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Name | Description |
---|---|
ConvertToOpacityBasedOnMode(const Geo::v128 &) | Convert the transparency/opacity based on TransparencyOrOpacityMode. |
ConvertToTransparencyBasedOnMode(const Geo::v128 &) | Returns the Opacity colour. |
GetOpacityColourBasedOnMode() | Returns the Transparency colour. |
GetTransparencyColourBasedOnMode() | Returns the Opacity colour. |
Variables
Name | Description |
---|---|
ePrecompMaterialBackfaceBehaviourType BackfaceBehaviourType | How backfaces should behave. |
float NormalScale | Scale applied to normal to exaggerate normal perturbation. |
GeoTextureString NormalTexture | Texture defining tangent-space normal-mapping. |
Geo::v128 NormalUvOffset | Offset applied to UVs used for normal-mapping. This is applied after the UV scale. |
Geo::v128 NormalUvScale | Scale applied to UVs used for normal-mapping. |
eShadowfaceBehaviourType ShadowfaceBehaviourType | Shadow casting faces. |
Geo::v128 TransparencyOrOpacityColour | Solid colour material transparency/opacity. Not used if a texture is defined. |
eTransparencyOrOpacityMode TransparencyOrOpacityMode | Returns the Transparency colour. |
GeoTextureString TransparencyOrOpacityTexture | Texture defining the transparency/opacity over the material. UVs are taken from channel 0 (the albedo channel). |
Geo::v128 TransparencyOrOpacityUvOffset | Offset applied to UVs used for transparency/opacity texture. |
Geo::v128 TransparencyOrOpacityUvScale | Scale applied to UVs used for transparency/opacity texture. |
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