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class Enlighten::UE4::UnrealDirectionalLight

    └>Enlighten::InputLightBase

A directional light for UE4.

It functions almost the same as enlighten directional light expect require visibility data from runtime

Classes

Variables

NameDescription
Geo::v128 m_Direction

World space direction of light.

bool m_HasChanged

Whether the light has changed since it was last given to the extended direct lighting api.

Geo::v128 m_Intensity

RGB intensity of the light (linear space).

const eLightType m_LightType

Type of input light corresponding to an eLightType enum value.

float m_MaximumDistance

The maximum distance from the camera at which systems are affected by this light.

Geo::u64 m_Padding

Unused (this class is usually extended by one that starts with multiple v128s)

Functions

NameDescription
DistanceFilter(float)

Return true if this light affects a system at the specified distance from the viewer.

InputLightBase(eLightType, bool)

Constructor.

InputLightBase(eLightType)

Constructor.


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GEO_CONTROLLED_INLINE bool Enlighten::InputLightBase::DistanceFilter

...

public: GEO_CONTROLLED_INLINE bool DistanceFilter
(
    float viewDistance
) const

...

Return true if this light affects a system at the specified distance from the viewer.


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Enlighten::InputLightBase::InputLightBase

...

protected: InputLightBase
(
    eLightType lightType,
    bool hasChanged
)

...

Constructor.


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Enlighten::InputLightBase::InputLightBase

...

protected: InputLightBase
(
    eLightType lightType
)

...

Constructor.