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Attribute | Usage | Description | Values |
---|---|---|---|
| Required | The name of this instance. Must be unique within the system. | String |
| Optional | The name of the zone which contains this instance. If your world is split into chunks for streaming, use the zone attribute to group instances into a single zone for each chunk. | Positive integerString |
| Optional | The ID of this instance. Must be unique within the system. If you specify this for one instance in the scene, then you must specify it for all instances. If omitted this will be automatically generated. | Positive integer |
| Optional | The scene-wide unique name of the system. Use this to explicitly group radiosity instances into a radiosity system. | String |
| Optional | The name of the parameter set used for this instance. If this does not exist in the paramset file, a new paramset (using defaults) will be created. May be skipped for | String |
| Optional | Overrides the internal system GUID generated from the system ID and paramset ID. Must be unique within the entire scene. | 128-bit hex string |
| Optional | Specifies the GUID for this instance. This must be unique within the whole scene. If omitted, this is automatically generated from the system and instance names. | 128-bit hex string |
| Deprecated | Deprecated: see | |
| Required | The name of the | String |
| Required | The lighting type for this instance: |
|
| Optional | For dynamic objects, whether to create and use a volume texture. | Boolean (default |
| Optional | If being used in a Baking lightmap, the name of the map. Must be specified on the instance, or on each mesh, or both. | String |
| Optional | If being used in a Baking lightmap, the type of the map. Must be specified on either the instance or each mesh, not both. | String |
| Optional | If being used in a Baking lightmap that will be packed, whether to atlas the UVs. | Boolean |
| Optional | The location of the instance in world coordinates. | 3-element vector |
| Optional | A quaternion representing the rotation of the instance. | 4-element vector |
| Optional | A full matrix specifying translation, rotation and scaling. Should be avoided in favour of the simpler position/rotation attributes, but is required to allow scene extract of arbitrary scenes. | 4x4 matrix |
| Optional | If set to | Boolean (default |
| Optional | Specifies whether the scaling of the transform of this instance should be taken into account when generating the per-instance lightmap UVs (that is, whether the output pixel size specified for this instance should be in world units ( | Boolean (default |
| Optional | Specifies an additional scale that should be applied to the lightmap UVs for this instance (to change the output pixel size). This is applied in addition to any scaling related to the | Positive decimal (default |
clusterSize | Optional | The size of the clusters to generate for this instance, in world space units. If not specified, uses the system cluster size. | Positive decimal |
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