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Changes in 3.12.R (UE4.26.0)

Key Features

  • Added support for Unreal Engine 4.26.

Known issues

  • This release does not include support for mobile platforms.

Changes in 3.12.R (UE4.25.0)

Key Features

Use automatic probe placement and per pixel probe lighting at scale in a massive world:

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  • Fixed meshes with negative scale shown incorrectly with orange front faces in the Radiosity Back-faces visualisation.
  • Fixed missing indirect lighting for Rect light on some platforms when Barn Door Angle is below 88 degrees.
  • Fixed intermittent precompute failure when Windows regional format set to a language other than English, Japanese or Chinese.
  • Fixed a crash when per pixel probe lighting is enabled and probes are placed very far from the origin.
  • Fixed a crash after the precompute when the world contains two identically named levels.
  • Fixed a crash when the world contains two identically named levels precomputed separately.
  • Fixed a warning "Duplicated Enlighten ID" and incorrect lighting in a level which contains more than one actor based on the same static mesh blueprint.
  • Fixed a warning "failed to resolve archetype object" during hot reload of a class derived from UPrimitiveComponent.
  • Fixed a precompute error for a level which contains an Enlighten reflection capture actor and has Disable Enlighten checked.

Known issues

  • This release does not include support for mobile platforms.

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