class Enlighten::PrecompMaterialInfo
Material precompute properties. Assign these to specific instance, mesh and material GUIDs using SetMaterialInfo on an IPrecompInputSystem object.
Variables
Name | Description |
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ePrecompMaterialBackfaceBehaviourType m_BackfaceBehaviourType | Behaviour of triangle backfaces. |
float m_IndirectReflectivity | Indirect reflectivity. |
float m_IndirectTransparency | Indirect transparency. |
bool m_IsEmissive | Is this material going to be emissive at runtime? |
ePrecompMaterialShadowfaceBehaviourType m_ShadowfaceBehaviourType | Which triangle faces cast shadows. |
Functions
Name | Description |
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IsBackfaceValid() | Checks if backfaces of this material are considered valid. |
IsClusteringImportant() | materials that are "clustering important" affect precompute preclustering and clustering. |
IsEmissive() | Checks if this material is marked as emissive. |
IsFullyTransparent() | Checks if this material is fully transparent. |
IsOccluder() | Checks if this material is an occluder. |
operator==(PrecompMaterialInfo const &) | Comparison between two PrecompMaterialInfos. |
PrecompMaterialInfo() | Construct a new PrecompMaterialInfo object. |
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bool Enlighten::PrecompMaterialInfo::IsBackfaceValid
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public: bool IsBackfaceValid() const
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Checks if backfaces of this material are considered valid.
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bool Enlighten::PrecompMaterialInfo::IsClusteringImportant
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public: bool IsClusteringImportant() const
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materials that are "clustering important" affect precompute preclustering and clustering.
preclustering: given leaf cluster can contain only triangles with either non-important materials or triangles with the same important materials i.e. there is no mixing of different important materials and no mixing of important and non-important materials in leaf clusters. clustering: leaf clusters with important materials are cut into separate cluster trees (one per important material)
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bool Enlighten::PrecompMaterialInfo::IsEmissive
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public: bool IsEmissive() const
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Checks if this material is marked as emissive.
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bool Enlighten::PrecompMaterialInfo::IsFullyTransparent
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public: bool IsFullyTransparent() const
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Checks if this material is fully transparent.
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bool Enlighten::PrecompMaterialInfo::IsOccluder
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public: bool IsOccluder() const
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Checks if this material is an occluder.
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bool Enlighten::PrecompMaterialInfo::operator==
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public: bool operator==
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PrecompMaterialInfo const & other
) const
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Comparison between two PrecompMaterialInfos.
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Enlighten::PrecompMaterialInfo::PrecompMaterialInfo
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public: PrecompMaterialInfo()
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Construct a new PrecompMaterialInfo object.