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class Enlighten::IBakeInputGeometryUvs

    └>Geo::IGeoSerialisable
        └>Geo::IGeoReleasable

Interface for providing tangents for the geometry.

Functions

NameDescription
AddMesh(Geo::GeoGuid, Geo::s32, IBakeInputMeshUvs *)

Add the tangents of the mesh with the given index.

Create()

Create a new IBakeInputGeometryTangents object.

GetGeometryGuid()

Gets the GUID of the geometry.

GetMeshUvs(Geo::GeoGuid, Geo::s32)

Retrieve the mesh UVs given an index.

Load(IGeoInputStream &, Geo::u32)

Load an instance of this class from an IGeoInputStream.

MoveMeshes(IBakeInputGeometryUvs *)

Move all meshes over from given input (and thus ownership as well). Will fail is passed in object is not compatible or GUIDs don't match.

Release()

Free this object that was created within the Enlighten libraries.

Save(IGeoStream &, Geo::u32)

Save an instance of this class to an IGeoStream.

SetGeometryGuid(Geo::GeoGuid)

Sets the GUID of the geometry.


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virtual bool Enlighten::IBakeInputGeometryUvs::AddMesh

...

public: bool AddMesh
(
    Geo::GeoGuid instanceId,
    Geo::s32 index,
    IBakeInputMeshUvs * mesh
)

...

Add the tangents of the mesh with the given index.


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static IBakeInputGeometryUvs* Enlighten::IBakeInputGeometryUvs::Create

...

public: IBakeInputGeometryUvs * Create()

...

Create a new IBakeInputGeometryTangents object.


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virtual Geo::GeoGuid Enlighten::IBakeInputGeometryUvs::GetGeometryGuid

...

public: Geo::GeoGuid GetGeometryGuid() const

...

Gets the GUID of the geometry.


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virtual const IBakeInputMeshUvs* Enlighten::IBakeInputGeometryUvs::GetMeshUvs

...

public: const IBakeInputMeshUvs * GetMeshUvs
(
    Geo::GeoGuid instanceId,
    Geo::s32 meshIdx
) const

...

Retrieve the mesh UVs given an index.


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virtual bool Geo::IGeoSerialisable::Load

...

public: bool Load
(
    IGeoInputStream & stream,
    Geo::u32 section
)

...

Load an instance of this class from an IGeoInputStream.

The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.


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virtual bool Enlighten::IBakeInputGeometryUvs::MoveMeshes

...

public: bool MoveMeshes
(
    IBakeInputGeometryUvs * other
)

...

Move all meshes over from given input (and thus ownership as well). Will fail is passed in object is not compatible or GUIDs don't match.


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virtual void Geo::IGeoReleasable::Release

...

public: void Release()

...

Free this object that was created within the Enlighten libraries.

Expect this to behave in a similar way to calling 'delete(this)'


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virtual bool Geo::IGeoSerialisable::Save

...

public: bool Save
(
    IGeoStream & stream,
    Geo::u32 section
) const

...

Save an instance of this class to an IGeoStream.

The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.


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virtual void Enlighten::IBakeInputGeometryUvs::SetGeometryGuid

...

public: void SetGeometryGuid
(
    Geo::GeoGuid guid
)

...

Sets the GUID of the geometry.