This is the documentation for Enlighten.

class Enlighten BaseWorker

class Enlighten::BaseWorker

    └>Enlighten::IUpdateManagerWorker

Base implementation of the worker class, containing functionality common to all platforms.

Functions

Name Description
AddCubeMap(BaseCubeMap *const &)

Add a cube map to the worker.

AddCubeMap(BaseCubeMap *const &)

Add a cube map to the worker.

AddDynamicObject(BaseDynamicObject *const &)

Add a dynamic object to the worker.

AddDynamicObject(BaseDynamicObject *const &)

Add a dynamic object to the worker.

AddProbeSet(BaseProbeSet *const &)

Add a probe set to the worker.

AddProbeSet(BaseProbeSet *const &)

Add a probe set to the worker.

AddSystem(BaseSystem *const &)

Add a system to the worker, and allocate any required auxiliary resources.

AddSystem(BaseSystem *const &)

Add a system to the worker, and allocate any required auxiliary resources.

AllocateVisibilityData(Geo::s32, Enlighten::eLightType)

Allocates/Frees memory for visibility data.

BaseWorker(SolveType, eOutputFormat, eOutputFormat, eOutputFormatByteOrder, PrecisionHint::Value, bool, bool, EnlightenProfile *)

Base class constructor.

Clear()

Remove all objects from the worker, and free memory allocated by the worker.

ClearCubeMapVolumeTransparency(Geo::GeoGuid const &)

Clears the cube map volume transparency.

ClearCubeMapVolumeTransparency(Geo::GeoGuid const &)

Clears the cube map volume transparency.

ClearSystemVolumeTransparency(Geo::GeoGuid const &)

Clears the system volume transparency.

ClearSystemVolumeTransparency(Geo::GeoGuid const &)

Clears the system volume transparency.

CopyAlbedoBuffer(CopyAlbedoBufferInfo const &)

Allocate and make a copy of an albedo buffer.

CopyBounceBuffer(CopyBounceBufferInfo const &)

Allocate and make a copy of an emissive buffer.

CopyEmissiveBuffer(CopyEmissiveBufferInfo const &)

Allocate and make a copy of an emissive buffer.

CopyEmissiveEnvironment(CopyEmissiveEnvironmentInfo const &)

Allocate and make a copy of an emissive environment.

CopyEmissiveEnvironment(CopyEmissiveEnvironmentInfo const &)

Allocate and make a copy of an emissive environment.

CopyGeometryTransparencyBuffer(CopyTransparencyBufferInfo const &)

Allocate and make a copy of a geoemtry transparency buffer.

CopyGeometryTransparencyBuffer(CopyTransparencyBufferInfo const &)

Copies the geometry transparency buffer.

CopyInputLightingBuffer(CopyInputLightingBufferInfo const &)

Allocate and make a copy of an input lighting buffer.

CopyMaterialTransparencyBuffer(CopyTransparencyBufferInfo const &)

Allocate and make a copy of a material transparency buffer.

CopyProbeOutput(CopyProbeOutputInfo const &)

Allocate and make a copy of Enlighten probe set output.

CopyProbeOutput(CopyProbeOutputInfo const &)

Allocate and make a copy of Enlighten probe set output.

CopyRawOutput(CopyRawOutputInfo const &)

Allocate and make a copy of raw Enlighten texture output.

CopyVisibilityBuffer(CopyVisibilityBufferInfo const &)

Allocate and make a copy of a visibility data block.

DecrementUpdateCounters()

Decrements the update counters for all systems, probe sets, cube maps and light banks.

DestroyAllWorkerObjects()

Release all the objects this worker constructed.

DoDynamicObjectInterpolation(BaseDynamicObject *)

Do the interpolation for a single dynamic object, to allow multithreading.

EnqueueCommand(CommandType &&)

Enqueues a command for later execution by the worker thread, if it is running.

EnqueueRadiosityUpdate()

Enqueue a radiosity update on the worker thread.

ExcludesEnvironmentInPrimaryBounce()

Have we requested to solve the environment in secondary bounce only. (ie skip primary bounce)

ExcludesEnvironmentInPrimaryBounce()

Returns the value of the worker property m_ExcludeEnvrionmentInPrimaryBounce.

ExecuteCommands()

Executes and destroys commands in the command ring buffer until the buffer is empty.

FindObject(ObjectType *, ObjectType *&)

Finds the object with the given address.

FindObject(const Geo::GeoGuid &, CpuSystem *&)

Specialise the BaseWorker::FindObject to deal with a concrete type here.

FindObject(const Geo::GeoGuid &, BaseDynamicObject *&)

Finds the object with the given GUID.

FindObject(const Geo::GeoGuid &, BaseCubeMap *&)

Finds the object with the given GUID.

FindObject(const Geo::GeoGuid &, BaseProbeSet *&)

Finds the object with the given GUID.

FindObject(const Geo::GeoGuid &, BaseSystem *&)

Finds the object with the given GUID.

FindObject(const Geo::GeoGuid &, ObjectType *&)

Finds the object with the given GUID.

FreeVisibilityData(Geo::s32, bool)

Allocates/Frees memory for visibility data.

GetInputLightingPrecisionHint()

Gets the precision hint for the input lighting buffer,.

GetLightMethodSelector()

Gets the light method selector.

GetLightMethodSelector()

Gets the light method selector.

GetSizeOfProbeInputWorkspaceMemory()

Get the total size of probe set output workspaces.

GetSizeOfProbeInputWorkspaceMemory()

Get the total size of probe set output workspaces.

GetSizeOfProbeOutputWorkspaceMemory()

Get the total size of probe set input workspaces.

GetSizeOfProbeOutputWorkspaceMemory()

Get the total size of probe set input workspaces.

GetSizeOfWorkingMemory()

Get the size of the working memory required for solving.

GetSizeOfWorkingMemory()

Get the size of the working memory required for solving.

GetSystemArray()

Returns the array of systems. Used by the GeoMaya plug in to work out when to trigger refreshes.

IsCommandThreadSafe()

Returns true if called on the worker thread, or if no worker thread is running.

IsUpdateLimited()

Are we at the limit of the number of allowed enqueued updates, and therefore the update rate is throttled?

IsUpdateLimited()

Are we at the limit of the number of allowed enqueued updates, and therefore the update rate is throttled?

IsWorkerThreadRunning()

Returns true if a separate worker thread is currently running, false if not.

ProbeSetManagerSetMaxWeightForProbeSet(Geo::GeoGuid const &, float)

Set max interpolation weight for a given probe set.

ProbeSetManagerSetMaxWeightForProbeSet(Geo::GeoGuid const &, float)

Set max interpolation weight for a given probe set.

PushMultipleObjectsToDestroy(Geo::IGeoReleasable *const *, Geo::s32)

Push a list of objects which has been removed from the worker on to a list to be destroyed by the rendering thread.

PushObjectToDestroy(Geo::IGeoReleasable *)

Push an object which has been removed from the worker on to a list to be destroyed by the rendering thread.

ReadInputLightingBuffer(ReadInputLightingBufferInfo const &)

These functions are provided for debugging/visualisation purposes.

RecreateInterpolationInputList()

Updates the probe interpolation inputs, if required.

ReleaseSystemSolutionSpaces(ReleaseSystemSolutionSpacesInfo const &)

Release the solution spaces.

ReleaseSystemSolutionSpaces(ReleaseSystemSolutionSpacesInfo const &)

Release system solution spaces.

RemoveAllLights()

Remove all lights.

RemoveAllLights()

Remove all lights.

RemoveCubeMap(RemoveInfo const &)

Remove a cube map from the worker (either completely or partially)

RemoveCubeMap(RemoveInfo const &)

Remove a cube map from the worker (either completely or partially)

RemoveDirectionalLight(Geo::GeoGuid)

Removes a light with the given GUID from the list of directional lights (if one is found), and frees the associated memory.

RemoveDynamicObject(RemoveInfo const &)

Remove a dynamic object from the worker.

RemoveDynamicObject(RemoveInfo const &)

Remove a dynamic object from the worker.

RemoveEmissiveEnvironment(Geo::GeoGuid const &)

Remove the environment with the given id.

RemoveEmissiveEnvironment(Geo::GeoGuid const &)

Remove the environment with the given id.

RemoveLight(Geo::GeoGuid const &)

Remove the light with the given id.

RemoveLight(Geo::GeoGuid const &)

Remove the light with the given id.

RemoveLightBank(Geo::s32 const &)

Remove a light bank.

RemoveLightBank(Geo::s32 const &)

Remove a light bank.

RemoveLightWithoutVisibility(Geo::GeoGuid)

Removes a light with the given GUID from the list of lights without visibility (if one is found), and frees the associated memory.

RemoveLightWithVisibility(Geo::GeoGuid)

Removes a light with the given GUID from the list of lights with visibility (if one is found), and frees the associated memory.

RemoveProbeSet(RemoveInfo const &)

Remove a probe set from the worker (either completely or partially)

RemoveProbeSet(RemoveInfo const &)

Remove a probe set from the worker (either completely or partially)

RemoveSystem(RemoveInfo const &)

Remove a system from the worker (either completely or partially)

RemoveSystem(RemoveInfo const &)

Remove a system from the worker (either completely or partially)

RemoveSystemSolutionSpaces(Geo::GeoGuid const &)

Removes the solution spaces from the system. This function will not release the solution spaces.

RemoveSystemSolutionSpaces(Geo::GeoGuid const &)

Removes the solution spaces from the system. This function will not release the solution spaces.

ReRegisterObjectsWithProfiler()

Re-register all objects with the profiler.

SetAllUpdateCounters(Geo::s32 const &)

Set all system and probe update counters to count.

SetAllUpdateCounters(Geo::s32 const &)

Set all system and probe update counters to count.

SetDoFullSolveNextFrame()

Disable temporal coherence so a full solve is performed next frame.

SetDoFullSolveNextFrame()

Disable temporal coherence so a full solve is performed next frame.

SetDoIndirectInputLightingNextFrame(Geo::GeoGuid const &)

Sets a flag to run indirect input lighting on the next frame.

SetDoIndirectInputLightingNextFrame(Geo::GeoGuid const &)

Sets a flag to run indirect input lighting on the next frame.

SetLightBankUpdateCounter(SetLightBankUpdateCounterInfo const &)

Set a light bank update counter.

SetLightBankUpdateCounter(SetLightBankUpdateCounterInfo const &)

Set a light bank update counter.

SetProbeSetManager(IProbeSetManager *const &)

Set a probe set manager.

SetProbeSetManager(IProbeSetManager *const &)

Set a probe set manager.

SetProbeSetTransform(SetProbeSetTransformInfo const &)

Set a probe set world-to-local-space transform.

SetProbeSetTransform(SetProbeSetTransformInfo const &)

Set a probe set world-to-local-space transform.

SetSystemSolutionSpaces(ISystemSolutionSpace *const *, const Geo::s32, const Geo::s32)

Set the solution spaces used by a system.

SetSystemSolutionSpaces(ISystemSolutionSpace *const *, const Geo::s32, const Geo::s32)

Set the solution spaces used by a system.

SetTransparencySamplePositionOffset(SetTransparencySamplePositionOffsetInfo const &)

Sets the transparency sample position offset.

SetTransparencySamplePositionOffset(SetTransparencySamplePositionOffsetInfo const &)

Sets the transparency sample position offset.

SetVisibilityBits(SetVisibilityBitsInfo const &)

Sets the visibility block for a (system, light) pair.

SetWorkerProperties(UpdateManagerWorkerProperties const &)

Set the worker global state.

SetWorkerProperties(const UpdateManagerWorkerProperties &)

Set the worker global state.

TriggerTransparencyVolume(const Enlighten::SphereVolume &)

Triggers a transparency volume.

TriggerTransparencyVolume(const Enlighten::SphereVolume &)

Triggers a transparency volume.

TriggerTransparencyVolume(const Enlighten::BoxVolume &)

Triggers a transparency volume.

TriggerTransparencyVolume(const Enlighten::BoxVolume &)

Triggers a transparency volume.

UpdateEmissiveEnvironment(UpdateEnvironmentInfo const &)

Update (or add) the environment with the given id.

UpdateLight(UpdateLightInfo const &)

Update (or add) the light with the given id.

UpdateLight(UpdateLightInfo const &)

Update (or add) the light with the given id.

UpdateRadiosity()

The main radiosity update function.

UpdateRadiosity()

The main radiosity update function.

WriteVisibilityPointers(void **, BaseSystem *, Geo::s32)

Write ordered list of visibility data pointers for the given system and light bank Returns TRUE if any of the light inputs have changed.

Variables

Name Description
Geo::RingBuffer m_CommandBuffer

Buffer of enqueued commands.

Geo::s64 m_CommandThreadTicks

Time taken to execute commands on the command thread.

Geo::GeoKeyValueArray< Geo::GeoGuid, BaseCubeMap > m_CubeMapArray

Cube map GUID to data mapping.

eOutputFormat m_CubemapOutputFormat

Cubemap output format (immutable)

Geo::GeoCriticalSection m_DestroyArrayCriticalSection

Critical section for modifying the to-be-destroyed array.

Geo::GeoKeyValueArray< Geo::GeoGuid, UpdateManagerLight > m_DirectionalLights

Array of directional lights.

Geo::GeoMap< Geo::u32, DirectionPalette * > m_DirectionPalettes

Map of DirectionPalettes for use with EPSS.

Geo::GeoKeyValueArray< Geo::GeoGuid, BaseDynamicObject > m_DynamicObjectArray

Dynamic object GUID to data mapping.

Geo::GeoKeyValueArray< Geo::GeoGuid, BaseEnvironment > m_EnvironmentArray

Environment GUID to data mapping.

Geo::GeoEvent m_ExecuteCommandEvent

Handle to event trigger to execute commands.

UpdateManagerWorkerProperties m_GlobalState

Global solver parameters.

bool m_InputLightingListDirty

Regenerate the hash of the InputLightingList.

Geo::u32 m_InputLightingListHash

Hash of the list of InputLightingBuffers.

PrecisionHint::Value m_InputLightingPrecisionHint

Input lighting precision hint.

Geo::u32 m_InterpolationInputChangeId

Counter incremented when the list of probe inputs is recreated.

bool m_InterpolationInputListRecreated

Flag set when the list of probe inputs was recreated.

Geo::GeoArray< InterpolationInputSet > m_InterpolationInputSets

List of interpolation inputs (ie probe sets with their output)

Geo::GeoAtomic< Geo::u32 > m_InterpolationTimeUs

Interpolation times in microseconds.

eOutputFormat m_IrradianceOutputFormat

Irradiance output format (immutable)

Geo::GeoMap< Geo::s32, Geo::s32 > m_LightBankMap

Light bank id to number of updates counter.

LightMethodSelector * m_LightMethodSelector

Light method selector.

Geo::GeoKeyValueArray< Geo::GeoGuid, UpdateManagerLight > m_LightsWithoutVisibility

Array of non-directional lights without visibility data.

Geo::GeoKeyValueArray< Geo::GeoGuid, UpdateManagerLight > m_LightsWithVisibility

Array of non-directional lights with visibility data.

Geo::GeoAtomic< Geo::u32 > m_NumEnqueuedUpdates

Number of update calls currently in the command queue.

Geo::GeoArray< Geo::IGeoReleasable * > m_ObjectsToDestroy

Array of objects which need to be destroyed by update manager.

eOutputFormatByteOrder m_OutputFormatByteOrder

Byte order to output 8-bit textures (immutable)

Geo::GeoKeyValueArray< Geo::GeoGuid, BaseProbeSet > m_ProbeSetArray

ProbeSet GUID to data mapping.

Enlighten::IProbeSetManager * m_ProbeSetManager

Probe Sets Manager object that can provide probe weights for interpolation.

Geo::u32 m_PropertiesHash

Hash of the worker properties.

bool m_RecreateInterpolationInputList

Flag set when we need to regenerate the list of probe inputs.

bool m_RegisterWithProfiler

Flag to indicate that all objects need to be registered with the profiler.

bool m_SolvedRadiosity

Whether we have completed a solve since the last stats update.

SolveType m_SolveType

Whether to solve directional irradiance, directional irradiance separately for each colour channel or irradiance only)

EnlightenProfile * m_StatsProfile

Optional pointer to a statistics profiler.

Geo::GeoKeyValueArray< Geo::GeoGuid, BaseSystem > m_SystemArray

System GUID to data mapping.

bool m_UseEntireProbeSetSolver

Should we use the EPSS?

bool m_UseProbeSetLod

Use or not Probe Set LOD.


virtual void Enlighten::IUpdateManagerWorker::AddCubeMap


public: void AddCubeMap
(
    BaseCubeMap *const & cubeMap
)


Add a cube map to the worker.


virtual void Enlighten::BaseWorker::AddCubeMap


public: virtual void AddCubeMap
(
    BaseCubeMap *const & cubeMap
)


Add a cube map to the worker.


virtual void Enlighten::IUpdateManagerWorker::AddDynamicObject


public: void AddDynamicObject
(
    BaseDynamicObject *const & dynamicObject
)


Add a dynamic object to the worker.


virtual void Enlighten::BaseWorker::AddDynamicObject


public: virtual void AddDynamicObject
(
    BaseDynamicObject *const & dynamicObject
)


Add a dynamic object to the worker.


virtual void Enlighten::IUpdateManagerWorker::AddProbeSet


public: void AddProbeSet
(
    BaseProbeSet *const & probeSet
)


Add a probe set to the worker.


virtual void Enlighten::BaseWorker::AddProbeSet


public: virtual void AddProbeSet
(
    BaseProbeSet *const & probeSet
)


Add a probe set to the worker.


virtual void Enlighten::BaseWorker::AddSystem


public: virtual void AddSystem
(
    BaseSystem *const & system
)


Add a system to the worker, and allocate any required auxiliary resources.


virtual void Enlighten::IUpdateManagerWorker::AddSystem


public: void AddSystem
(
    BaseSystem *const & system
)


Add a system to the worker, and allocate any required auxiliary resources.


virtual void Enlighten::BaseWorker::AllocateVisibilityData


protected: virtual void AllocateVisibilityData
(
    Geo::s32 lightIndex,
    Enlighten::eLightType lightType
)


Allocates/Frees memory for visibility data.


Enlighten::BaseWorker::BaseWorker


public: BaseWorker
(
    SolveType solveType,
    eOutputFormat irradianceOutputFormat,
    eOutputFormat cubemapOutputFormat,
    eOutputFormatByteOrder byteOrder,
    PrecisionHint::Value inputLightingPrecisionHint,
    bool useEntireProbeSetSolver,
    bool useProbeSetLod,
    EnlightenProfile * profile
)


Base class constructor.

Irradiance output format and optional stats profile are common to all worker implementations.


virtual void Enlighten::BaseWorker::Clear


public: virtual void Clear()


Remove all objects from the worker, and free memory allocated by the worker.


virtual void Enlighten::BaseWorker::ClearCubeMapVolumeTransparency


public: virtual void ClearCubeMapVolumeTransparency
(
    Geo::GeoGuid const & cubeMapId
)


Clears the cube map volume transparency.


virtual void Enlighten::IUpdateManagerWorker::ClearCubeMapVolumeTransparency


public: void ClearCubeMapVolumeTransparency
(
    Geo::GeoGuid const & cubeMapId
)


Clears the cube map volume transparency.


virtual void Enlighten::BaseWorker::ClearSystemVolumeTransparency


public: virtual void ClearSystemVolumeTransparency
(
    Geo::GeoGuid const & systemId
)


Clears the system volume transparency.


virtual void Enlighten::IUpdateManagerWorker::ClearSystemVolumeTransparency


public: void ClearSystemVolumeTransparency
(
    Geo::GeoGuid const & systemId
)


Clears the system volume transparency.


virtual void Enlighten::IUpdateManagerWorker::CopyAlbedoBuffer


public: void CopyAlbedoBuffer
(
    CopyAlbedoBufferInfo const & copyInfo
)


Allocate and make a copy of an albedo buffer.


virtual void Enlighten::IUpdateManagerWorker::CopyBounceBuffer


public: void CopyBounceBuffer
(
    CopyBounceBufferInfo const & copyInfo
)


Allocate and make a copy of an emissive buffer.


virtual void Enlighten::IUpdateManagerWorker::CopyEmissiveBuffer


public: void CopyEmissiveBuffer
(
    CopyEmissiveBufferInfo const & copyInfo
)


Allocate and make a copy of an emissive buffer.


virtual void Enlighten::BaseWorker::CopyEmissiveEnvironment


public: virtual void CopyEmissiveEnvironment
(
    CopyEmissiveEnvironmentInfo const & copyEnvironmentInfo
)


Allocate and make a copy of an emissive environment.


virtual void Enlighten::IUpdateManagerWorker::CopyEmissiveEnvironment


public: void CopyEmissiveEnvironment
(
    CopyEmissiveEnvironmentInfo const & copyEnvironmentInfo
)


Allocate and make a copy of an emissive environment.


virtual void Enlighten::IUpdateManagerWorker::CopyGeometryTransparencyBuffer


public: void CopyGeometryTransparencyBuffer
(
    CopyTransparencyBufferInfo const & copyInfo
)


Allocate and make a copy of a geoemtry transparency buffer.


virtual void Enlighten::BaseWorker::CopyGeometryTransparencyBuffer


public: virtual void CopyGeometryTransparencyBuffer
(
    CopyTransparencyBufferInfo const & copyInfo
)


Copies the geometry transparency buffer.


virtual void Enlighten::IUpdateManagerWorker::CopyInputLightingBuffer


public: void CopyInputLightingBuffer
(
    CopyInputLightingBufferInfo const & copyInputLightingBufferInfo
)


Allocate and make a copy of an input lighting buffer.


virtual void Enlighten::IUpdateManagerWorker::CopyMaterialTransparencyBuffer


public: void CopyMaterialTransparencyBuffer
(
    CopyTransparencyBufferInfo const & copyInfo
)


Allocate and make a copy of a material transparency buffer.


virtual void Enlighten::BaseWorker::CopyProbeOutput


public: virtual void CopyProbeOutput
(
    CopyProbeOutputInfo const & copyProbeOutputInfo
)


Allocate and make a copy of Enlighten probe set output.


virtual void Enlighten::IUpdateManagerWorker::CopyProbeOutput


public: void CopyProbeOutput
(
    CopyProbeOutputInfo const & copyProbeOutputInfo
)


Allocate and make a copy of Enlighten probe set output.


virtual void Enlighten::IUpdateManagerWorker::CopyRawOutput


public: void CopyRawOutput
(
    CopyRawOutputInfo const & copyRawOutputInfo
)


Allocate and make a copy of raw Enlighten texture output.


virtual void Enlighten::IUpdateManagerWorker::CopyVisibilityBuffer


public: void CopyVisibilityBuffer
(
    CopyVisibilityBufferInfo const & copyVisibilityBufferInfo
)


Allocate and make a copy of a visibility data block.


void Enlighten::BaseWorker::DecrementUpdateCounters


protected: void DecrementUpdateCounters()


Decrements the update counters for all systems, probe sets, cube maps and light banks.


void Enlighten::BaseWorker::DestroyAllWorkerObjects


protected: void DestroyAllWorkerObjects()


Release all the objects this worker constructed.


void Enlighten::BaseWorker::DoDynamicObjectInterpolation


protected: void DoDynamicObjectInterpolation
(
    BaseDynamicObject * object
)


Do the interpolation for a single dynamic object, to allow multithreading.


void Enlighten::BaseWorker::EnqueueCommand


public: void EnqueueCommand
(
    CommandType && newCommand
)


Enqueues a command for later execution by the worker thread, if it is running.

If the worker thread isn't running, the command is executed immediately on the calling thread.


void Enlighten::BaseWorker::EnqueueRadiosityUpdate


public: void EnqueueRadiosityUpdate()


Enqueue a radiosity update on the worker thread.


bool Enlighten::BaseWorker::ExcludesEnvironmentInPrimaryBounce


protected: virtual bool ExcludesEnvironmentInPrimaryBounce() const


Have we requested to solve the environment in secondary bounce only. (ie skip primary bounce)


virtual bool Enlighten::IUpdateManagerWorker::ExcludesEnvironmentInPrimaryBounce


public: bool ExcludesEnvironmentInPrimaryBounce() const


Returns the value of the worker property m_ExcludeEnvrionmentInPrimaryBounce.


void Enlighten::BaseWorker::ExecuteCommands


public: void ExecuteCommands()


Executes and destroys commands in the command ring buffer until the buffer is empty.


bool Enlighten::BaseWorker::FindObject


public: bool FindObject
(
    ObjectType * object,
    ObjectType *& result
)


Finds the object with the given address.


bool Enlighten::BaseWorker::FindObject


public: bool FindObject
(
    const Geo::GeoGuid & id,
    CpuSystem *& systemObjectPtr
)


Specialise the BaseWorker::FindObject to deal with a concrete type here.


bool Enlighten::BaseWorker::FindObject


public: bool FindObject
(
    const Geo::GeoGuid & id,
    BaseDynamicObject *& dynamicObjectPtr
)


Finds the object with the given GUID.


bool Enlighten::BaseWorker::FindObject


public: bool FindObject
(
    const Geo::GeoGuid & id,
    BaseCubeMap *& cubeMapPtr
)


Finds the object with the given GUID.


bool Enlighten::BaseWorker::FindObject


public: bool FindObject
(
    const Geo::GeoGuid & id,
    BaseProbeSet *& probeSetPtr
)


Finds the object with the given GUID.


bool Enlighten::BaseWorker::FindObject


public: bool FindObject
(
    const Geo::GeoGuid & id,
    BaseSystem *& systemPtr
)


Finds the object with the given GUID.


bool Enlighten::BaseWorker::FindObject


public: bool FindObject
(
    const Geo::GeoGuid & id,
    ObjectType *& dynamicObjectPtr
)


Finds the object with the given GUID.


virtual void Enlighten::BaseWorker::FreeVisibilityData


protected: virtual void FreeVisibilityData
(
    Geo::s32 lightIndex,
    bool isDirectional
)


Allocates/Frees memory for visibility data.


PrecisionHint::Value Enlighten::BaseWorker::GetInputLightingPrecisionHint


public: PrecisionHint::Value GetInputLightingPrecisionHint()


Gets the precision hint for the input lighting buffer,.


virtual LightMethodSelector* Enlighten::BaseWorker::GetLightMethodSelector


public: virtual LightMethodSelector * GetLightMethodSelector()


Gets the light method selector.


virtual LightMethodSelector* Enlighten::IUpdateManagerWorker::GetLightMethodSelector


public: LightMethodSelector * GetLightMethodSelector()


Gets the light method selector.


virtual Geo::u32 Enlighten::BaseWorker::GetSizeOfProbeInputWorkspaceMemory


public: virtual Geo::u32 GetSizeOfProbeInputWorkspaceMemory() const


Get the total size of probe set output workspaces.


virtual Geo::u32 Enlighten::IUpdateManagerWorker::GetSizeOfProbeInputWorkspaceMemory


public: Geo::u32 GetSizeOfProbeInputWorkspaceMemory() const


Get the total size of probe set output workspaces.


virtual Geo::u32 Enlighten::IUpdateManagerWorker::GetSizeOfProbeOutputWorkspaceMemory


public: Geo::u32 GetSizeOfProbeOutputWorkspaceMemory() const


Get the total size of probe set input workspaces.


virtual Geo::u32 Enlighten::BaseWorker::GetSizeOfProbeOutputWorkspaceMemory


public: virtual Geo::u32 GetSizeOfProbeOutputWorkspaceMemory() const


Get the total size of probe set input workspaces.


virtual Geo::u32 Enlighten::IUpdateManagerWorker::GetSizeOfWorkingMemory


public: Geo::u32 GetSizeOfWorkingMemory() const


Get the size of the working memory required for solving.


virtual Geo::u32 Enlighten::BaseWorker::GetSizeOfWorkingMemory


public: virtual Geo::u32 GetSizeOfWorkingMemory() const


Get the size of the working memory required for solving.


Geo::GeoKeyValueArray<Geo::GeoGuid, BaseSystem>& Enlighten::BaseWorker::GetSystemArray


public: Geo::GeoKeyValueArray< Geo::GeoGuid, BaseSystem > & GetSystemArray()


Returns the array of systems. Used by the GeoMaya plug in to work out when to trigger refreshes.


virtual bool Enlighten::BaseWorker::IsCommandThreadSafe


protected: bool IsCommandThreadSafe() const


Returns true if called on the worker thread, or if no worker thread is running.

Only used to assert thread safety in debug builds.


virtual bool Enlighten::BaseWorker::IsUpdateLimited


public: virtual bool IsUpdateLimited() const


Are we at the limit of the number of allowed enqueued updates, and therefore the update rate is throttled?


virtual bool Enlighten::IUpdateManagerWorker::IsUpdateLimited


public: bool IsUpdateLimited() const


Are we at the limit of the number of allowed enqueued updates, and therefore the update rate is throttled?


virtual bool Enlighten::BaseWorker::IsWorkerThreadRunning


public: bool IsWorkerThreadRunning()


Returns true if a separate worker thread is currently running, false if not.


virtual void Enlighten::IUpdateManagerWorker::ProbeSetManagerSetMaxWeightForProbeSet


public: void ProbeSetManagerSetMaxWeightForProbeSet
(
    Geo::GeoGuid const & probeSetGuid,
    float maxWeight
)


Set max interpolation weight for a given probe set.


virtual void Enlighten::BaseWorker::ProbeSetManagerSetMaxWeightForProbeSet


public: virtual void ProbeSetManagerSetMaxWeightForProbeSet
(
    Geo::GeoGuid const & probeSetGuid,
    float maxWeight
)


Set max interpolation weight for a given probe set.


void Enlighten::BaseWorker::PushMultipleObjectsToDestroy


protected: void PushMultipleObjectsToDestroy
(
    Geo::IGeoReleasable *const * objects,
    Geo::s32 count
)


Push a list of objects which has been removed from the worker on to a list to be destroyed by the rendering thread.

This is required since the objects may contain graphics resources which can only be destroyed by the rendering thread.


void Enlighten::BaseWorker::PushObjectToDestroy


protected: void PushObjectToDestroy
(
    Geo::IGeoReleasable * object
)


Push an object which has been removed from the worker on to a list to be destroyed by the rendering thread.

This is required since the object may contain graphics resources which can only be destroyed by the rendering thread.


virtual void Enlighten::IUpdateManagerWorker::ReadInputLightingBuffer


public: void ReadInputLightingBuffer
(
    ReadInputLightingBufferInfo const & parameters
)


These functions are provided for debugging/visualisation purposes.

Read back the contents of an input lighting buffer.


void Enlighten::BaseWorker::RecreateInterpolationInputList


protected: void RecreateInterpolationInputList()


Updates the probe interpolation inputs, if required.


virtual void Enlighten::IUpdateManagerWorker::ReleaseSystemSolutionSpaces


public: void ReleaseSystemSolutionSpaces
(
    ReleaseSystemSolutionSpacesInfo const & releaseInfo
)


Release the solution spaces.


virtual void Enlighten::BaseWorker::ReleaseSystemSolutionSpaces


public: virtual void ReleaseSystemSolutionSpaces
(
    ReleaseSystemSolutionSpacesInfo const & releaseInfo
)


Release system solution spaces.


virtual void Enlighten::IUpdateManagerWorker::RemoveAllLights


public: void RemoveAllLights()


Remove all lights.


virtual void Enlighten::BaseWorker::RemoveAllLights


public: virtual void RemoveAllLights()


Remove all lights.


virtual void Enlighten::BaseWorker::RemoveCubeMap


public: virtual void RemoveCubeMap
(
    RemoveInfo const & removeInfo
)


Remove a cube map from the worker (either completely or partially)


virtual void Enlighten::IUpdateManagerWorker::RemoveCubeMap


public: void RemoveCubeMap
(
    RemoveInfo const & removeInfo
)


Remove a cube map from the worker (either completely or partially)


void Enlighten::BaseWorker::RemoveDirectionalLight


protected: void RemoveDirectionalLight
(
    Geo::GeoGuid lightId
)


Removes a light with the given GUID from the list of directional lights (if one is found), and frees the associated memory.


virtual void Enlighten::BaseWorker::RemoveDynamicObject


public: virtual void RemoveDynamicObject
(
    RemoveInfo const & removeInfo
)


Remove a dynamic object from the worker.


virtual void Enlighten::IUpdateManagerWorker::RemoveDynamicObject


public: void RemoveDynamicObject
(
    RemoveInfo const & removeInfo
)


Remove a dynamic object from the worker.


virtual void Enlighten::BaseWorker::RemoveEmissiveEnvironment


public: virtual void RemoveEmissiveEnvironment
(
    Geo::GeoGuid const & environmentId
)


Remove the environment with the given id.


virtual void Enlighten::IUpdateManagerWorker::RemoveEmissiveEnvironment


public: void RemoveEmissiveEnvironment
(
    Geo::GeoGuid const & environmentId
)


Remove the environment with the given id.


virtual void Enlighten::BaseWorker::RemoveLight


public: virtual void RemoveLight
(
    Geo::GeoGuid const & lightId
)


Remove the light with the given id.


virtual void Enlighten::IUpdateManagerWorker::RemoveLight


public: void RemoveLight
(
    Geo::GeoGuid const & lightId
)


Remove the light with the given id.


virtual void Enlighten::BaseWorker::RemoveLightBank


public: virtual void RemoveLightBank
(
    Geo::s32 const & bankId
)


Remove a light bank.


virtual void Enlighten::IUpdateManagerWorker::RemoveLightBank


public: void RemoveLightBank
(
    Geo::s32 const & bankId
)


Remove a light bank.


void Enlighten::BaseWorker::RemoveLightWithoutVisibility


protected: void RemoveLightWithoutVisibility
(
    Geo::GeoGuid lightId
)


Removes a light with the given GUID from the list of lights without visibility (if one is found), and frees the associated memory.


void Enlighten::BaseWorker::RemoveLightWithVisibility


protected: void RemoveLightWithVisibility
(
    Geo::GeoGuid lightId
)


Removes a light with the given GUID from the list of lights with visibility (if one is found), and frees the associated memory.


virtual void Enlighten::IUpdateManagerWorker::RemoveProbeSet


public: void RemoveProbeSet
(
    RemoveInfo const & removeInfo
)


Remove a probe set from the worker (either completely or partially)


virtual void Enlighten::BaseWorker::RemoveProbeSet


public: virtual void RemoveProbeSet
(
    RemoveInfo const & removeInfo
)


Remove a probe set from the worker (either completely or partially)


virtual void Enlighten::BaseWorker::RemoveSystem


public: virtual void RemoveSystem
(
    RemoveInfo const & removeInfo
)


Remove a system from the worker (either completely or partially)


virtual void Enlighten::IUpdateManagerWorker::RemoveSystem


public: void RemoveSystem
(
    RemoveInfo const & removeInfo
)


Remove a system from the worker (either completely or partially)


virtual void Enlighten::BaseWorker::RemoveSystemSolutionSpaces


public: virtual void RemoveSystemSolutionSpaces
(
    Geo::GeoGuid const & systemId
)


Removes the solution spaces from the system. This function will not release the solution spaces.


virtual void Enlighten::IUpdateManagerWorker::RemoveSystemSolutionSpaces


public: void RemoveSystemSolutionSpaces
(
    Geo::GeoGuid const & systemId
)


Removes the solution spaces from the system. This function will not release the solution spaces.


void Enlighten::BaseWorker::ReRegisterObjectsWithProfiler


public: void ReRegisterObjectsWithProfiler()


Re-register all objects with the profiler.


virtual void Enlighten::IUpdateManagerWorker::SetAllUpdateCounters


public: void SetAllUpdateCounters
(
    Geo::s32 const & count
)


Set all system and probe update counters to count.


virtual void Enlighten::BaseWorker::SetAllUpdateCounters


public: virtual void SetAllUpdateCounters
(
    Geo::s32 const & count
)


Set all system and probe update counters to count.


virtual void Enlighten::IUpdateManagerWorker::SetDoFullSolveNextFrame


public: void SetDoFullSolveNextFrame()


Disable temporal coherence so a full solve is performed next frame.


virtual void Enlighten::BaseWorker::SetDoFullSolveNextFrame


public: virtual void SetDoFullSolveNextFrame()


Disable temporal coherence so a full solve is performed next frame.


virtual void Enlighten::IUpdateManagerWorker::SetDoIndirectInputLightingNextFrame


public: void SetDoIndirectInputLightingNextFrame
(
    Geo::GeoGuid const & systemId
)


Sets a flag to run indirect input lighting on the next frame.


virtual void Enlighten::BaseWorker::SetDoIndirectInputLightingNextFrame


public: virtual void SetDoIndirectInputLightingNextFrame
(
    Geo::GeoGuid const & systemId
)


Sets a flag to run indirect input lighting on the next frame.


virtual void Enlighten::BaseWorker::SetLightBankUpdateCounter


public: virtual void SetLightBankUpdateCounter
(
    SetLightBankUpdateCounterInfo const & updateCounterInfo
)


Set a light bank update counter.


virtual void Enlighten::IUpdateManagerWorker::SetLightBankUpdateCounter


public: void SetLightBankUpdateCounter
(
    SetLightBankUpdateCounterInfo const & updateCounterInfo
)


Set a light bank update counter.


virtual void Enlighten::IUpdateManagerWorker::SetProbeSetManager


public: void SetProbeSetManager
(
    IProbeSetManager *const & probeSetManager
)


Set a probe set manager.


virtual void Enlighten::BaseWorker::SetProbeSetManager


public: virtual void SetProbeSetManager
(
    IProbeSetManager *const & probeSetManager
)


Set a probe set manager.


virtual void Enlighten::IUpdateManagerWorker::SetProbeSetTransform


public: void SetProbeSetTransform
(
    SetProbeSetTransformInfo const & probeSetTransformInfo
)


Set a probe set world-to-local-space transform.


virtual void Enlighten::BaseWorker::SetProbeSetTransform


public: virtual void SetProbeSetTransform
(
    SetProbeSetTransformInfo const & probeSetTransformInfo
)


Set a probe set world-to-local-space transform.


virtual void Enlighten::IUpdateManagerWorker::SetSystemSolutionSpaces


public: void SetSystemSolutionSpaces
(
    ISystemSolutionSpace *const * solutionSpaces,
    const Geo::s32 solutionSpacesCount,
    const Geo::s32 indexForBounceResampling
)


Set the solution spaces used by a system.

Note that a system with a matching guid needs to already be added to the worker. This will only set the solution spaces if they all belong to the same system.

Parameters
solutionSpaces

Raw array of ISystemSolutionSpace pointers

solutionSpacesCount

Number of elements in the solutionSpaces array.

indexForBounceResampling

The index for the solution space to use for bounce resampling. Should be the index of the solution space with the smallest output pixel size.


virtual void Enlighten::BaseWorker::SetSystemSolutionSpaces


public: virtual void SetSystemSolutionSpaces
(
    ISystemSolutionSpace *const * solutionSpaces,
    const Geo::s32 solutionSpacesCount,
    const Geo::s32 indexForBounceResampling
)


Set the solution spaces used by a system.

Note that a system with a matching guid needs to already be added to the worker. This will only set the solution spaces if they all belong to the same system.


virtual void Enlighten::IUpdateManagerWorker::SetTransparencySamplePositionOffset


public: void SetTransparencySamplePositionOffset
(
    SetTransparencySamplePositionOffsetInfo const & offsetInfo
)


Sets the transparency sample position offset.


virtual void Enlighten::BaseWorker::SetTransparencySamplePositionOffset


public: virtual void SetTransparencySamplePositionOffset
(
    SetTransparencySamplePositionOffsetInfo const & offsetInfo
)


Sets the transparency sample position offset.


virtual void Enlighten::IUpdateManagerWorker::SetVisibilityBits


public: void SetVisibilityBits
(
    SetVisibilityBitsInfo const & visibilityBitsInfo
)


Sets the visibility block for a (system, light) pair.


virtual void Enlighten::IUpdateManagerWorker::SetWorkerProperties


public: void SetWorkerProperties
(
    UpdateManagerWorkerProperties const & properties
)


Set the worker global state.


void Enlighten::BaseWorker::SetWorkerProperties


public: virtual void SetWorkerProperties
(
    const UpdateManagerWorkerProperties & properties
)


Set the worker global state.


virtual void Enlighten::BaseWorker::TriggerTransparencyVolume


public: virtual void TriggerTransparencyVolume
(
    const Enlighten::SphereVolume & volume
)


Triggers a transparency volume.


virtual void Enlighten::IUpdateManagerWorker::TriggerTransparencyVolume


public: void TriggerTransparencyVolume
(
    const Enlighten::SphereVolume & volume
)


Triggers a transparency volume.


virtual void Enlighten::BaseWorker::TriggerTransparencyVolume


public: virtual void TriggerTransparencyVolume
(
    const Enlighten::BoxVolume & volume
)


Triggers a transparency volume.


virtual void Enlighten::IUpdateManagerWorker::TriggerTransparencyVolume


public: void TriggerTransparencyVolume
(
    const Enlighten::BoxVolume & volume
)


Triggers a transparency volume.


virtual void Enlighten::IUpdateManagerWorker::UpdateEmissiveEnvironment


public: void UpdateEmissiveEnvironment
(
    UpdateEnvironmentInfo const & updateEnvironmentInfo
)


Update (or add) the environment with the given id.


virtual void Enlighten::IUpdateManagerWorker::UpdateLight


public: void UpdateLight
(
    UpdateLightInfo const & updateLightInfo
)


Update (or add) the light with the given id.


virtual void Enlighten::BaseWorker::UpdateLight


public: virtual void UpdateLight
(
    UpdateLightInfo const & updateLightInfo
)


Update (or add) the light with the given id.


GEO_POP_IGNORE_DEPRECATION_WARNING void Enlighten::BaseWorker::UpdateRadiosity


public: virtual void UpdateRadiosity()


The main radiosity update function.


virtual void Enlighten::IUpdateManagerWorker::UpdateRadiosity


public: void UpdateRadiosity()


The main radiosity update function.


bool Enlighten::BaseWorker::WriteVisibilityPointers


protected: bool WriteVisibilityPointers
(
    void ** writeAt,
    BaseSystem * system,
    Geo::s32 lightBank
)


Write ordered list of visibility data pointers for the given system and light bank Returns TRUE if any of the light inputs have changed.