This is the documentation for Enlighten.

class Enlighten IBakeInputMeshLightingNormals

class Enlighten::IBakeInputMeshLightingNormals

    └>Geo::IGeoSerialisable
        └>Geo::IGeoReleasable

Interface for providing lighting normals for the mesh.

Functions

Name Description
Create()

Create a new IBakeInputMeshLightingNormals object.

Load(IGeoInputStream &, Geo::u32)

Load an instance of this class from an IGeoInputStream.

Release()

Free this object that was created within the Enlighten libraries.

Save(IGeoStream &, Geo::u32)

Save an instance of this class to an IGeoStream.

SetNormals(Geo::s32, const Geo::GeoVector3 *, const Geo::GeoVector3 *)

Supply the normals for a given directionIndex.

SetNumDirections(Geo::s32)

Set the number of additional lighting directions to calculate durung the baking.


static IBakeInputMeshLightingNormals* Enlighten::IBakeInputMeshLightingNormals::Create


public: IBakeInputMeshLightingNormals * Create()


Create a new IBakeInputMeshLightingNormals object.


virtual bool Geo::IGeoSerialisable::Load


public: bool Load
(
    IGeoInputStream & stream,
    Geo::u32 section
)


Load an instance of this class from an IGeoInputStream.

The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.


virtual void Geo::IGeoReleasable::Release


public: void Release()


Free this object that was created within the Enlighten libraries.

Expect this to behave in a similar way to calling 'delete(this)'


virtual bool Geo::IGeoSerialisable::Save


public: bool Save
(
    IGeoStream & stream,
    Geo::u32 section
) const


Save an instance of this class to an IGeoStream.

The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.


virtual bool Enlighten::IBakeInputMeshLightingNormals::SetNormals


public: bool SetNormals
(
    Geo::s32 directionIndex,
    const Geo::GeoVector3 * begin,
    const Geo::GeoVector3 * end
)


Supply the normals for a given directionIndex.


virtual bool Enlighten::IBakeInputMeshLightingNormals::SetNumDirections


public: bool SetNumDirections
(
    Geo::s32 numDirections
)


Set the number of additional lighting directions to calculate durung the baking.