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class Enlighten::IBakeInputGeometryUvs

    └>Geo::IGeoSerialisable
        └>Geo::IGeoReleasable

Interface for providing tangents for the geometry.

Functions

NameDescription
AddMesh(Geo::GeoGuid, Geo::s32, IBakeInputMeshUvs *)

Add the tangents of the mesh with the given index.

Create()

Create a new IBakeInputGeometryTangents object.

GetGeometryGuid()

Gets the GUID of the geometry.

GetMeshUvs(Geo::GeoGuid, Geo::s32)

Retrieve the mesh UVs given an index.

Load(IGeoInputStream &, Geo::u32)

Load an instance of this class from an IGeoInputStream.

MoveMeshes(IBakeInputGeometryUvs *)

Move all meshes over from given input (and thus ownership as well). Will fail is passed in object is not compatible or GUIDs don't match.

NonCopyable(NonCopyable &&)

Defaulted to allow move.

operator=(NonCopyable &&)

Defaulted to allow move.

Release()

Free this object that was created within the Enlighten libraries.

Save(IGeoStream &, Geo::u32)

Save an instance of this class to an IGeoStream.

SetGeometryGuid(Geo::GeoGuid)

Sets the GUID of the geometry.


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virtual bool Enlighten::IBakeInputGeometryUvs::AddMesh

...

public: bool AddMesh
(
    Geo::GeoGuid instanceId,
    Geo::s32 index,
    IBakeInputMeshUvs * mesh
)

...

Add the tangents of the mesh with the given index.


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static IBakeInputGeometryUvs* Enlighten::IBakeInputGeometryUvs::Create

...

public: IBakeInputGeometryUvs * Create()

...

Create a new IBakeInputGeometryTangents object.


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virtual Geo::GeoGuid Enlighten::IBakeInputGeometryUvs::GetGeometryGuid

...

public: Geo::GeoGuid GetGeometryGuid() const

...

Gets the GUID of the geometry.


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virtual const IBakeInputMeshUvs* Enlighten::IBakeInputGeometryUvs::GetMeshUvs

...

public: const IBakeInputMeshUvs * GetMeshUvs
(
    Geo::GeoGuid instanceId,
    Geo::s32 meshIdx
) const

...

Retrieve the mesh UVs given an index.


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virtual bool Geo::IGeoSerialisable::Load

...

public: bool Load
(
    IGeoInputStream & stream,
    Geo::u32 section
)

...

Load an instance of this class from an IGeoInputStream.

The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.


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virtual bool Enlighten::IBakeInputGeometryUvs::MoveMeshes

...

public: bool MoveMeshes
(
    IBakeInputGeometryUvs * other
)

...

Move all meshes over from given input (and thus ownership as well). Will fail is passed in object is not compatible or GUIDs don't match.


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Geo::NonCopyable::NonCopyable

...

public: NonCopyable
(
    NonCopyable &&
)

...

Defaulted to allow move.


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NonCopyable& Geo::NonCopyable::operator=

...

public: NonCopyable & operator=
(
    NonCopyable &&
)

...

Defaulted to allow move.


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virtual void Geo::IGeoReleasable::Release

...

public: void Release()

...

Free this object that was created within the Enlighten libraries.

Expect this to behave in a similar way to calling 'delete(this)'


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virtual bool Geo::IGeoSerialisable::Save

...

public: bool Save
(
    IGeoStream & stream,
    Geo::u32 section
) const

...

Save an instance of this class to an IGeoStream.

The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.


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virtual void Enlighten::IBakeInputGeometryUvs::SetGeometryGuid

...

public: void SetGeometryGuid
(
    Geo::GeoGuid guid
)

...

Sets the GUID of the geometry.