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class Geo::GeoDepthCubeMap

    └>Geo::IGeoSerialisable
        └>Geo::IGeoReleasable

A simple storage class for a floating point cube map.

Functions

NameDescription
Create()

Create a new GeoDepthCubeMap.

GetData(Geo::s32)

Gets the data array for the given face.

GetData(Geo::s32)

Gets the data array for the given face.

GetWidth()

Gets the width.

Load(Geo::IGeoInputStream &, Geo::u32)

Geo::IGeoSerialisable implementation.

Load(IGeoInputStream &, Geo::u32)

Load an instance of this class from an IGeoInputStream.

NonCopyable(NonCopyable &&)

Defaulted to allow move.

operator=(NonCopyable &&)

Defaulted to allow move.

Release()

Geo::IGeoSerialisable implementation.

Release()

Free this object that was created within the Enlighten libraries.

Save(Geo::IGeoStream &, Geo::u32)

Geo::IGeoSerialisable implementation.

Save(IGeoStream &, Geo::u32)

Save an instance of this class to an IGeoStream.

SetResolution(Geo::s32)

Sets the resolution.

SetValue(Geo::s32, Geo::s32, Geo::s32, float)

Sets the value at the given face and (x, y) position.


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static GeoDepthCubeMap* Geo::GeoDepthCubeMap::Create

...

public: GeoDepthCubeMap * Create()

...

Create a new GeoDepthCubeMap.


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const float* Geo::GeoDepthCubeMap::GetData

...

public: const float * GetData
(
    Geo::s32 f
) const

...

Gets the data array for the given face.


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float* Geo::GeoDepthCubeMap::GetData

...

public: float * GetData
(
    Geo::s32 f
)

...

Gets the data array for the given face.


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Geo::s32 Geo::GeoDepthCubeMap::GetWidth

...

public: Geo::s32 GetWidth() const

...

Gets the width.


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virtual bool Geo::GeoDepthCubeMap::Load

...

public: virtual bool Load
(
    Geo::IGeoInputStream & stream,
    Geo::u32 section
)

...

Geo::IGeoSerialisable implementation.


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virtual bool Geo::IGeoSerialisable::Load

...

public: bool Load
(
    IGeoInputStream & stream,
    Geo::u32 section
)

...

Load an instance of this class from an IGeoInputStream.

The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.


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Geo::NonCopyable::NonCopyable

...

public: NonCopyable
(
    NonCopyable &&
)

...

Defaulted to allow move.


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NonCopyable& Geo::NonCopyable::operator=

...

public: NonCopyable & operator=
(
    NonCopyable &&
)

...

Defaulted to allow move.


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virtual void Geo::GeoDepthCubeMap::Release

...

public: virtual void Release()

...

Geo::IGeoSerialisable implementation.


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virtual void Geo::IGeoReleasable::Release

...

public: void Release()

...

Free this object that was created within the Enlighten libraries.

Expect this to behave in a similar way to calling 'delete(this)'


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virtual bool Geo::GeoDepthCubeMap::Save

...

public: virtual bool Save
(
    Geo::IGeoStream & stream,
    Geo::u32 section
) const

...

Geo::IGeoSerialisable implementation.


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virtual bool Geo::IGeoSerialisable::Save

...

public: bool Save
(
    IGeoStream & stream,
    Geo::u32 section
) const

...

Save an instance of this class to an IGeoStream.

The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.


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bool Geo::GeoDepthCubeMap::SetResolution

...

public: bool SetResolution
(
    Geo::s32 w
)

...

Sets the resolution.


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void Geo::GeoDepthCubeMap::SetValue

...

public: void SetValue
(
    Geo::s32 f,
    Geo::s32 x,
    Geo::s32 y,
    float value
)

...

Sets the value at the given face and (x, y) position.