Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

class Enlighten::IGpuTextureUpdater

    └>Geo::IGeoReleasable

IGpuTextureUpdater is the interface used by the HLRT to manage Enlighten solver output and associated GPU texture resources.

Functions

NameDescription
GetCpuAccessiblePointer(Geo::s32)

Returns a CPU pointer to the memory used to update the GPU texture.

GetNumMipLevels()

Returns the number of mip levels in the GPU texture - will only be bigger than 1 for cube maps.

GetRowPitch()

Returns the row pitch of the CPU memory associated with this GPU texture.

GetSlicePitch()

Returns the slice pitch of the CPU memory associated with this GPU texture, for 3D textures.

IsFormat(TextureFormat)

Returns true if the format of the GPU texture matches the given Enlighten format.

NonCopyable(NonCopyable &&)

Defaulted to allow move.

operator=(NonCopyable &&)

Defaulted to allow move.

Release()

Free this object that was created within the Enlighten libraries.

Update()

Update the GPU copy of the texture on the render thread.

Update(const TextureSubSection &)

Update the GPU copy of the specified sub-region on the render thread.

UpdateOnWorkerThread()

Potentially update the GPU copy of the texture on the worker thread.

UpdateOnWorkerThread(const TextureSubSection &)

Equivalent to parameter-less overload, but only update a sub-region of the texture.


Anchor
a18715dd9ec994ec4d18043feefb2e574
a18715dd9ec994ec4d18043feefb2e574

virtual void* Enlighten::IGpuTextureUpdater::GetCpuAccessiblePointer

...

public: void * GetCpuAccessiblePointer
(
    Geo::s32 faceIdx
)

...

Returns a CPU pointer to the memory used to update the GPU texture.

This may point directly to the GPU texture in unified memory architectures. The face index parameter is only relevant to cube maps.


Anchor
a0bb2cccc88c1c3ee973a6c490f67ffd2
a0bb2cccc88c1c3ee973a6c490f67ffd2

virtual Geo::s32 Enlighten::IGpuTextureUpdater::GetNumMipLevels

...

public: Geo::s32 GetNumMipLevels()

...

Returns the number of mip levels in the GPU texture - will only be bigger than 1 for cube maps.


Anchor
ac46bc16b556e12c11555ab67374e5948
ac46bc16b556e12c11555ab67374e5948

virtual Geo::s32 Enlighten::IGpuTextureUpdater::GetRowPitch

...

public: Geo::s32 GetRowPitch()

...

Returns the row pitch of the CPU memory associated with this GPU texture.


Anchor
a00313b7e0f97fe4231e8de7ec4cb04f8
a00313b7e0f97fe4231e8de7ec4cb04f8

virtual Geo::s32 Enlighten::IGpuTextureUpdater::GetSlicePitch

...

public: Geo::s32 GetSlicePitch()

...

Returns the slice pitch of the CPU memory associated with this GPU texture, for 3D textures.

Returns 0 for 2D textures, and -1 for cube maps.


Anchor
ac60503e58f821090d466214a8832124d
ac60503e58f821090d466214a8832124d

virtual bool Enlighten::IGpuTextureUpdater::IsFormat

...

public: bool IsFormat
(
    TextureFormat format
)

...

Returns true if the format of the GPU texture matches the given Enlighten format.


Anchor
adaed81b4c59f263dcb4e78c4126f4683
adaed81b4c59f263dcb4e78c4126f4683

Geo::NonCopyable::NonCopyable

...

public: NonCopyable
(
    NonCopyable &&
)

...

Defaulted to allow move.


Anchor
a6abc781e23b8f4864e0b868806e0acbf
a6abc781e23b8f4864e0b868806e0acbf

NonCopyable& Geo::NonCopyable::operator=

...

public: NonCopyable & operator=
(
    NonCopyable &&
)

...

Defaulted to allow move.


Anchor
af6bdf30b42adde386c428e9dc2821eb9
af6bdf30b42adde386c428e9dc2821eb9

virtual void Geo::IGeoReleasable::Release

...

public: void Release()

...

Free this object that was created within the Enlighten libraries.

Expect this to behave in a similar way to calling 'delete(this)'


Anchor
a73311de29f507dbe76859017cd8c79ed
a73311de29f507dbe76859017cd8c79ed

virtual void Enlighten::IGpuTextureUpdater::Update

...

public: void Update()

...

Update the GPU copy of the texture on the render thread.


Anchor
a5b9991aeaef62e128aa385305e6cb6ee
a5b9991aeaef62e128aa385305e6cb6ee

virtual void Enlighten::IGpuTextureUpdater::Update

...

public: void Update
(
    const TextureSubSection & sub
)

...

Update the GPU copy of the specified sub-region on the render thread.


Anchor
a3427d24e5fdff07e4a2c77b2de6c79ef
a3427d24e5fdff07e4a2c77b2de6c79ef

virtual void Enlighten::IGpuTextureUpdater::UpdateOnWorkerThread

...

public: virtual void UpdateOnWorkerThread()

...

Potentially update the GPU copy of the texture on the worker thread.

Implementers should use this method when the texture can safely be updated on a thread other than the render thread. The default implementation does nothing, in which case the update should be done in the regular Update function. The update should be performed here or in Update, not both.


Anchor
a009905f8aafc20111f05a8c4f3df7380
a009905f8aafc20111f05a8c4f3df7380

virtual void Enlighten::IGpuTextureUpdater::UpdateOnWorkerThread

...

public: virtual void UpdateOnWorkerThread
(
    const TextureSubSection & sub
)

...

Equivalent to parameter-less overload, but only update a sub-region of the texture.