This is the documentation for Enlighten.

class Enlighten IBakeInputMeshUvs

class Enlighten::IBakeInputMeshUvs

    └>Geo::IGeoSerialisable
        └>Geo::IGeoReleasable

Interface for providing tangents for the mesh.

Functions

Name Description
Create()

Create a new IBakeInputMeshTangents object.

GetNumUvs()

Get number of UVs.

GetUvs()

Retrieve the UVs.

Load(IGeoInputStream &, Geo::u32)

Load an instance of this class from an IGeoInputStream.

Release()

Free this object that was created within the Enlighten libraries.

Save(IGeoStream &, Geo::u32)

Save an instance of this class to an IGeoStream.

SetUvs(const Geo::GeoPoint2 *, const Geo::GeoPoint2 *)

Supply the tangents for the mesh.


static IBakeInputMeshUvs* Enlighten::IBakeInputMeshUvs::Create


public: IBakeInputMeshUvs * Create()


Create a new IBakeInputMeshTangents object.


virtual Geo::s32 Enlighten::IBakeInputMeshUvs::GetNumUvs


public: Geo::s32 GetNumUvs() const


Get number of UVs.


virtual const Geo::GeoPoint2* Enlighten::IBakeInputMeshUvs::GetUvs


public: const Geo::GeoPoint2 * GetUvs() const


Retrieve the UVs.


virtual bool Geo::IGeoSerialisable::Load


public: bool Load
(
    IGeoInputStream & stream,
    Geo::u32 section
)


Load an instance of this class from an IGeoInputStream.

The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.


virtual void Geo::IGeoReleasable::Release


public: void Release()


Free this object that was created within the Enlighten libraries.

Expect this to behave in a similar way to calling 'delete(this)'


virtual bool Geo::IGeoSerialisable::Save


public: bool Save
(
    IGeoStream & stream,
    Geo::u32 section
) const


Save an instance of this class to an IGeoStream.

The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.


virtual bool Enlighten::IBakeInputMeshUvs::SetUvs


public: bool SetUvs
(
    const Geo::GeoPoint2 * uvBegin,
    const Geo::GeoPoint2 * uvEnd
)


Supply the tangents for the mesh.