class Enlighten::IBakeInputMeshUvs
└>Geo::IGeoSerialisable
└>Geo::IGeoReleasable
Interface for providing tangents for the mesh.
Functions
Name | Description |
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Create() | Create a new IBakeInputMeshTangents object. |
GetNumUvs() | Get number of UVs. |
GetUvs() | Retrieve the UVs. |
Load(IGeoInputStream &, Geo::u32) | Load an instance of this class from an IGeoInputStream. |
Release() | Free this object that was created within the Enlighten libraries. |
Save(IGeoStream &, Geo::u32) | Save an instance of this class to an IGeoStream. |
SetUvs(const Geo::GeoPoint2 *, const Geo::GeoPoint2 *) | Supply the tangents for the mesh. |
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static IBakeInputMeshUvs* Enlighten::IBakeInputMeshUvs::Create
...
public: IBakeInputMeshUvs * Create()
...
Create a new IBakeInputMeshTangents object.
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virtual Geo::s32 Enlighten::IBakeInputMeshUvs::GetNumUvs
...
public: Geo::s32 GetNumUvs() const
...
Get number of UVs.
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virtual const Geo::GeoPoint2* Enlighten::IBakeInputMeshUvs::GetUvs
...
public: const Geo::GeoPoint2 * GetUvs() const
...
Retrieve the UVs.
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virtual bool Geo::IGeoSerialisable::Load
...
public: bool Load
(
IGeoInputStream & stream,
Geo::u32 section
)
...
Load an instance of this class from an IGeoInputStream.
The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.
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virtual void Geo::IGeoReleasable::Release
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public: void Release()
...
Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
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virtual bool Geo::IGeoSerialisable::Save
...
public: bool Save
(
IGeoStream & stream,
Geo::u32 section
) const
...
Save an instance of this class to an IGeoStream.
The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.
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virtual bool Enlighten::IBakeInputMeshUvs::SetUvs
...
public: bool SetUvs
(
const Geo::GeoPoint2 * uvBegin,
const Geo::GeoPoint2 * uvEnd
)
...
Supply the tangents for the mesh.