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Changes in 3.12.R (UE4.26.0)
Key Features
- Added support for Unreal Engine 4.26.
Known issues
- This release does not include support for mobile platforms.
Changes in 3.12.R (UE4.25.0)
Key Features
Use automatic probe placement and per pixel probe lighting at scale in a massive world:
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- Fixed meshes with negative scale shown incorrectly with orange front faces in the Radiosity Back-faces visualisation.
- Fixed missing indirect lighting for Rect light on some platforms when Barn Door Angle is below 88 degrees.
- Fixed intermittent precompute failure when Windows regional format set to a language other than English, Japanese or Chinese.
- Fixed a crash when per pixel probe lighting is enabled and probes are placed very far from the origin.
- Fixed a crash after the precompute when the world contains two identically named levels.
- Fixed a crash when the world contains two identically named levels precomputed separately.
- Fixed a warning "Duplicated Enlighten ID" and incorrect lighting in a level which contains more than one actor based on the same static mesh blueprint.
- Fixed a warning "failed to resolve archetype object" during hot reload of a class derived from UPrimitiveComponent.
- Fixed a precompute error for a level which contains an Enlighten reflection capture actor and has Disable Enlighten checked.
Known issues
- This release does not include support for mobile platforms.
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