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class Enlighten::IBakeOutputSystemVisibility

    └>Geo::IGeoSerialisable
        └>Geo::IGeoReleasable

Baking output for per light visibility.

Functions

NameDescription
Create()

Create a new IBakeOutputSystemVisibility.

GetFullName()

Get the lightmap name.

GetOutputTexture()

Get the result of the baking into a Geo::GeoFp16Texture texture.

Load(IGeoInputStream &, Geo::u32)

Load an instance of this class from an IGeoInputStream.

Release()

Free this object that was created within the Enlighten libraries.

Save(IGeoStream &, Geo::u32)

Save an instance of this class to an IGeoStream.


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static IBakeOutputSystemVisibility* Enlighten::IBakeOutputSystemVisibility::Create

...

public: IBakeOutputSystemVisibility * Create()

...

Create a new IBakeOutputSystemVisibility.


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virtual const char* Enlighten::IBakeOutputSystemVisibility::GetFullName

...

public: const char * GetFullName() const

...

Get the lightmap name.


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virtual Geo::GeoFp16Texture* Enlighten::IBakeOutputSystemVisibility::GetOutputTexture

...

public: Geo::GeoFp16Texture * GetOutputTexture() const

...

Get the result of the baking into a Geo::GeoFp16Texture texture.


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virtual bool Geo::IGeoSerialisable::Load

...

public: bool Load
(
    IGeoInputStream & stream,
    Geo::u32 section
)

...

Load an instance of this class from an IGeoInputStream.

The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.


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virtual void Geo::IGeoReleasable::Release

...

public: void Release()

...

Free this object that was created within the Enlighten libraries.

Expect this to behave in a similar way to calling 'delete(this)'


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virtual bool Geo::IGeoSerialisable::Save

...

public: bool Save
(
    IGeoStream & stream,
    Geo::u32 section
) const

...

Save an instance of this class to an IGeoStream.

The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.