This is the documentation for Enlighten.
class Geo IGeoSerialisable
class Geo::IGeoSerialisable
  └>Geo::IGeoReleasable
A class implementing IGeoSerialisable adds the ability to save and load instances of the type from an IGeoStream.
It also implements IGeoReleasable, meaning that the data is allocated and freed from within the Enlighten libraries. Many API calls return classes that implement this interface, you can usually call Save() on a returned object and then create a new instance, call Load() and have the data ready for another API call.
Functions
Name | Description |
---|---|
Load(IGeoInputStream &, Geo::u32) | Load an instance of this class from an IGeoInputStream. |
NonCopyable(NonCopyable &&) | Defaulted to allow move. |
operator=(NonCopyable &&) | Defaulted to allow move. |
Release() | Free this object that was created within the Enlighten libraries. |
Save(IGeoStream &, Geo::u32) | Save an instance of this class to an IGeoStream. |
virtual bool Geo::IGeoSerialisable::Load
public: bool Load
(
  IGeoInputStream & stream,
  Geo::u32 section
)
Load an instance of this class from an IGeoInputStream.
The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.
Geo::NonCopyable::NonCopyable
public: NonCopyable
(
  NonCopyable &&
)
Defaulted to allow move.
NonCopyable& Geo::NonCopyable::operator=
public: NonCopyable & operator=
(
  NonCopyable &&
)
Defaulted to allow move.
virtual void Geo::IGeoReleasable::Release
public: void Release()
Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
virtual bool Geo::IGeoSerialisable::Save
public: bool Save
(
  IGeoStream & stream,
  Geo::u32 section
) const
Save an instance of this class to an IGeoStream.
The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.