class Geo::GeoDepthCubeMap
└>Geo::IGeoSerialisable
└>Geo::IGeoReleasable
A simple storage class for a floating point cube map.
Functions
Name | Description |
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Create() | Create a new GeoDepthCubeMap. |
GetData(Geo::s32) | Gets the data array for the given face. |
GetData(Geo::s32) | Gets the data array for the given face. |
GetWidth() | Gets the width. |
Load(Geo::IGeoInputStream &, Geo::u32) | Geo::IGeoSerialisable implementation. |
Load(IGeoInputStream &, Geo::u32) | Load an instance of this class from an IGeoInputStream. |
NonCopyable(NonCopyable &&) | Defaulted to allow move. |
operator=(NonCopyable &&) | Defaulted to allow move. |
Release() | Geo::IGeoSerialisable implementation. |
Release() | Free this object that was created within the Enlighten libraries. |
Save(Geo::IGeoStream &, Geo::u32) | Geo::IGeoSerialisable implementation. |
Save(IGeoStream &, Geo::u32) | Save an instance of this class to an IGeoStream. |
SetResolution(Geo::s32) | Sets the resolution. |
SetValue(Geo::s32, Geo::s32, Geo::s32, float) | Sets the value at the given face and (x, y) position. |
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static GeoDepthCubeMap* Geo::GeoDepthCubeMap::Create
...
public: GeoDepthCubeMap * Create()
...
Create a new GeoDepthCubeMap.
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const float* Geo::GeoDepthCubeMap::GetData
...
public: const float * GetData
(
Geo::s32 f
) const
...
Gets the data array for the given face.
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float* Geo::GeoDepthCubeMap::GetData
...
public: float * GetData
(
Geo::s32 f
)
...
Gets the data array for the given face.
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Geo::s32 Geo::GeoDepthCubeMap::GetWidth
...
public: Geo::s32 GetWidth() const
...
Gets the width.
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virtual bool Geo::GeoDepthCubeMap::Load
...
public: virtual bool Load
(
Geo::IGeoInputStream & stream,
Geo::u32 section
)
...
Geo::IGeoSerialisable implementation.
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virtual bool Geo::IGeoSerialisable::Load
...
public: bool Load
(
IGeoInputStream & stream,
Geo::u32 section
)
...
Load an instance of this class from an IGeoInputStream.
The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.
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Geo::NonCopyable::NonCopyable
...
public: NonCopyable
(
NonCopyable &&
)
...
Defaulted to allow move.
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NonCopyable& Geo::NonCopyable::operator=
...
public: NonCopyable & operator=
(
NonCopyable &&
)
...
Defaulted to allow move.
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virtual void Geo::GeoDepthCubeMap::Release
...
public: virtual void Release()
...
Geo::IGeoSerialisable implementation.
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virtual void Geo::IGeoReleasable::Release
...
public: void Release()
...
Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
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virtual bool Geo::GeoDepthCubeMap::Save
...
public: virtual bool Save
(
Geo::IGeoStream & stream,
Geo::u32 section
) const
...
Geo::IGeoSerialisable implementation.
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virtual bool Geo::IGeoSerialisable::Save
...
public: bool Save
(
IGeoStream & stream,
Geo::u32 section
) const
...
Save an instance of this class to an IGeoStream.
The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.
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bool Geo::GeoDepthCubeMap::SetResolution
...
public: bool SetResolution
(
Geo::s32 w
)
...
Sets the resolution.
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void Geo::GeoDepthCubeMap::SetValue
...
public: void SetValue
(
Geo::s32 f,
Geo::s32 x,
Geo::s32 y,
float value
)
...
Sets the value at the given face and (x, y) position.