class Enlighten::BoxSpotlight::CachedData
Cached data for box spotlight.
Variables
Name | Description |
---|---|
Geo::v128 m_Bounds[4] | Bounds. |
Geo::v128 m_BoundsMax | Bounds max. |
Geo::v128 m_BoundsMin | Bounds min. |
Geo::v128 m_Colour | Colour. |
Geo::v128 m_CosLightAngle | Cos (light angle) |
Geo::v128 m_CutoffSquared | Cutoff squared. |
Geo::v128 m_Direction | Direction. |
Geo::v128 m_DirectionScale | Direction scale. |
Enlighten::InternalLightFalloffTable m_FalloffTable | Falloff table. |
bool m_HasChanged | Whether the light has changed since it was last given to the extended direct lighting api. |
Geo::u32 m_HasVisibilityData | Has visibility data? |
const eLightType m_LightType | Type of input light corresponding to an eLightType enum value. |
Geo::v128 m_NegativeCosAngleScaledPlusOne | -Cos(angle scaled) + 1 |
Geo::v128 m_NegativeSinLightAngle | -Sin(light angle) |
Geo::u32 m_Padding | Unused padding. |
Geo::u64 m_Padding | Unused (this class is usually extended by one that starts with multiple v128s) |
Geo::v128 m_Position | Position. |
Geo::v128 m_Radius | Radius. |
Geo::v128 m_RightDirection | Right direction. |
Geo::v128 m_SpotlightTable[33] | Spotlight table. |
Geo::v128 m_UpDirection | Up direction. |
const Geo::u8 * m_VisibilityData | Visibility data. |
Geo::u64 m_VisibilityData64 | Visibility data. |
Functions
Anchor | ||||
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|
Enlighten::BoxSpotlight::CachedData::CachedData
...
public: CachedData
(
const BoxSpotlight & boxSpotLight,
const void * perDusterVisibility
)
...
Constructor.
Anchor | ||||
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|
void Enlighten::BoxSpotlight::CachedData::Hash
...
public: void Hash
(
Helpers::Hasher & hash,
Geo::u32 clusterVisSize,
Geo::u32 quadVisSize
)
...
Hash the light data.
Anchor | ||||
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|
Enlighten::InputLightBase::InputLightBase
...
protected: InputLightBase
(
eLightType lightType
)
...
Constructor.
Anchor | ||||
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Enlighten::InputLightBase::InputLightBase
...
protected: InputLightBase
(
eLightType lightType,
bool hasChanged
)
...
Constructor.
Anchor | ||||
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GEO_CONTROLLED_INLINE bool Enlighten::BoxSpotlight::CachedData::IsIntersectingCluster
...
public: GEO_CONTROLLED_INLINE bool IsIntersectingCluster
(
const Geo::v128 & bbMin,
const Geo::v128 & bbMax,
const Geo::v128 & minNormalFlipped,
const Geo::v128 & maxNormalFlipped
) const
...
Complex light V normalBoundingBox intersection test.
Anchor | ||||
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GEO_CONTROLLED_INLINE bool Enlighten::BoxSpotlight::CachedData::IsIntersectingClusterGroup
...
public: GEO_CONTROLLED_INLINE bool IsIntersectingClusterGroup
(
const Geo::v128 & bbMin,
const Geo::v128 & bbMax,
const Geo::v128 & minNormalFlipped,
const Geo::v128 & maxNormalFlipped
) const
...
Light v ClusterGroup Bounding box intersection test.
Anchor | ||||
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GEO_CONTROLLED_INLINE bool Enlighten::BoxSpotlight::CachedData::IsIntersectingSystem
...
public: GEO_CONTROLLED_INLINE bool IsIntersectingSystem
(
const Geo::v128 & bbMin,
const Geo::v128 & bbMax
) const
...
Simple Light V system BoundingBox intersection test.
Anchor | ||||
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GEO_CONTROLLED_INLINE void Enlighten::BoxSpotlight::CachedData::ShadeFourSamples
...
public: GEO_CONTROLLED_INLINE void ShadeFourSamples
(
const Geo::v128 & positionsX,
const Geo::v128 & positionsY,
const Geo::v128 & positionsZ,
const Geo::v128 & normalsX,
const Geo::v128 & normalsY,
const Geo::v128 & normalsZ,
Geo::u32 sampleIdx,
Geo::v128 & colourOut0,
Geo::v128 & colourOut1,
Geo::v128 & colourOut2,
Geo::v128 & colourOut3
) const
...
Shades the given samples.
Anchor | ||||
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GEO_CONTROLLED_INLINE Geo::v128 Enlighten::BoxSpotlight::CachedData::ShadeQuad
...
public: GEO_CONTROLLED_INLINEGeo::v128 ShadeQuad
(
const Geo::v128 & positionsX,
const Geo::v128 & positionsY,
const Geo::v128 & positionsZ,
const Geo::v128 & normalsX,
const Geo::v128 & normalsY,
const Geo::v128 & normalsZ,
Geo::u32 clusterIdx,
Geo::u32 quadIdx
) const
...
Shades the given quad.
Anchor | ||||
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GEO_CONTROLLED_INLINE Geo::v128 Enlighten::BoxSpotlight::CachedData::ShadeQuadIntensities
...
public: GEO_CONTROLLED_INLINEGeo::v128 ShadeQuadIntensities
(
const Geo::v128 & positionsX,
const Geo::v128 & positionsY,
const Geo::v128 & positionsZ,
const Geo::v128 & normalsX,
const Geo::v128 & normalsY,
const Geo::v128 & normalsZ,
const Geo::v128 & visibility
) const
...
Shades the given quads.