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Material precompute properties. Assign these to specific instance, mesh and material GUIDs using SetMaterialInfo on an IPrecompInputSystem object.
Variables
Name | Description |
---|---|
ePrecompMaterialBackfaceBehaviourType m_BackfaceBehaviourType | Behaviour of triangle backfaces. |
float m_IndirectReflectivity | Indirect reflectivity. |
float m_IndirectTransparency | Indirect transparency. |
bool m_IsEmissive | Is this material going to be emissive at runtime? |
ePrecompMaterialShadowfaceBehaviourType m_ShadowfaceBehaviourType | Which triangle faces cast shadows. |
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