class Enlighten::RefTextureAllocator
└>Enlighten::IGpuTextureAllocator
Texture allocator for creating CPU solution spaces for Enlighten without any associated GPU resources.
This is used by EnlightenBake.
Functions
Name | Description |
---|---|
Create(Geo::s32, Geo::s32, TextureFormat) | Create a 2D texture. |
Create(Geo::s32, Geo::s32, TextureFormat) | Function for creating 2D textures for Enlighten lightmap output. |
Create3D(Geo::s32, Geo::s32, Geo::s32, TextureFormat) | Function for creating 3D textures for filterable light probe output. |
Create3D(Geo::s32, Geo::s32, Geo::s32, TextureFormat) | Function for creating 3D textures for filterable light probe output. |
CreateCubeMap(Geo::s32, TextureFormat) | Function for creating cube map textures for Enlighten cube map output. |
CreateCubeMap(Geo::s32, TextureFormat) | Function for creating cube map textures for Enlighten cube map output. |
CreateRenderable(Geo::s32, Geo::s32, Enlighten::TextureFormat) | Function for creating 2D textures that allow the Gpu to render to them. |
CreateRenderable(Geo::s32, Geo::s32, TextureFormat) | Function for creating 2D textures that allow the Gpu to render to them. |
Release() | Release the texture allocator. |
Anchor | ||||
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virtual IGpuTexture* Enlighten::RefTextureAllocator::Create
...
public: virtual IGpuTexture * Create
(
Geo::s32 width,
Geo::s32 height,
TextureFormat textureFormat
)
...
Create a 2D texture.
Anchor | ||||
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virtual IGpuTexture* Enlighten::IGpuTextureAllocator::Create
...
public: IGpuTexture * Create
(
Geo::s32 width,
Geo::s32 height,
TextureFormat textureFormat
)
...
Function for creating 2D textures for Enlighten lightmap output.
Anchor | ||||
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virtual IGpuTexture* Enlighten::RefTextureAllocator::Create3D
...
public: virtual IGpuTexture * Create3D
(
Geo::s32 width,
Geo::s32 height,
Geo::s32 depth,
TextureFormat textureFormat
)
...
Function for creating 3D textures for filterable light probe output.
Anchor | ||||
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virtual IGpuTexture* Enlighten::IGpuTextureAllocator::Create3D
...
public: IGpuTexture * Create3D
(
Geo::s32 width,
Geo::s32 height,
Geo::s32 depth,
TextureFormat textureFormat
)
...
Function for creating 3D textures for filterable light probe output.
Anchor | ||||
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virtual IGpuTexture* Enlighten::RefTextureAllocator::CreateCubeMap
...
public: virtual IGpuTexture * CreateCubeMap
(
Geo::s32 faceWidth,
TextureFormat textureFormat
)
...
Function for creating cube map textures for Enlighten cube map output.
Anchor | ||||
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virtual IGpuTexture* Enlighten::IGpuTextureAllocator::CreateCubeMap
...
public: IGpuTexture * CreateCubeMap
(
Geo::s32 faceWidth,
TextureFormat textureFormat
)
...
Function for creating cube map textures for Enlighten cube map output.
Anchor | ||||
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virtual IGpuTexture* Enlighten::RefTextureAllocator::CreateRenderable
...
public: virtual IGpuTexture * CreateRenderable
(
Geo::s32 width,
Geo::s32 height,
Enlighten::TextureFormat textureFormat
)
...
Function for creating 2D textures that allow the Gpu to render to them.
Anchor | ||||
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virtual IGpuTexture* Enlighten::IGpuTextureAllocator::CreateRenderable
...
public: IGpuTexture * CreateRenderable
(
Geo::s32 width,
Geo::s32 height,
TextureFormat textureFormat
)
...
Function for creating 2D textures that allow the Gpu to render to them.
Anchor | ||||
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virtual void Enlighten::RefTextureAllocator::Release
...
public: virtual void Release()
...
Release the texture allocator.