class Enlighten::IPrecompBuildParameters
A class containing various parameters and dials for the system level precompute process.
Variables
Name | Description |
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const Geo::s32 kShadowFaceBack = 0 | Deprecated ShadowFace API. |
const Geo::s32 kShadowFaceBoth = -1 | Deprecated ShadowFace API. |
const Geo::s32 kShadowFaceFront = 1 | Deprecated ShadowFace API. |
const Geo::s32 kShadowFaceUseMaterialAPI = -2 | Deprecated ShadowFace API. |
Functions
Name | Description |
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GetAlignedEdgeStitching() | Whether to use edge stitching. |
GetBackFaceTolerance() | Whether to reject ray origins which can see any back face (if false, we only reject ray origins if they see nothing but back faces). |
GetClusterSize() | The size of an input cluster. |
GetClusterTolerance() | The strictness with which the geometry is voxelised during preclustering. |
GetComputeRayOriginOutput() | General Debugging Options -------------------------------------------------- Whether to compute ray origin output during light transport. |
GetCTDiv() | Number of children per node in the cluster hierarchy. |
GetDefaultValues() | Returns a set of build parameters representing the defaults. |
GetDependencyIncludedSystemDistance() | Bounding box of the system whose dependencies are being calculated is expanded by this distance in all directions. |
GetDependencyLocalityDistance() | Maximum distance at which a given system will be considered local. |
GetDependencyVisibilityThreshold() | Do not consider a system as a dependency if its visibility is smaller than the threshold. |
GetDirectionalIrradiance() | Whether to generate directional irradiance output. |
GetDirectionalVisibilityDirectionsPerByte() | Number of visibility samples to store per byte for precomputed directional visibility. |
GetDirectionalVisibilitySlices() | Number of vertical sphere slices for precomputed directional visibility storage. |
GetEdgeStitching() | Whether to use edge stitching. |
GetEdgeStitchingDistanceMultiplier() | Maximum distance between edges for them to be stitchable, as a multiple of output pixel size. |
GetEnvironmentResolution() | The resolution for each face of the environment map. |
GetExcludeEnvironmentInPrimaryBounce() | Whether to exclude the environment form factors from the rad core data which is used for solving to the lightmap. |
GetGenerateClusterProbeSampleOffsets() | Whether to generate per cluster offsets for sampling probes. |
GetHQVisWeight() | High quality clustering visibility weighting. |
GetImportance() | A relative importance multiplier for this system in the global light transport step. |
GetIrradianceBudget() | The number of form factors to store per irradiance output sample. |
GetIrradiancePushOff() | Push off for irradiance form factor rays, in cm. |
GetIrradianceQuality() | The number of rays to cast for computing irradiance form factors. |
GetITBudget() | Maximum number of clustering iterations. |
GetLCEpsilon() | Clustering iteration termination error threshold. |
GetMaxSamples() | Maximum number of input samples for a system. |
GetMaxSolutionSize() | The maximum size of an output system, in pixels. |
GetMinSamples() | Minimum number of input samples for a system. |
GetMinSolutionSize() | The minimum size of an output system, in pixels. |
GetModellingTolerance() | Radius controlling how close ray origins can be to other geometry, in cm. |
GetNSBudget() | Number of per-triangle visibility samples to use for computing triangle visibility and input sample visibility. |
GetNumTerrainLODLevels() | If terrain LODs are being generated, specifies how many LODs to generate. |
GetPixelStitching() | Whether to use pixel stitching. |
GetPixelStitchingNormalDotProduct() | Maximum dot product of normals for pixels to be stitchable. |
GetSafe16BitClustering() | High quality clustering visibility weighting. |
GetSampleCullingThreshold() | Threshold controlling input (duster) sample culling behaviour. |
GetSamplesPerCluster() | The number of input samples per cluster. |
GetShadowFaces() | Deprecated ShadowFace API. |
GetStitchingDistanceMultiplier() | Maximum distance between charts for them to be stitchable, as a multiple of output pixel size. |
GetStitchingNormalDotProduct() | Maximum dot product of normals for charts to be stitchable. |
GetTriangleCullingThreshold() | Threshold controlling visibility-based cluster triangle culling behaviour. |
GetValidOverhangDistance() | The valid overhang distance for mesh projection. |
GetViewsDisabled() | Whether to disable viewsets. |
GetViewVoxelMultiplier() | Size of voxel grid to use for automatic viewsets, as a multiplier of (minimum) output pixel size. |
GetVisibilityThreshold() | The error allowed for reducing the number of form factors for each spherical output sample. |
Load(Geo::IGeoInputStream &, Geo::u32) | Load an instance of this class from an IGeoStream. |
RequiresTerrainLODs() | Whether to create "terrain" LODs. |
RequiresTerrainPackingPadding() | If terrain LODs are being generated, specifies whether half a pixel padding should be added to final terrain system atlas. |
Save(Geo::IGeoStream &, Geo::u32) | Save an instance of this class to an IGeoStream. |
SetAlignedEdgeStitching(bool) | Whether to use edge stitching. |
SetBackFaceTolerance(float) | Whether to reject ray origins which can see any back face (if false, we only reject ray origins if they see nothing but back faces). |
SetClusterSize(float) | The size of an input cluster. |
SetClusterTolerance(float) | The strictness with which the geometry is voxelised during preclustering. |
SetComputeRayOriginOutput(bool) | General Debugging Options -------------------------------------------------- Whether to compute ray origin output during light transport. |
SetCTDiv(float) | Number of children per node in the cluster hierarchy. |
SetDependencyIncludedSystemDistance(float) | Bounding box of the system whose dependencies are being calculated is expanded by this distance in all directions. |
SetDependencyLocalityDistance(float) | Maximum distance at which a given system will be considered local. |
SetDependencyVisibilityThreshold(float) | Do not consider a system as a dependency if its visibility is smaller than the threshold. |
SetDirectionalIrradiance(bool) | Whether to generate directional irradiance output. |
SetDirectionalVisibilityDirectionsPerByte(Geo::s32) | Number of visibility samples to store per byte for precomputed directional visibility. |
SetDirectionalVisibilitySlices(Geo::s32) | Number of vertical sphere slices for precomputed directional visibility storage. |
SetEdgeStitching(bool) | Whether to use edge stitching. |
SetEdgeStitchingDistanceMultiplier(float) | Maximum distance between edges for them to be stitchable, as a multiple of output pixel size. |
SetEnvironmentResolution(Geo::s32) | The resolution for each face of the environment map. |
SetExcludeEnvironmentInPrimaryBounce(bool) | Whether to exclude the environment form factors from the rad core data which is used for solving to the lightmap. |
SetGenerateClusterProbeSampleOffsets(bool) | Whether to generate per cluster offsets for sampling probes. |
SetHQVisWeight(float) | High quality clustering visibility weighting. |
SetImportance(float) | A relative importance multiplier for this system in the global light transport step. |
SetIrradianceBudget(Geo::s32) | The number of form factors to store per irradiance output sample. |
SetIrradiancePushOff(float) | Push off for irradiance form factor rays, in cm. |
SetIrradianceQuality(Geo::s32) | The number of rays to cast for computing irradiance form factors. |
SetITBudget(Geo::s32) | Maximum number of clustering iterations. |
SetLCEpsilon(float) | Clustering iteration termination error threshold. |
SetMaxSamples(Geo::s32) | Maximum number of input samples for a system. |
SetMaxSolutionSize(Geo::s32, Geo::s32) | The maximum size of an output system, in pixels. |
SetMinSamples(Geo::s32) | Minimum number of input samples for a system. |
SetMinSolutionSize(Geo::s32, Geo::s32) | The minimum size of an output system, in pixels. |
SetModellingTolerance(float) | Radius controlling how close ray origins can be to other geometry, in cm. |
SetNSBudget(Geo::s32) | Number of per-triangle visibility samples to use for computing triangle visibility and input sample visibility. |
SetNumTerrainLODLevels(Geo::s32) | If terrain LODs are being generated, specifies how many LODs to generate. |
SetPixelStitching(bool) | Whether to use pixel stitching. |
SetPixelStitchingNormalDotProduct(float) | Maximum dot product of normals for pixels to be stitchable. |
SetRequiresTerrainLODs(bool) | Whether to create "terrain" LODs. |
SetRequiresTerrainPackingPadding(bool) | If terrain LODs are being generated, specifies whether half a pixel padding should be added to final terrain system atlas. |
SetSafe16BitClustering(bool) | Whether to enforce that clustering creates no more than 65535 clusters such that a cluster index will fit in an unsigned integer. |
SetSampleCullingThreshold(float) | Threshold controlling input (duster) sample culling behaviour. |
SetSamplesPerCluster(Geo::s32) | The number of input samples per cluster. |
SetShadowFaces(Geo::s32) | Deprecated ShadowFace API. |
SetStitchingDistanceMultiplier(float) | Maximum distance between charts for them to be stitchable, as a multiple of output pixel size. |
SetStitchingNormalDotProduct(float) | Maximum dot product of normals for charts to be stitchable. |
SetTriangleCullingThreshold(float) | Threshold controlling visibility-based cluster triangle culling behaviour. |
SetValidOverhangDistance(Geo::s32) | The valid overhang distance for mesh projection. |
SetViewsDisabled(bool) | Whether to disable viewsets. |
SetViewVoxelMultiplier(float) | Size of voxel grid to use for automatic viewsets, as a multiplier of (minimum) output pixel size. |
SetVisibilityThreshold(float) | The error allowed for reducing the number of form factors for each spherical output sample. |
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virtual bool Enlighten::IPrecompBuildParameters::GetAlignedEdgeStitching
...
public: bool GetAlignedEdgeStitching() const
...
Whether to use edge stitching.
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virtual float Enlighten::IPrecompBuildParameters::GetBackFaceTolerance
...
public: float GetBackFaceTolerance() const
...
Whether to reject ray origins which can see any back face (if false, we only reject ray origins if they see nothing but back faces).
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virtual float Enlighten::IPrecompBuildParameters::GetClusterSize
...
public: float GetClusterSize() const
...
The size of an input cluster.
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virtual float Enlighten::IPrecompBuildParameters::GetClusterTolerance
...
public: float GetClusterTolerance() const
...
The strictness with which the geometry is voxelised during preclustering.
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virtual bool Enlighten::IPrecompBuildParameters::GetComputeRayOriginOutput
...
public: bool GetComputeRayOriginOutput() const
...
General Debugging Options -------------------------------------------------- Whether to compute ray origin output during light transport.
Ray origin output is useful for debugging radiosity issues. The default value is false.
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virtual float Enlighten::IPrecompBuildParameters::GetCTDiv
...
public: float GetCTDiv() const
...
Number of children per node in the cluster hierarchy.
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static const IPrecompBuildParameters* Enlighten::IPrecompBuildParameters::GetDefaultValues
...
public: const IPrecompBuildParameters * GetDefaultValues()
...
Returns a set of build parameters representing the defaults.
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virtual float Enlighten::IPrecompBuildParameters::GetDependencyIncludedSystemDistance
...
public: float GetDependencyIncludedSystemDistance() const
...
Bounding box of the system whose dependencies are being calculated is expanded by this distance in all directions.
All systems whose bounding boxes intersect this expanded bounding box will be fully represented in ray tracing when calculating dependencies. Other systems will be represented as bounding boxes only.
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virtual float Enlighten::IPrecompBuildParameters::GetDependencyLocalityDistance
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public: float GetDependencyLocalityDistance() const
...
Maximum distance at which a given system will be considered local.
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virtual float Enlighten::IPrecompBuildParameters::GetDependencyVisibilityThreshold
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public: float GetDependencyVisibilityThreshold() const
...
Do not consider a system as a dependency if its visibility is smaller than the threshold.
Specify 0 to accept systems with any visibility.
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virtual bool Enlighten::IPrecompBuildParameters::GetDirectionalIrradiance
...
public: bool GetDirectionalIrradiance() const
...
Whether to generate directional irradiance output.
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virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetDirectionalVisibilityDirectionsPerByte
...
public: Geo::s32 GetDirectionalVisibilityDirectionsPerByte() const
...
Number of visibility samples to store per byte for precomputed directional visibility.
The default value is 4 (2 bits per direction). Valid values are 1,2,4 and 8. 8 produces the best compression, 1 the best quality. 4 produces the best size / quality balance.
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virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetDirectionalVisibilitySlices
...
public: Geo::s32 GetDirectionalVisibilitySlices() const
...
Number of vertical sphere slices for precomputed directional visibility storage.
The number of sampled visibility directions will be roughly the square of this number. Defaults to 27 (875 sampled directions). Valid values range between 2 and 64.
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virtual bool Enlighten::IPrecompBuildParameters::GetEdgeStitching
...
public: bool GetEdgeStitching() const
...
Whether to use edge stitching.
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virtual float Enlighten::IPrecompBuildParameters::GetEdgeStitchingDistanceMultiplier
...
public: float GetEdgeStitchingDistanceMultiplier() const
...
Maximum distance between edges for them to be stitchable, as a multiple of output pixel size.
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virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetEnvironmentResolution
...
public: Geo::s32 GetEnvironmentResolution() const
...
The resolution for each face of the environment map.
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virtual bool Enlighten::IPrecompBuildParameters::GetExcludeEnvironmentInPrimaryBounce
...
public: bool GetExcludeEnvironmentInPrimaryBounce() const
...
Whether to exclude the environment form factors from the rad core data which is used for solving to the lightmap.
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virtual bool Enlighten::IPrecompBuildParameters::GetGenerateClusterProbeSampleOffsets
...
public: bool GetGenerateClusterProbeSampleOffsets() const
...
Whether to generate per cluster offsets for sampling probes.
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virtual float Enlighten::IPrecompBuildParameters::GetHQVisWeight
...
public: float GetHQVisWeight() const
...
High quality clustering visibility weighting.
A value of 0 means that only position information is used for clustering, a value of 1 means only visibility information is used. Generally, a value close to 1 should be used..
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virtual float Enlighten::IPrecompBuildParameters::GetImportance
...
public: float GetImportance() const
...
A relative importance multiplier for this system in the global light transport step.
The default value is 1.0. Higher values should only be used for area light geometry in its own dedicated system (which is known to be a bright source of illumination at precompute time). Setting a high importance will ensure that the area light geometry is retained during the light transport compression step. If you use a high importance multiplier, you should also ensure that area lights have as few clusters as possible.
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virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetIrradianceBudget
...
public: Geo::s32 GetIrradianceBudget() const
...
The number of form factors to store per irradiance output sample.
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virtual float Enlighten::IPrecompBuildParameters::GetIrradiancePushOff
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public: float GetIrradiancePushOff() const
...
Push off for irradiance form factor rays, in cm.
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virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetIrradianceQuality
...
public: Geo::s32 GetIrradianceQuality() const
...
The number of rays to cast for computing irradiance form factors.
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virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetITBudget
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public: Geo::s32 GetITBudget() const
...
Maximum number of clustering iterations.
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virtual float Enlighten::IPrecompBuildParameters::GetLCEpsilon
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public: float GetLCEpsilon() const
...
Clustering iteration termination error threshold.
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virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetMaxSamples
...
public: Geo::s32 GetMaxSamples() const
...
Maximum number of input samples for a system.
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virtual Geo::GeoPair<Geo::s32, Geo::s32> Enlighten::IPrecompBuildParameters::GetMaxSolutionSize
...
public: Geo::GeoPair< Geo::s32, Geo::s32 > GetMaxSolutionSize() const
...
The maximum size of an output system, in pixels.
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virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetMinSamples
...
public: Geo::s32 GetMinSamples() const
...
Minimum number of input samples for a system.
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virtual Geo::GeoPair<Geo::s32, Geo::s32> Enlighten::IPrecompBuildParameters::GetMinSolutionSize
...
public: Geo::GeoPair< Geo::s32, Geo::s32 > GetMinSolutionSize() const
...
The minimum size of an output system, in pixels.
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virtual float Enlighten::IPrecompBuildParameters::GetModellingTolerance
...
public: float GetModellingTolerance() const
...
Radius controlling how close ray origins can be to other geometry, in cm.
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virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetNSBudget
...
public: Geo::s32 GetNSBudget() const
...
Number of per-triangle visibility samples to use for computing triangle visibility and input sample visibility.
These visibilities are used by the clustering metric, triangle and input sample culling.
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virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetNumTerrainLODLevels
...
public: Geo::s32 GetNumTerrainLODLevels() const
...
If terrain LODs are being generated, specifies how many LODs to generate.
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virtual bool Enlighten::IPrecompBuildParameters::GetPixelStitching
...
public: bool GetPixelStitching() const
...
Whether to use pixel stitching.
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virtual float Enlighten::IPrecompBuildParameters::GetPixelStitchingNormalDotProduct
...
public: float GetPixelStitchingNormalDotProduct() const
...
Maximum dot product of normals for pixels to be stitchable.
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virtual bool Enlighten::IPrecompBuildParameters::GetSafe16BitClustering
...
public: bool GetSafe16BitClustering() const
...
High quality clustering visibility weighting.
A value of 0 means that only position information is used for clustering, a value of 1 means only visibility information is used. Generally, a value close to 1 should be used..
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virtual float Enlighten::IPrecompBuildParameters::GetSampleCullingThreshold
...
public: float GetSampleCullingThreshold() const
...
Threshold controlling input (duster) sample culling behaviour.
If the visibility of the sample is less than this threshold the sample is culled. Visibility is defined as the fraction of visible front-faces over the number of samples used for visibility (NSBudget). A value of 0, turns off sample culling. A value of 1 rejects the sample if any back-face is visible.
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virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetSamplesPerCluster
...
public: Geo::s32 GetSamplesPerCluster() const
...
The number of input samples per cluster.
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virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetShadowFaces
...
public: Geo::s32 GetShadowFaces() const
...
Deprecated ShadowFace API.
Which faces of the input geometry should block incoming light when calculating shadows for directional visibility. This is now a material setting, set on the m_ShadowfaceBehaviourType member of the Enlighten::PrecompMaterialInfo passed to IPrecompInputSystem::SetMaterialInfo(). To aid migration, values set with this deprecated API will be preferred over values set with the new material API. The default value is kShadowFaceUseMaterialAPI.
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virtual float Enlighten::IPrecompBuildParameters::GetStitchingDistanceMultiplier
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public: float GetStitchingDistanceMultiplier() const
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Maximum distance between charts for them to be stitchable, as a multiple of output pixel size.
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virtual float Enlighten::IPrecompBuildParameters::GetStitchingNormalDotProduct
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public: float GetStitchingNormalDotProduct() const
...
Maximum dot product of normals for charts to be stitchable.
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virtual float Enlighten::IPrecompBuildParameters::GetTriangleCullingThreshold
...
public: float GetTriangleCullingThreshold() const
...
Threshold controlling visibility-based cluster triangle culling behaviour.
If the visibility of the triangle is less than this threshold the triangle is rejected and not part of the clustering; thus it will get no input samples. Visibility is defined as the fraction of visible front-faces over the hemisphere of the cluster. A value of 0 turns off visibility-based cluster triangle culling. A value of 1 rejects the cluster triangle if any back-face is visible.
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virtual Geo::s32 Enlighten::IPrecompBuildParameters::GetValidOverhangDistance
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public: Geo::s32 GetValidOverhangDistance() const
...
The valid overhang distance for mesh projection.
Controls the number of pixels that detail charts should be allowed to overhang target charts before we consider the overhang to be 'naughty' and appear in the DoDebugColouring output. The default is 1 pixel. Zero or negative numbers are valid and imply no overhang is valid.
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virtual bool Enlighten::IPrecompBuildParameters::GetViewsDisabled
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public: bool GetViewsDisabled() const
...
Whether to disable viewsets.
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virtual float Enlighten::IPrecompBuildParameters::GetViewVoxelMultiplier
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public: float GetViewVoxelMultiplier() const
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Size of voxel grid to use for automatic viewsets, as a multiplier of (minimum) output pixel size.
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virtual float Enlighten::IPrecompBuildParameters::GetVisibilityThreshold
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public: float GetVisibilityThreshold() const
...
The error allowed for reducing the number of form factors for each spherical output sample.
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virtual bool Enlighten::IPrecompBuildParameters::Load
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public: bool Load
(
Geo::IGeoInputStream & stream,
Geo::u32 section
)
...
Load an instance of this class from an IGeoStream.
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virtual bool Enlighten::IPrecompBuildParameters::RequiresTerrainLODs
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public: bool RequiresTerrainLODs() const
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Whether to create "terrain" LODs.
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virtual bool Enlighten::IPrecompBuildParameters::RequiresTerrainPackingPadding
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public: bool RequiresTerrainPackingPadding() const
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If terrain LODs are being generated, specifies whether half a pixel padding should be added to final terrain system atlas.
Setting to false enables world-space packing.
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virtual bool Enlighten::IPrecompBuildParameters::Save
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public: bool Save
(
Geo::IGeoStream & stream,
Geo::u32 section
) const
...
Save an instance of this class to an IGeoStream.
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virtual void Enlighten::IPrecompBuildParameters::SetAlignedEdgeStitching
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public: void SetAlignedEdgeStitching
(
bool b
)
...
Whether to use edge stitching.
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virtual void Enlighten::IPrecompBuildParameters::SetBackFaceTolerance
...
public: void SetBackFaceTolerance
(
float v
)
...
Whether to reject ray origins which can see any back face (if false, we only reject ray origins if they see nothing but back faces).
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virtual void Enlighten::IPrecompBuildParameters::SetClusterSize
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public: void SetClusterSize
(
float s
)
...
The size of an input cluster.
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virtual void Enlighten::IPrecompBuildParameters::SetClusterTolerance
...
public: void SetClusterTolerance
(
float s
)
...
The strictness with which the geometry is voxelised during preclustering.
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virtual void Enlighten::IPrecompBuildParameters::SetComputeRayOriginOutput
...
public: void SetComputeRayOriginOutput
(
bool b
)
...
General Debugging Options -------------------------------------------------- Whether to compute ray origin output during light transport.
Ray origin output is useful for debugging radiosity issues. The default value is false.
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virtual void Enlighten::IPrecompBuildParameters::SetCTDiv
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public: void SetCTDiv
(
float v
)
...
Number of children per node in the cluster hierarchy.
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virtual void Enlighten::IPrecompBuildParameters::SetDependencyIncludedSystemDistance
...
public: void SetDependencyIncludedSystemDistance
(
float v
)
...
Bounding box of the system whose dependencies are being calculated is expanded by this distance in all directions.
All systems whose bounding boxes intersect this expanded bounding box will be fully represented in ray tracing when calculating dependencies. Other systems will be represented as bounding boxes only.
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virtual void Enlighten::IPrecompBuildParameters::SetDependencyLocalityDistance
...
public: void SetDependencyLocalityDistance
(
float v
)
...
Maximum distance at which a given system will be considered local.
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virtual void Enlighten::IPrecompBuildParameters::SetDependencyVisibilityThreshold
...
public: void SetDependencyVisibilityThreshold
(
float v
)
...
Do not consider a system as a dependency if its visibility is smaller than the threshold.
Specify 0 to accept systems with any visibility.
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virtual void Enlighten::IPrecompBuildParameters::SetDirectionalIrradiance
...
public: void SetDirectionalIrradiance
(
bool b
)
...
Whether to generate directional irradiance output.
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virtual void Enlighten::IPrecompBuildParameters::SetDirectionalVisibilityDirectionsPerByte
...
public: void SetDirectionalVisibilityDirectionsPerByte
(
Geo::s32 v
)
...
Number of visibility samples to store per byte for precomputed directional visibility.
The default value is 4 (2 bits per direction). Valid values are 1,2,4 and 8. 8 produces the best compression, 1 the best quality. 4 produces the best size / quality balance.
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virtual void Enlighten::IPrecompBuildParameters::SetDirectionalVisibilitySlices
...
public: void SetDirectionalVisibilitySlices
(
Geo::s32 v
)
...
Number of vertical sphere slices for precomputed directional visibility storage.
The number of sampled visibility directions will be roughly the square of this number. Defaults to 27 (875 sampled directions). Valid values range between 2 and 64.
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virtual void Enlighten::IPrecompBuildParameters::SetEdgeStitching
...
public: void SetEdgeStitching
(
bool b
)
...
Whether to use edge stitching.
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virtual void Enlighten::IPrecompBuildParameters::SetEdgeStitchingDistanceMultiplier
...
public: void SetEdgeStitchingDistanceMultiplier
(
float v
)
...
Maximum distance between edges for them to be stitchable, as a multiple of output pixel size.
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virtual void Enlighten::IPrecompBuildParameters::SetEnvironmentResolution
...
public: void SetEnvironmentResolution
(
Geo::s32 v
)
...
The resolution for each face of the environment map.
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virtual void Enlighten::IPrecompBuildParameters::SetExcludeEnvironmentInPrimaryBounce
...
public: void SetExcludeEnvironmentInPrimaryBounce
(
bool b
)
...
Whether to exclude the environment form factors from the rad core data which is used for solving to the lightmap.
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virtual void Enlighten::IPrecompBuildParameters::SetGenerateClusterProbeSampleOffsets
...
public: void SetGenerateClusterProbeSampleOffsets
(
bool b
)
...
Whether to generate per cluster offsets for sampling probes.
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virtual void Enlighten::IPrecompBuildParameters::SetHQVisWeight
...
public: void SetHQVisWeight
(
float v
)
...
High quality clustering visibility weighting.
A value of 0 means that only position information is used for clustering, a value of 1 means only visibility information is used. Generally, a value close to 1 should be used..
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virtual void Enlighten::IPrecompBuildParameters::SetImportance
...
public: void SetImportance
(
float s
)
...
A relative importance multiplier for this system in the global light transport step.
The default value is 1.0. Higher values should only be used for area light geometry in its own dedicated system (which is known to be a bright source of illumination at precompute time). Setting a high importance will ensure that the area light geometry is retained during the light transport compression step. If you use a high importance multiplier, you should also ensure that area lights have as few clusters as possible.
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virtual void Enlighten::IPrecompBuildParameters::SetIrradianceBudget
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public: void SetIrradianceBudget
(
Geo::s32 v
)
...
The number of form factors to store per irradiance output sample.
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virtual void Enlighten::IPrecompBuildParameters::SetIrradiancePushOff
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public: void SetIrradiancePushOff
(
float v
)
...
Push off for irradiance form factor rays, in cm.
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virtual void Enlighten::IPrecompBuildParameters::SetIrradianceQuality
...
public: void SetIrradianceQuality
(
Geo::s32 v
)
...
The number of rays to cast for computing irradiance form factors.
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virtual void Enlighten::IPrecompBuildParameters::SetITBudget
...
public: void SetITBudget
(
Geo::s32 v
)
...
Maximum number of clustering iterations.
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virtual void Enlighten::IPrecompBuildParameters::SetLCEpsilon
...
public: void SetLCEpsilon
(
float v
)
...
Clustering iteration termination error threshold.
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virtual void Enlighten::IPrecompBuildParameters::SetMaxSamples
...
public: void SetMaxSamples
(
Geo::s32 max
)
...
Maximum number of input samples for a system.
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virtual void Enlighten::IPrecompBuildParameters::SetMaxSolutionSize
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public: void SetMaxSolutionSize
(
Geo::s32 x,
Geo::s32 y
)
...
The maximum size of an output system, in pixels.
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virtual void Enlighten::IPrecompBuildParameters::SetMinSamples
...
public: void SetMinSamples
(
Geo::s32 min
)
...
Minimum number of input samples for a system.
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virtual void Enlighten::IPrecompBuildParameters::SetMinSolutionSize
...
public: void SetMinSolutionSize
(
Geo::s32 x,
Geo::s32 y
)
...
The minimum size of an output system, in pixels.
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virtual void Enlighten::IPrecompBuildParameters::SetModellingTolerance
...
public: void SetModellingTolerance
(
float v
)
...
Radius controlling how close ray origins can be to other geometry, in cm.
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virtual void Enlighten::IPrecompBuildParameters::SetNSBudget
...
public: void SetNSBudget
(
Geo::s32 v
)
...
Number of per-triangle visibility samples to use for computing triangle visibility and input sample visibility.
These visibilities are used by the clustering metric, triangle and input sample culling.
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virtual void Enlighten::IPrecompBuildParameters::SetNumTerrainLODLevels
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public: void SetNumTerrainLODLevels
(
Geo::s32 v
)
...
If terrain LODs are being generated, specifies how many LODs to generate.
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virtual void Enlighten::IPrecompBuildParameters::SetPixelStitching
...
public: void SetPixelStitching
(
bool b
)
...
Whether to use pixel stitching.
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virtual void Enlighten::IPrecompBuildParameters::SetPixelStitchingNormalDotProduct
...
public: void SetPixelStitchingNormalDotProduct
(
float v
)
...
Maximum dot product of normals for pixels to be stitchable.
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virtual void Enlighten::IPrecompBuildParameters::SetRequiresTerrainLODs
...
public: void SetRequiresTerrainLODs
(
bool b
)
...
Whether to create "terrain" LODs.
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virtual void Enlighten::IPrecompBuildParameters::SetRequiresTerrainPackingPadding
...
public: void SetRequiresTerrainPackingPadding
(
bool b
)
...
If terrain LODs are being generated, specifies whether half a pixel padding should be added to final terrain system atlas.
Setting to false enables world-space packing.
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virtual void Enlighten::IPrecompBuildParameters::SetSafe16BitClustering
...
public: void SetSafe16BitClustering
(
bool v
)
...
Whether to enforce that clustering creates no more than 65535 clusters such that a cluster index will fit in an unsigned integer.
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virtual void Enlighten::IPrecompBuildParameters::SetSampleCullingThreshold
...
public: void SetSampleCullingThreshold
(
float v
)
...
Threshold controlling input (duster) sample culling behaviour.
If the visibility of the sample is less than this threshold the sample is culled. Visibility is defined as the fraction of visible front-faces over the number of samples used for visibility (NSBudget). A value of 0, turns off sample culling. A value of 1 rejects the sample if any back-face is visible.
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virtual void Enlighten::IPrecompBuildParameters::SetSamplesPerCluster
...
public: void SetSamplesPerCluster
(
Geo::s32 v
)
...
The number of input samples per cluster.
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virtual void Enlighten::IPrecompBuildParameters::SetShadowFaces
...
public: void SetShadowFaces
(
Geo::s32 shadowFaces
)
...
Deprecated ShadowFace API.
Which faces of the input geometry should block incoming light when calculating shadows for directional visibility. This is now a material setting, set on the m_ShadowfaceBehaviourType member of the Enlighten::PrecompMaterialInfo passed to IPrecompInputSystem::SetMaterialInfo(). To aid migration, values set with this deprecated API will be preferred over values set with the new material API. The default value is kShadowFaceUseMaterialAPI.
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virtual void Enlighten::IPrecompBuildParameters::SetStitchingDistanceMultiplier
...
public: void SetStitchingDistanceMultiplier
(
float v
)
...
Maximum distance between charts for them to be stitchable, as a multiple of output pixel size.
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virtual void Enlighten::IPrecompBuildParameters::SetStitchingNormalDotProduct
...
public: void SetStitchingNormalDotProduct
(
float v
)
...
Maximum dot product of normals for charts to be stitchable.
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virtual void Enlighten::IPrecompBuildParameters::SetTriangleCullingThreshold
...
public: void SetTriangleCullingThreshold
(
float v
)
...
Threshold controlling visibility-based cluster triangle culling behaviour.
If the visibility of the triangle is less than this threshold the triangle is rejected and not part of the clustering; thus it will get no input samples. Visibility is defined as the fraction of visible front-faces over the hemisphere of the cluster. A value of 0 turns off visibility-based cluster triangle culling. A value of 1 rejects the cluster triangle if any back-face is visible.
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virtual void Enlighten::IPrecompBuildParameters::SetValidOverhangDistance
...
public: void SetValidOverhangDistance
(
Geo::s32 v
)
...
The valid overhang distance for mesh projection.
Controls the number of pixels that detail charts should be allowed to overhang target charts before we consider the overhang to be 'naughty' and appear in the DoDebugColouring output. The default is 1 pixel. Zero or negative numbers are valid and imply no overhang is valid.
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virtual void Enlighten::IPrecompBuildParameters::SetViewsDisabled
...
public: void SetViewsDisabled
(
bool b
)
...
Whether to disable viewsets.
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virtual void Enlighten::IPrecompBuildParameters::SetViewVoxelMultiplier
...
public: void SetViewVoxelMultiplier
(
float v
)
...
Size of voxel grid to use for automatic viewsets, as a multiplier of (minimum) output pixel size.
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virtual void Enlighten::IPrecompBuildParameters::SetVisibilityThreshold
...
public: void SetVisibilityThreshold
(
float v
)
...
The error allowed for reducing the number of form factors for each spherical output sample.