class Enlighten::UE4::UnrealDirectionalLight
A directional light for UE4.
It functions almost the same as enlighten directional light expect require visibility data from runtime
Classes
Name | Description |
---|---|
Enlighten::UE4::UnrealDirectionalLight::CachedData | Cached data for DirectionalLight. |
Variables
Name | Description |
---|---|
Geo::v128 m_Direction | World space direction of light. |
bool m_HasChanged | Whether the light has changed since it was last given to the extended direct lighting api. |
Geo::v128 m_Intensity | RGB intensity of the light (linear space). |
const eLightType m_LightType | Type of input light corresponding to an eLightType enum value. |
float m_MaximumDistance | The maximum distance from the camera at which systems are affected by this light. |
Geo::u64 m_Padding | Unused (this class is usually extended by one that starts with multiple v128s) |
Functions
Name | Description |
---|---|
DistanceFilter(float) | Return true if this light affects a system at the specified distance from the viewer. |
InputLightBase(eLightType, bool) | Constructor. |
InputLightBase(eLightType) | Constructor. |
Anchor | ||||
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GEO_CONTROLLED_INLINE bool Enlighten::InputLightBase::DistanceFilter
...
public: GEO_CONTROLLED_INLINE bool DistanceFilter
(
float viewDistance
) const
...
Return true if this light affects a system at the specified distance from the viewer.
Anchor | ||||
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Enlighten::InputLightBase::InputLightBase
...
protected: InputLightBase
(
eLightType lightType,
bool hasChanged
)
...
Constructor.
Anchor | ||||
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Enlighten::InputLightBase::InputLightBase
...
protected: InputLightBase
(
eLightType lightType
)
...
Constructor.