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Material precompute properties. Assign these to specific instance, mesh and material GUIDs using SetMaterialInfo on an IPrecompInputSystem object.

Variables

NameDescription
ePrecompMaterialBackfaceBehaviourType m_BackfaceBehaviourType

Behaviour of triangle backfaces.

float m_IndirectReflectivity

Indirect reflectivity.

float m_IndirectTransparency

Indirect transparency.

bool m_IsEmissive

Is this material going to be emissive at runtime?

ePrecompMaterialShadowfaceBehaviourType m_ShadowfaceBehaviourType

Which triangle faces cast shadows.

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