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- Per mesh probe sampling is replaced by per pixel probe sampling.
- Enlighten Texture Environment actor is replaced by Sky Light actor.
- It is not possible to use both Enlighten and Lightmass static lighting at the same time.
- Enlighten indirect lighting is not available for Geometry Brush actor.
- Enlighten Dynamic Transmittance is not available.
- Custom Enlighten Target mesh LOD is not available.
- Enlighten indirect lighting LOD for Landscape is not available.
For Nintendo Switch projects, because Enlighten provides sky occlusion, we recommend to set r.SkylightIntensityMultiplier to 1.0.
Known Issues
Support Enlighten UE5 does not yet support World Partition.
Enlighten support for IOS, Android and Nintendo Switch platforms will be added in a future release is available from UE5.1 onwards.
Mobile Forward Shading is not supported. For Nintendo Switch, we recommend to use Desktop Forward Shading. For iOS and Android, we recommend to use Mobile Deferred Shading.
The Reflection Capture Lightmap Mixing feature is not supported when using Desktop Forward Shading.
D3D12 Bank Rotation is not supported on XB1 and XSX. To work around this, set D3D12.BankRotation=0 in *Engine.ini.