This is the documentation for Enlighten.
class Enlighten IPrecomputeLoaderGeometry
class Enlighten::IPrecomputeLoaderGeometry
  └>Geo::IGeoSerialisable
    └>Geo::IGeoReleasable
The Interface to Geometry data.
Contains the geometry precompute data required by Enlighten at runtime.
Typedefs
Name | Description |
---|---|
Geo::GeoPair< Geo::s32, Geo::s32 > TextureSize | Texture size of the output uv's. |
Functions
Name | Description |
---|---|
Create() | Create an empty object. |
GetId() | Get geometry id. |
GetLodCount() | Get number of lod's. |
GetMeshCount() | Get number of meshes. |
GetOutputUvSize(Geo::s32) | Returns the size of the UV texture for which the UV coordinates were calculated, for a given lod. |
GetSurfaceArea(Geo::s32) | Get the estimated surface area of the geometry, for a given lod. |
GetTargetUsagePercentage(Geo::s32) | Get the percentage of the output UV texture occupied, for a given lod. |
GetUvs(Geo::s32, Geo::s32) | Get uvs array for the mesh index idx at given lod. |
GetVerticesCount(Geo::s32) | Get number of vertices for the mesh index idx. |
Load(IGeoInputStream &, Geo::u32) | Load an instance of this class from an IGeoInputStream. |
Release() | Free this object that was created within the Enlighten libraries. |
Save(IGeoStream &, Geo::u32) | Save an instance of this class to an IGeoStream. |
static IPrecomputeLoaderGeometry* Enlighten::IPrecomputeLoaderGeometry::Create
public: IPrecomputeLoaderGeometry * Create()
Create an empty object.
virtual const Geo::GeoGuid& Enlighten::IPrecomputeLoaderGeometry::GetId
public: const Geo::GeoGuid & GetId() const
Get geometry id.
virtual Geo::s32 Enlighten::IPrecomputeLoaderGeometry::GetLodCount
public: Geo::s32 GetLodCount() const
Get number of lod's.
virtual Geo::s32 Enlighten::IPrecomputeLoaderGeometry::GetMeshCount
public: Geo::s32 GetMeshCount() const
Get number of meshes.
virtual TextureSize Enlighten::IPrecomputeLoaderGeometry::GetOutputUvSize
public: TextureSize GetOutputUvSize
(
  Geo::s32 lod
) const
Returns the size of the UV texture for which the UV coordinates were calculated, for a given lod.
virtual float Enlighten::IPrecomputeLoaderGeometry::GetSurfaceArea
public: float GetSurfaceArea
(
  Geo::s32 lod
) const
Get the estimated surface area of the geometry, for a given lod.
virtual float Enlighten::IPrecomputeLoaderGeometry::GetTargetUsagePercentage
public: float GetTargetUsagePercentage
(
  Geo::s32 lod
) const
Get the percentage of the output UV texture occupied, for a given lod.
virtual const Geo::GeoPoint2* Enlighten::IPrecomputeLoaderGeometry::GetUvs
public: const Geo::GeoPoint2 * GetUvs
(
  Geo::s32 lod,
  Geo::s32 idx
) const
Get uvs array for the mesh index idx at given lod.
virtual Geo::s32 Enlighten::IPrecomputeLoaderGeometry::GetVerticesCount
public: Geo::s32 GetVerticesCount
(
  Geo::s32 idx
) const
Get number of vertices for the mesh index idx.
virtual bool Geo::IGeoSerialisable::Load
public: bool Load
(
  IGeoInputStream & stream,
  Geo::u32 section
)
Load an instance of this class from an IGeoInputStream.
The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.
virtual void Geo::IGeoReleasable::Release
public: void Release()
Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
virtual bool Geo::IGeoSerialisable::Save
public: bool Save
(
  IGeoStream & stream,
  Geo::u32 section
) const
Save an instance of this class to an IGeoStream.
The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.