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struct Enlighten::UE4::UnrealFalloffModel

Default Unreal radial falloff model.

Classes

Variables

NameDescription
const InputLightFalloffTable * FalloffTable

Use a regular falloff table for this to avoid the expensive pow.

const eLightType LightType = LIGHT_TYPE_UE4_UNREALFALLOFF

Light type.

Functions

NameDescription
IsLineLight(const UE4InputLight< UnrealFalloffModel > &)

Is the given light a line-light?

UnrealFalloffModel()

Constructor.


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static bool Enlighten::UE4::UnrealFalloffModel::IsLineLight

...

public: bool IsLineLight
(
    const UE4InputLight< UnrealFalloffModel > & light
)

...

Is the given light a line-light?


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Enlighten::UE4::UnrealFalloffModel::UnrealFalloffModel

...

public: UnrealFalloffModel()

...

Constructor.