class Enlighten::IBakeInputRayOriginPositions
└>Geo::IGeoSerialisable
└>Geo::IGeoReleasable
The ray origin positions for all systems.
Functions
Name | Description |
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AddRayOriginPositions(Geo::GeoGuid, const IPrecompSystemLightTransport *) | Adds the ray origin positions from the precomputed light transport. |
Create() | Create a new IBakeInputRayOriginPositions. |
Load(IGeoInputStream &, Geo::u32) | Load an instance of this class from an IGeoInputStream. |
NonCopyable(NonCopyable &&) | Defaulted to allow move. |
operator=(NonCopyable &&) | Defaulted to allow move. |
Release() | Free this object that was created within the Enlighten libraries. |
Save(IGeoStream &, Geo::u32) | Save an instance of this class to an IGeoStream. |
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virtual bool Enlighten::IBakeInputRayOriginPositions::AddRayOriginPositions
...
public: bool AddRayOriginPositions
(
Geo::GeoGuid systemId,
const IPrecompSystemLightTransport * tlp
)
...
Adds the ray origin positions from the precomputed light transport.
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static IBakeInputRayOriginPositions* Enlighten::IBakeInputRayOriginPositions::Create
...
public: IBakeInputRayOriginPositions * Create()
...
Create a new IBakeInputRayOriginPositions.
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virtual bool Geo::IGeoSerialisable::Load
...
public: bool Load
(
IGeoInputStream & stream,
Geo::u32 section
)
...
Load an instance of this class from an IGeoInputStream.
The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.
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Geo::NonCopyable::NonCopyable
...
public: NonCopyable
(
NonCopyable &&
)
...
Defaulted to allow move.
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NonCopyable& Geo::NonCopyable::operator=
...
public: NonCopyable & operator=
(
NonCopyable &&
)
...
Defaulted to allow move.
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virtual void Geo::IGeoReleasable::Release
...
public: void Release()
...
Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
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virtual bool Geo::IGeoSerialisable::Save
...
public: bool Save
(
IGeoStream & stream,
Geo::u32 section
) const
...
Save an instance of this class to an IGeoStream.
The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.