class Enlighten::IBakeInputGeometryUvs
└>Geo::IGeoSerialisable
└>Geo::IGeoReleasable
Interface for providing tangents for the geometry.
Functions
Name | Description |
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AddMesh(Geo::GeoGuid, Geo::s32, IBakeInputMeshUvs *) | Add the tangents of the mesh with the given index. |
Create() | Create a new IBakeInputGeometryTangents object. |
GetGeometryGuid() | Gets the GUID of the geometry. |
GetMeshUvs(Geo::GeoGuid, Geo::s32) | Retrieve the mesh UVs given an index. |
Load(IGeoInputStream &, Geo::u32) | Load an instance of this class from an IGeoInputStream. |
MoveMeshes(IBakeInputGeometryUvs *) | Move all meshes over from given input (and thus ownership as well). Will fail is passed in object is not compatible or GUIDs don't match. |
NonCopyable(NonCopyable &&) | Defaulted to allow move. |
operator=(NonCopyable &&) | Defaulted to allow move. |
Release() | Free this object that was created within the Enlighten libraries. |
Save(IGeoStream &, Geo::u32) | Save an instance of this class to an IGeoStream. |
SetGeometryGuid(Geo::GeoGuid) | Sets the GUID of the geometry. |
Anchor | ||||
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virtual bool Enlighten::IBakeInputGeometryUvs::AddMesh
...
public: bool AddMesh
(
Geo::GeoGuid instanceId,
Geo::s32 index,
IBakeInputMeshUvs * mesh
)
...
Add the tangents of the mesh with the given index.
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static IBakeInputGeometryUvs* Enlighten::IBakeInputGeometryUvs::Create
...
public: IBakeInputGeometryUvs * Create()
...
Create a new IBakeInputGeometryTangents object.
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virtual Geo::GeoGuid Enlighten::IBakeInputGeometryUvs::GetGeometryGuid
...
public: Geo::GeoGuid GetGeometryGuid() const
...
Gets the GUID of the geometry.
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virtual const IBakeInputMeshUvs* Enlighten::IBakeInputGeometryUvs::GetMeshUvs
...
public: const IBakeInputMeshUvs * GetMeshUvs
(
Geo::GeoGuid instanceId,
Geo::s32 meshIdx
) const
...
Retrieve the mesh UVs given an index.
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virtual bool Geo::IGeoSerialisable::Load
...
public: bool Load
(
IGeoInputStream & stream,
Geo::u32 section
)
...
Load an instance of this class from an IGeoInputStream.
The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.
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virtual bool Enlighten::IBakeInputGeometryUvs::MoveMeshes
...
public: bool MoveMeshes
(
IBakeInputGeometryUvs * other
)
...
Move all meshes over from given input (and thus ownership as well). Will fail is passed in object is not compatible or GUIDs don't match.
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Geo::NonCopyable::NonCopyable
...
public: NonCopyable
(
NonCopyable &&
)
...
Defaulted to allow move.
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NonCopyable& Geo::NonCopyable::operator=
...
public: NonCopyable & operator=
(
NonCopyable &&
)
...
Defaulted to allow move.
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virtual void Geo::IGeoReleasable::Release
...
public: void Release()
...
Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
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virtual bool Geo::IGeoSerialisable::Save
...
public: bool Save
(
IGeoStream & stream,
Geo::u32 section
) const
...
Save an instance of this class to an IGeoStream.
The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.
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virtual void Enlighten::IBakeInputGeometryUvs::SetGeometryGuid
...
public: void SetGeometryGuid
(
Geo::GeoGuid guid
)
...
Sets the GUID of the geometry.