This is the documentation for Enlighten.
class Enlighten IBakeInputRuntime
class Enlighten::IBakeInputRuntime
└>Geo::IGeoSerialisable
└>Geo::IGeoReleasable
The Enlighten runtime objects; RadDataCore, InputWorkspace, et al.
Functions
Name | Description |
---|---|
AddProbeSet(RadProbeSetCore *, CpuEnvironment *, const IPrecompOutputProbeSet *) | Adds an Enlighten probeset to the runtime solver. |
AddSystem(RadSystemCore *, IPrecompRadiosityNormalTexture *, CpuEnvironment *, InputWorkspace *, ClusterAlbedoWorkspaceMaterialData *) | Adds an Enlighten system to the runtime solver. |
Create() | Create a new IBakeInputRuntime. |
Load(IGeoInputStream &, Geo::u32) | Load an instance of this class from an IGeoInputStream. |
Release() | Free this object that was created within the Enlighten libraries. |
Save(IGeoStream &, Geo::u32) | Save an instance of this class to an IGeoStream. |
SetBounceScale(float) | Set the bounce scale used during the indirect lighting calculation based on the runtime data. |
SetDefaultEnvironment(CpuEnvironment *) | Adds an emissive environment to the light input. Takes ownership. |
virtual bool Enlighten::IBakeInputRuntime::AddProbeSet
public: bool AddProbeSet
(
RadProbeSetCore * probeSet,
CpuEnvironment * environment,
const IPrecompOutputProbeSet * pOutputProbeSet
)
Adds an Enlighten probeset to the runtime solver.
Takes ownership.
Parameters
[in] | probeSet | RadProbeSetCore that contains the precomputed data for the probe set |
[in] | environment | Environment map to be used by probe set |
[in] | pOutputProbeSet | IPrecompOutputProbeSet for the probe set created during the precompute |
virtual bool Enlighten::IBakeInputRuntime::AddSystem
public: bool AddSystem
(
RadSystemCore * radCore,
IPrecompRadiosityNormalTexture * normalTexture,
CpuEnvironment * environment,
InputWorkspace * inputWorkspace,
ClusterAlbedoWorkspaceMaterialData * cawMaterialData
)
Adds an Enlighten system to the runtime solver.
Takes ownership.
Parameters
[in] | radCore | RadSystemCore that contains the precomputed data for the system |
[in] | normalTexture | Radiosity normal texture to be used by system |
[in] | environment | Environment map to be used by system |
[in] | inputWorkspace | InputWorkspace to use for system |
[in] | cawMaterialData | Material data to use for system |
static IBakeInputRuntime* Enlighten::IBakeInputRuntime::Create
public: IBakeInputRuntime * Create()
Create a new IBakeInputRuntime.
virtual bool Geo::IGeoSerialisable::Load
public: bool Load
(
IGeoInputStream & stream,
Geo::u32 section
)
Load an instance of this class from an IGeoInputStream.
The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.
virtual void Geo::IGeoReleasable::Release
public: void Release()
Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
virtual bool Geo::IGeoSerialisable::Save
public: bool Save
(
IGeoStream & stream,
Geo::u32 section
) const
Save an instance of this class to an IGeoStream.
The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.
virtual bool Enlighten::IBakeInputRuntime::SetBounceScale
public: bool SetBounceScale
(
float bounceScale
)
Set the bounce scale used during the indirect lighting calculation based on the runtime data.
The bounce scale needs to be a value in the range [0..1] otherwise it is not set and this function returns false.
virtual bool Enlighten::IBakeInputRuntime::SetDefaultEnvironment
public: bool SetDefaultEnvironment
(
CpuEnvironment * environment
)
Adds an emissive environment to the light input. Takes ownership.