class Enlighten::IBakeOutputSystemDirect
└>Geo::IGeoSerialisable
└>Geo::IGeoReleasable
Baking output for direct lighting.
Functions
Name | Description |
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Create() | Create a new IBakeOutputSystemDirect. |
GetDirectionalIrradianceTexture() | Get the baked directional irradiance into a Geo::GeoFp16Texture texture. |
GetFullName() | Get the lightmap name. |
GetOutputDirectionalityTexture(Geo::s32) | Get the directional result of the baking into an array of floats (X * Y * 4 values). |
GetOutputTexture() | Get the result of the baking into a Geo::GeoFp16Texture texture. |
Load(IGeoInputStream &, Geo::u32) | Load an instance of this class from an IGeoInputStream. |
Release() | Free this object that was created within the Enlighten libraries. |
Save(IGeoStream &, Geo::u32) | Save an instance of this class to an IGeoStream. |
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static IBakeOutputSystemDirect* Enlighten::IBakeOutputSystemDirect::Create
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public: IBakeOutputSystemDirect * Create()
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Create a new IBakeOutputSystemDirect.
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virtual Geo::GeoFp16Texture* Enlighten::IBakeOutputSystemDirect::GetDirectionalIrradianceTexture
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public: Geo::GeoFp16Texture * GetDirectionalIrradianceTexture() const
...
Get the baked directional irradiance into a Geo::GeoFp16Texture texture.
Each pixel encodes the dominant direction in the RGB components and the rebalancing coefficient inthe A component. Note that the dominant direction is stored as a vector, i.e. its components lie in the [-1,1] interval. This differs to the real-time directional irradiance output, which encodes the [-1,1] interval into the 8-bit range of values in [0,255].
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virtual const char* Enlighten::IBakeOutputSystemDirect::GetFullName
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public: const char * GetFullName() const
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Get the lightmap name.
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virtual Geo::GeoFp16Texture* Enlighten::IBakeOutputSystemDirect::GetOutputDirectionalityTexture
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public: Geo::GeoFp16Texture * GetOutputDirectionalityTexture
(
Geo::s32 index
) const
...
Get the directional result of the baking into an array of floats (X * Y * 4 values).
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virtual Geo::GeoFp16Texture* Enlighten::IBakeOutputSystemDirect::GetOutputTexture
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public: Geo::GeoFp16Texture * GetOutputTexture() const
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Get the result of the baking into a Geo::GeoFp16Texture texture.
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virtual bool Geo::IGeoSerialisable::Load
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public: bool Load
(
IGeoInputStream & stream,
Geo::u32 section
)
...
Load an instance of this class from an IGeoInputStream.
The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.
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virtual void Geo::IGeoReleasable::Release
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public: void Release()
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Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
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virtual bool Geo::IGeoSerialisable::Save
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public: bool Save
(
IGeoStream & stream,
Geo::u32 section
) const
...
Save an instance of this class to an IGeoStream.
The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.