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Name | Description |
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AllocateAlbedoHandler() | Allocates an albedo handler. |
AllocateInputLightingBuffers() | Allocate the InputLightingBuffers for this system. |
AllocatePersistentDataBuffers(bool) | Allocate the buffers for persistent data (bounce, temporal coherence) |
AllocateProbeBounceWorkspace() | Allocate the probe bounce buffer. |
AllocateTransparencyBuffers() | Allocate the transparency buffers. |
CpuSystem(PrecisionHint::Value) | Constructor. |
DisableUpdatesAndFreeMemory(bool) | Frees all memory required to update the radiosity, and disables further updates. |
FreeProbeBounceBuffer() | Free the probe bounce buffer. |
FreeTransparencyBuffer() | Free any transparency buffers. |
FreezeInputLighting() | Freeze this systems input lighting. |
GetCpuSystemSolutionSpace() | Returns the main solution space in this system. |
GetCpuSystemSolutionSpace() | Returns the main solution space in this system. |
GetCpuSystemSolutionSpace(const Geo::s32) | Returns a solution space in this system. |
GetCpuSystemSolutionSpace(const Geo::s32) | Returns a solution space in this system. |
GetInputLightingBuffer() | Returns the current input lighting buffer. |
GetInputLightingBuffer() | Returns the current input lighting buffer. |
GetInputLightingList() | Returns the sorted list of inputlightingbuffers to read from. |
GetLightBankBuffer(Geo::s32) | Returns the input lighting buffer corresponding to the light bank id, creating a new buffer if necessary. |
GetLightBankBuffers() | Returns the array of input lighting buffers for the light banks. |
GetNumLightBankBuffers() | Returns the number of input lighting buffers for the light banks. |
GetTextureUpdateTicks() | Get the number of ticks spent updating GPU textures. |
GetTransparencyWorkspace() | Returns the Transparency workspace if Transparency is enabled. |
GetTransparencyWorkspace() | Returns the Transparency workspace if Transparency is enabled. |
HasAlbedoData() | Property-setting functions which can be enqueued with EnqueueSetObjectParameter. |
HashLightingInputs(const Enlighten::InputLightingBuffer *) | Returns a hash of the guids for all the input InputLightingBuffers and the environment. |
HasLightingInputsChanged(Geo::u32) | Returns true if the input hash matches the stored hash. |
HasWorkerPropertiesChanged(Geo::u32) | Returns true if the input hash matches the stored hash. |
InitStaticSystem(const Geo::GeoGuid &, InputLightingBuffer *, Geo::s32) | Initialise input lighting buffers with static data. |
IsBounceProbeSampled() | Returns true if the system samples bounce from probes rather than the solver output. |
IsStatic() | Returns true if the system is static. |
IsTransparencySampled() | Returns true if the system includes additional (optional) transparency data. |
PrepareInputLightingList(const Geo::GeoArray< const InputLightingBuffer * > &, Geo::u32) | Calculate th InputLightingBuffer list. |
Release() | Free this object that was created within the Enlighten libraries. |
Release() | Free this object that was created within the Enlighten libraries. |
RemoveLightBankBuffer(Geo::s32) | Removes a cached light bank and frees its resources. |
SetAlbedoData(Enlighten::SystemAlbedoData) | Property-setting functions which can be enqueued with EnqueueSetObjectParameter. |
SetBounceScale(float) | Property-setting functions which can be enqueued with EnqueueSetObjectParameter. |
SetCustomDirectionalVisibility(void *, Geo::s32) | Set a custom directional visibility buffer. Will use precomputed directional vis data in srcBuffer is NULL. |
SetDirectionalLightInputScale(float) | Property-setting functions which can be enqueued with EnqueueSetObjectParameter. |
SetDirectionalVisibility(const Geo::v128 &, Geo::s32) | Update the directional visibility. |
SetEmissiveEnvironment(Geo::GeoGuid) | Property-setting functions which can be enqueued with EnqueueSetObjectParameter. |
SetFramesPerUpdate(Geo::s32) | Property-setting functions which can be enqueued with EnqueueSetObjectParameter. |
SetSystemSolutionSpace(ISystemSolutionSpace *) | Set a single solution space for this system. |
SetSystemSolutionSpaces(ISystemSolutionSpace *const *, const Geo::s32, const Geo::s32) | Set multiple solution spaces for this system. |
SetTemporalCoherenceThreshold(float) | Property-setting functions which can be enqueued with EnqueueSetObjectParameter. |
SetTransparencyEnabled(bool) | Set whether or not Transparency should be computed in the HLRT. |
SetUpdateCounter(Geo::s32) | Property-setting functions which can be enqueued with EnqueueSetObjectParameter. |
UpdateFrameCounter() | Property-setting functions which can be enqueued with EnqueueSetObjectParameter. |
UpdateGpuTexture() | Update textures using the marked solution buffers. |
UpdateInputLightingHash(Geo::u32) | Update the stored hash with the given hash value. |
UpdateWorkerPropertiesHash(Geo::u32) | Update the stored hash with the given hash value. |
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Name | Description |
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Enlighten::BounceBuffer * m_BounceBuffer | Buffer containing bounce per cluster. |
Geo::GeoArray< CpuSystem * > m_Dependencies | Array of system dependencies in the correct order for passing input lighting buffers to the solve task. |
Enlighten::BounceBuffer * m_EnvOnlyBounceBuffer | Buffer containing bounce per cluster, but only for the environment. |
InputLightingBuffer * m_InputLightingBuffer | Current input lighting buffer. |
const InputLightingBuffer ** m_InputLightingList | Ordered list of input lighting buffers this system reads from. |
Geo::u32 m_InputLightingListHash | Hash of the input lighting Guids last time the InputLightingList was built. |
PrecisionHint::Value m_InputLightingPrecisionHint | Hint for precision used for storing input lighting. |
Geo::u32 m_ProbeBounceInterpolationInputChangeId | The value of counter from the worker, as of the last time this system's probe bounce was updated. |
Enlighten::ProbeBounceWorkspace * m_ProbeBounceWorkspace | Buffer for storing probe bounce for a system. |
Geo::s64 m_TextureUpdateTicks | CPU ticks taken to update the texture. |
bool m_TransparencyInterpolantsNeedUpdate | If true, the transparency interpolants will be recalculated. |
Geo::u32 m_TransparencyInterpolationInputChangeId | The value of counter from the worker, as of the last time this system's transparency was updated. |
bool m_TransparencyVolumeUpdated | If true, the transparency workspace will be updated. |
Enlighten::TransparencyWorkspace * m_TransparencyWorkspace | Enlighten intermediate data allocated and owned by the UpdateManager. |
Geo::GeoArray< bool > m_UseCustomDirectionalVisibility | Array of boolean values indication if the HLRT should use custom provided visibility or recalculate visibility. |
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Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
...
Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
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