This is the documentation for Enlighten.

class Enlighten IBakeInputRayOriginPositions

class Enlighten::IBakeInputRayOriginPositions

    └>Geo::IGeoSerialisable
        └>Geo::IGeoReleasable

The ray origin positions for all systems.

Functions

Name Description
AddRayOriginPositions(Geo::GeoGuid, const IPrecompSystemLightTransport *)

Adds the ray origin positions from the precomputed light transport.

Create()

Create a new IBakeInputRayOriginPositions.

Load(IGeoInputStream &, Geo::u32)

Load an instance of this class from an IGeoInputStream.

Release()

Free this object that was created within the Enlighten libraries.

Save(IGeoStream &, Geo::u32)

Save an instance of this class to an IGeoStream.


virtual bool Enlighten::IBakeInputRayOriginPositions::AddRayOriginPositions


public: bool AddRayOriginPositions
(
    Geo::GeoGuid systemId,
    const IPrecompSystemLightTransport * tlp
)


Adds the ray origin positions from the precomputed light transport.


static IBakeInputRayOriginPositions* Enlighten::IBakeInputRayOriginPositions::Create


public: IBakeInputRayOriginPositions * Create()


Create a new IBakeInputRayOriginPositions.


virtual bool Geo::IGeoSerialisable::Load


public: bool Load
(
    IGeoInputStream & stream,
    Geo::u32 section
)


Load an instance of this class from an IGeoInputStream.

The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.


virtual void Geo::IGeoReleasable::Release


public: void Release()


Free this object that was created within the Enlighten libraries.

Expect this to behave in a similar way to calling 'delete(this)'


virtual bool Geo::IGeoSerialisable::Save


public: bool Save
(
    IGeoStream & stream,
    Geo::u32 section
) const


Save an instance of this class to an IGeoStream.

The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.