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Changes in 3.12.P1 (UE4.26.0)

Key features

  • Enlighten texture updates take significantly less time on PS5 and Xbox Series X.
  • Significantly increased responsiveness of probe visualisation in a world which contains many probes.
  • Reduced Enlighten Probe Memory stat when probe lit objects and adaptive probe volumes exist within many different streaming levels.
  • Enlighten Probe visualisation spheres far from the camera now appear larger to ensure they are clearly visible.
  • The editor now reports a warning in the Enlighten Errors window after the precompute for each mesh that was used for radiosity and has a large number of small triangles relative to the cluster size.

Fixed bugs

  • Fixed precompute error for level that was originally created in UE4 without Enlighten.
  • Fixed an intermittent crash that could occur during the precompute when a mesh has an extremely large cluster size.
  • Fixed a use after free crash that could occur when a streaming level is loaded and immediately unloaded.
  • Fixed precompute warnings incorrectly reported as errors when using SNDBS2 distributor.
  • Fixed incorrect Enlighten indirect lighting for Sky Atmosphere in a level which contains a Scene Capture 2D.
  • Fixed slow save for a level which contains a large number of foliage instances and was saved many times.
  • D3D12: Fixed bright flash visible in Enlighten reflections when indirect lighting is changing.
  • Fixed unintended modification of the level package by the Enlighten precompute commandlet when level contains UChildActorComponent and Enlighten data is stored in a separate asset.
  • Fixed missing or incorrectly placed probes when the probe regions within a single zone cover an extremely large volume of space.
  • Fixed division by zero exception in per pixel probe lighting runtime update.
  • Fixed missing link to actor related to lightmap UV packing warnings in Enlighten Errors window.

Known issues

  • This release does not include support for mobile platforms.

Changes in 3.12.R (UE4.26.0)

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  • Added support for Unreal Engine 4.26.

Known issues

  • This release does not include support for mobile platforms.

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Fixed bugs

  • Fixed meshes with negative scale shown incorrectly with orange front faces in the Radiosity Back-faces visualisation.
  • Fixed missing indirect lighting for Rect light on some platforms when Barn Door Angle is below 88 degrees.
  • Fixed intermittent precompute failure when Windows regional format set to a language other than English, Japanese or Chinese.
  • Fixed a crash when per pixel probe lighting is enabled and probes are placed very far from the origin.
  • Fixed a crash after the precompute when the world contains two identically named levels.
  • Fixed a crash when the world contains two identically named levels precomputed separately.
  • Fixed a warning "Duplicated Enlighten ID" and incorrect lighting in a level which contains more than one actor based on the same static mesh blueprint.
  • Fixed a warning "failed to resolve archetype object" during hot reload of a class derived from UPrimitiveComponent.
  • Fixed a precompute error for a level which contains an Enlighten reflection capture actor and has Disable Enlighten checked.

Known issues

  • This release does not include support for mobile platforms.

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