class Enlighten::IBakeRuntimeLighting
└>Geo::IGeoSerialisable
└>Geo::IGeoReleasable
Material textures for the albedo and emissive channels, in Enlighten UV space.
Functions
Name | Description |
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Create() | Create a new IBakeRuntimeLighting. |
GetAlbedoTexture() | The Enlighten albedo texture (RGBX) |
GetEmissiveMax() | The maximum value in the emissive textures to scale its content beyond 1.0. |
GetEmissiveTexture() | The Enlighten emissive texture (RGBM) |
GetFullName() | Get the name of this system. |
GetResolution() | The resolution of the textures, in pixels. |
Load(IGeoInputStream &, Geo::u32) | Load an instance of this class from an IGeoInputStream. |
Release() | Free this object that was created within the Enlighten libraries. |
Save(IGeoStream &, Geo::u32) | Save an instance of this class to an IGeoStream. |
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static IBakeRuntimeLighting* Enlighten::IBakeRuntimeLighting::Create
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public: IBakeRuntimeLighting * Create()
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Create a new IBakeRuntimeLighting.
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virtual const CpuTextureElement* Enlighten::IBakeRuntimeLighting::GetAlbedoTexture
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public: const CpuTextureElement * GetAlbedoTexture() const
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The Enlighten albedo texture (RGBX)
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virtual float Enlighten::IBakeRuntimeLighting::GetEmissiveMax
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public: float GetEmissiveMax() const
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The maximum value in the emissive textures to scale its content beyond 1.0.
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virtual const CpuTextureElement* Enlighten::IBakeRuntimeLighting::GetEmissiveTexture
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public: const CpuTextureElement * GetEmissiveTexture() const
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The Enlighten emissive texture (RGBM)
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virtual const char* Enlighten::IBakeRuntimeLighting::GetFullName
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public: const char * GetFullName() const
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Get the name of this system.
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virtual Geo::GeoPair<Geo::s32, Geo::s32> Enlighten::IBakeRuntimeLighting::GetResolution
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public: Geo::GeoPair< Geo::s32, Geo::s32 > GetResolution() const
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The resolution of the textures, in pixels.
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virtual bool Geo::IGeoSerialisable::Load
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public: bool Load
(
IGeoInputStream & stream,
Geo::u32 section
)
...
Load an instance of this class from an IGeoInputStream.
The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.
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virtual void Geo::IGeoReleasable::Release
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public: void Release()
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Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
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virtual bool Geo::IGeoSerialisable::Save
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public: bool Save
(
IGeoStream & stream,
Geo::u32 section
) const
...
Save an instance of this class to an IGeoStream.
The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.