Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

class Enlighten::Dx11TextureUpdater

    └>Enlighten::IGpuTextureUpdater
        └>Geo::IGeoReleasable

Implementation for managing solver output and Dx11 GPU textures.

Functions

NameDescription
Create(ID3D11Resource *)

Create an updater for a Dx11 2D texture for irradiance solver output.

Create3D(ID3D11Resource *)

Create an updater for a Dx11 volume texture for interpolated probe output.

CreateCubeMap(ID3D11Resource *, Geo::s32)

Create an updater for a Dx11 cube map texture for cube map solver output.

GetCpuAccessiblePointer(Geo::s32)

Returns a CPU pointer to the memory used to update the GPU texture.

GetCpuAccessiblePointer(Geo::s32)

Returns a CPU pointer to the memory used to update the GPU texture.

GetNumMipLevels()

Returns the number of mip levels in the GPU texture - will only be bigger than 1 for cube maps.

GetNumMipLevels()

Returns the number of mip levels in the GPU texture - will only be bigger than 1 for cube maps.

GetRowPitch()

Returns the row pitch of the CPU memory associated with this GPU texture.

GetRowPitch()

Returns the row pitch of the CPU memory associated with this GPU texture.

GetSlicePitch()

Returns the slice pitch of the CPU memory associated with this GPU texture, for 3D textures.

GetSlicePitch()

Returns the slice pitch of the CPU memory associated with this GPU texture, for 3D textures.

IsFormat(TextureFormat)

Returns true if the format of the GPU texture matches the given Enlighten format.

IsFormat(TextureFormat)

Returns true if the format of the GPU texture matches the given Enlighten format.

NonCopyable(NonCopyable &&)

Defaulted to allow move.

operator=(NonCopyable &&)

Defaulted to allow move.

Release()

Free this object that was created within the Enlighten libraries.

Release()

Free this object that was created within the Enlighten libraries.

Update()

Update the GPU copy of the texture on the render thread.

Update(const TextureSubSection &)

Update the GPU copy of the specified sub-region on the render thread.

Update()

Update the GPU copy of the texture on the render thread.

Update(const TextureSubSection &)

Update the GPU copy of the specified sub-region on the render thread.

UpdateOnWorkerThread()

Potentially update the GPU copy of the texture on the worker thread.

UpdateOnWorkerThread(const TextureSubSection &)

Equivalent to parameter-less overload, but only update a sub-region of the texture.


Anchor
aa0d858d4c3ec7e86f796571094b1beda
aa0d858d4c3ec7e86f796571094b1beda

Dx11TextureUpdater * Enlighten::Dx11TextureUpdater::Create

...

public: Dx11TextureUpdater * Create
(
    ID3D11Resource * gpuTexture
)

...

Create an updater for a Dx11 2D texture for irradiance solver output.


Anchor
a64e66f13e4de6f9d781768f1a39ec9d0
a64e66f13e4de6f9d781768f1a39ec9d0

Dx11TextureUpdater * Enlighten::Dx11TextureUpdater::Create3D

...

public: Dx11TextureUpdater * Create3D
(
    ID3D11Resource * gpuTexture
)

...

Create an updater for a Dx11 volume texture for interpolated probe output.


Anchor
ab49509b172f4f5648759723eb9cd9d74
ab49509b172f4f5648759723eb9cd9d74

Dx11TextureUpdater * Enlighten::Dx11TextureUpdater::CreateCubeMap

...

public: Dx11TextureUpdater * CreateCubeMap
(
    ID3D11Resource * gpuTexture,
    Geo::s32 arrayIndex
)

...

Create an updater for a Dx11 cube map texture for cube map solver output.


Anchor
a18715dd9ec994ec4d18043feefb2e574
a18715dd9ec994ec4d18043feefb2e574

virtual void* Enlighten::IGpuTextureUpdater::GetCpuAccessiblePointer

...

public: void * GetCpuAccessiblePointer
(
    Geo::s32 faceIdx
)

...

Returns a CPU pointer to the memory used to update the GPU texture.

This may point directly to the GPU texture in unified memory architectures. The face index parameter is only relevant to cube maps.


Anchor
aceeccedd01e1a9ea149657512a48c478
aceeccedd01e1a9ea149657512a48c478

virtual void* Enlighten::Dx11TextureUpdater::GetCpuAccessiblePointer

...

public: virtual void * GetCpuAccessiblePointer
(
    Geo::s32 faceIdx
)

...

Returns a CPU pointer to the memory used to update the GPU texture.

This may point directly to the GPU texture in unified memory architectures. The face index parameter is only relevant to cube maps.


Anchor
a89cdc4127be7944ff1c95f7bf3142f15
a89cdc4127be7944ff1c95f7bf3142f15

Geo::s32 Enlighten::Dx11TextureUpdater::GetNumMipLevels

...

public: virtual Geo::s32 GetNumMipLevels()

...

Returns the number of mip levels in the GPU texture - will only be bigger than 1 for cube maps.


Anchor
a0bb2cccc88c1c3ee973a6c490f67ffd2
a0bb2cccc88c1c3ee973a6c490f67ffd2

virtual Geo::s32 Enlighten::IGpuTextureUpdater::GetNumMipLevels

...

public: Geo::s32 GetNumMipLevels()

...

Returns the number of mip levels in the GPU texture - will only be bigger than 1 for cube maps.


Anchor
ac46bc16b556e12c11555ab67374e5948
ac46bc16b556e12c11555ab67374e5948

virtual Geo::s32 Enlighten::IGpuTextureUpdater::GetRowPitch

...

public: Geo::s32 GetRowPitch()

...

Returns the row pitch of the CPU memory associated with this GPU texture.


Anchor
a5e63e7b08712c54ec8cdfee10c95dbcd
a5e63e7b08712c54ec8cdfee10c95dbcd

virtual Geo::s32 Enlighten::Dx11TextureUpdater::GetRowPitch

...

public: virtual Geo::s32 GetRowPitch()

...

Returns the row pitch of the CPU memory associated with this GPU texture.


Anchor
ab4e5e3b796ae7e7c8fcb8c4139a89c4f
ab4e5e3b796ae7e7c8fcb8c4139a89c4f

virtual Geo::s32 Enlighten::Dx11TextureUpdater::GetSlicePitch

...

public: virtual Geo::s32 GetSlicePitch()

...

Returns the slice pitch of the CPU memory associated with this GPU texture, for 3D textures.

Returns 0 for 2D textures, and -1 for cube maps.


Anchor
a00313b7e0f97fe4231e8de7ec4cb04f8
a00313b7e0f97fe4231e8de7ec4cb04f8

virtual Geo::s32 Enlighten::IGpuTextureUpdater::GetSlicePitch

...

public: Geo::s32 GetSlicePitch()

...

Returns the slice pitch of the CPU memory associated with this GPU texture, for 3D textures.

Returns 0 for 2D textures, and -1 for cube maps.


Anchor
ac60503e58f821090d466214a8832124d
ac60503e58f821090d466214a8832124d

virtual bool Enlighten::IGpuTextureUpdater::IsFormat

...

public: bool IsFormat
(
    TextureFormat format
)

...

Returns true if the format of the GPU texture matches the given Enlighten format.


Anchor
aa8e0487da1e1ea3cdeceba8dd11371fb
aa8e0487da1e1ea3cdeceba8dd11371fb

virtual bool Enlighten::Dx11TextureUpdater::IsFormat

...

public: virtual bool IsFormat
(
    TextureFormat format
)

...

Returns true if the format of the GPU texture matches the given Enlighten format.


Anchor
adaed81b4c59f263dcb4e78c4126f4683
adaed81b4c59f263dcb4e78c4126f4683

Geo::NonCopyable::NonCopyable

...

public: NonCopyable
(
    NonCopyable &&
)

...

Defaulted to allow move.


Anchor
a6abc781e23b8f4864e0b868806e0acbf
a6abc781e23b8f4864e0b868806e0acbf

NonCopyable& Geo::NonCopyable::operator=

...

public: NonCopyable & operator=
(
    NonCopyable &&
)

...

Defaulted to allow move.


Anchor
a932d305ef3969d7d4000873ecab73b18
a932d305ef3969d7d4000873ecab73b18

void Enlighten::Dx11TextureUpdater::Release

...

public: virtual void Release()

...

Free this object that was created within the Enlighten libraries.

Expect this to behave in a similar way to calling 'delete(this)'


Anchor
af6bdf30b42adde386c428e9dc2821eb9
af6bdf30b42adde386c428e9dc2821eb9

virtual void Geo::IGeoReleasable::Release

...

public: void Release()

...

Free this object that was created within the Enlighten libraries.

Expect this to behave in a similar way to calling 'delete(this)'


Anchor
a70920269f0a9c75f95129969b7d9a70f
a70920269f0a9c75f95129969b7d9a70f

void Enlighten::Dx11TextureUpdater::Update

...

public: virtual void Update()

...

Update the GPU copy of the texture on the render thread.


Anchor
a084140257a13627cc221e4e502b96ff5
a084140257a13627cc221e4e502b96ff5

void Enlighten::Dx11TextureUpdater::Update

...

public: virtual void Update
(
    const TextureSubSection & sub
)

...

Update the GPU copy of the specified sub-region on the render thread.


Anchor
a73311de29f507dbe76859017cd8c79ed
a73311de29f507dbe76859017cd8c79ed

virtual void Enlighten::IGpuTextureUpdater::Update

...

public: void Update()

...

Update the GPU copy of the texture on the render thread.


Anchor
a5b9991aeaef62e128aa385305e6cb6ee
a5b9991aeaef62e128aa385305e6cb6ee

virtual void Enlighten::IGpuTextureUpdater::Update

...

public: void Update
(
    const TextureSubSection & sub
)

...

Update the GPU copy of the specified sub-region on the render thread.


Anchor
a3427d24e5fdff07e4a2c77b2de6c79ef
a3427d24e5fdff07e4a2c77b2de6c79ef

virtual void Enlighten::IGpuTextureUpdater::UpdateOnWorkerThread

...

public: virtual void UpdateOnWorkerThread()

...

Potentially update the GPU copy of the texture on the worker thread.

Implementers should use this method when the texture can safely be updated on a thread other than the render thread. The default implementation does nothing, in which case the update should be done in the regular Update function. The update should be performed here or in Update, not both.


Anchor
a009905f8aafc20111f05a8c4f3df7380
a009905f8aafc20111f05a8c4f3df7380

virtual void Enlighten::IGpuTextureUpdater::UpdateOnWorkerThread

...

public: virtual void UpdateOnWorkerThread
(
    const TextureSubSection & sub
)

...

Equivalent to parameter-less overload, but only update a sub-region of the texture.