This is the documentation for Enlighten.
class Enlighten IGpuTextureAllocator
class Enlighten::IGpuTextureAllocator
Interface which enables Enlighten to allocate GPU textures to hold the solved output.
Functions
Name | Description |
---|---|
Create(Geo::s32, Geo::s32, TextureFormat) | Function for creating 2D textures for Enlighten lightmap output. |
Create3D(Geo::s32, Geo::s32, Geo::s32, TextureFormat) | Function for creating 3D textures for filterable light probe output. |
CreateCubeMap(Geo::s32, TextureFormat) | Function for creating cube map textures for Enlighten cube map output. |
CreateRenderable(Geo::s32, Geo::s32, TextureFormat) | Function for creating 2D textures that allow the Gpu to render to them. |
virtual IGpuTexture* Enlighten::IGpuTextureAllocator::Create
public: IGpuTexture * Create
(
  Geo::s32 width,
  Geo::s32 height,
  TextureFormat textureFormat
)
Function for creating 2D textures for Enlighten lightmap output.
virtual IGpuTexture* Enlighten::IGpuTextureAllocator::Create3D
public: IGpuTexture * Create3D
(
  Geo::s32 width,
  Geo::s32 height,
  Geo::s32 depth,
  TextureFormat textureFormat
)
Function for creating 3D textures for filterable light probe output.
virtual IGpuTexture* Enlighten::IGpuTextureAllocator::CreateCubeMap
public: IGpuTexture * CreateCubeMap
(
  Geo::s32 faceWidth,
  TextureFormat textureFormat
)
Function for creating cube map textures for Enlighten cube map output.
virtual IGpuTexture* Enlighten::IGpuTextureAllocator::CreateRenderable
public: IGpuTexture * CreateRenderable
(
  Geo::s32 width,
  Geo::s32 height,
  TextureFormat textureFormat
)
Function for creating 2D textures that allow the Gpu to render to them.