class Enlighten::IBakeInputLighting
└>Geo::IGeoSerialisable
└>Geo::IGeoReleasable
Input lighting for the offline baking; mainly a collection of EnlightenLight structures.
Functions
Name | Description |
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AddLight(const BakeInputLight &) | Add an input light to the collection. |
Create() | Create a new IBakeInputLighting. |
GetLight(Geo::s32) | Retrieve a light. |
GetNumLights() | Retrieve number of lights. |
Load(IGeoInputStream &, Geo::u32) | Load an instance of this class from an IGeoInputStream. |
Release() | Free this object that was created within the Enlighten libraries. |
Save(IGeoStream &, Geo::u32) | Save an instance of this class to an IGeoStream. |
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virtual bool Enlighten::IBakeInputLighting::AddLight
...
public: bool AddLight
(
const BakeInputLight & inputLight
)
...
Add an input light to the collection.
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static IBakeInputLighting* Enlighten::IBakeInputLighting::Create
...
public: IBakeInputLighting * Create()
...
Create a new IBakeInputLighting.
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virtual const BakeInputLight* Enlighten::IBakeInputLighting::GetLight
...
public: const BakeInputLight * GetLight
(
Geo::s32 idx
) const
...
Retrieve a light.
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virtual Geo::s32 Enlighten::IBakeInputLighting::GetNumLights
...
public: Geo::s32 GetNumLights() const
...
Retrieve number of lights.
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virtual bool Geo::IGeoSerialisable::Load
...
public: bool Load
(
IGeoInputStream & stream,
Geo::u32 section
)
...
Load an instance of this class from an IGeoInputStream.
The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.
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virtual void Geo::IGeoReleasable::Release
...
public: void Release()
...
Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
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virtual bool Geo::IGeoSerialisable::Save
...
public: bool Save
(
IGeoStream & stream,
Geo::u32 section
) const
...
Save an instance of this class to an IGeoStream.
The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.