This is the documentation for Enlighten.
class Enlighten MultithreadCpuWorkerCommon
class Enlighten::MultithreadCpuWorkerCommon
  └>Enlighten::CpuWorker
    └>Enlighten::BaseWorker
      └>Enlighten::IUpdateManagerWorker
Implementation of the worker class, containing functionality for platforms which run tasks on a multithreaded CPU.
This includes Windows PC. There are three possible ways the MulithreadCpuWorker can execute tasks:
via the AsyncTaskCallback, if it is supplied at creation; or
via Intel Threaded Building Blocks (Windows only); or
failing both of these, on a single worker thread
Enums
Name | Description |
---|---|
ProcessingStage | Internal enumeration for keeping track of the update loop. |
Variables
Name | Description |
---|---|
Geo::RingBuffer m_CommandBuffer | Buffer of enqueued commands. |
Geo::s64 m_CommandThreadTicks | Time taken to execute commands on the command thread. |
Geo::GeoKeyValueArray< Geo::GeoGuid, BaseCubeMap > m_CubeMapArray | Cube map GUID to data mapping. |
eOutputFormat m_CubemapOutputFormat | Cubemap output format (immutable) |
ProcessingStage m_CurrentStage | The current processing stage in the Enlighten update loop. |
Geo::GeoCriticalSection m_DestroyArrayCriticalSection | Critical section for modifying the to-be-destroyed array. |
Geo::GeoKeyValueArray< Geo::GeoGuid, UpdateManagerLight > m_DirectionalLights | Array of directional lights. |
Geo::GeoMap< Geo::u32, DirectionPalette * > m_DirectionPalettes | Map of DirectionPalettes for use with EPSS. |
Geo::GeoKeyValueArray< Geo::GeoGuid, BaseDynamicObject > m_DynamicObjectArray | Dynamic object GUID to data mapping. |
Geo::GeoAtomic< Geo::u32 > m_EnlightenTaskIndex | Index of next task in the Enlighten task queue. |
Geo::GeoArray< EnlightenTask > m_EnlightenTasks | List of low-level Enlighten tasks to do. |
Geo::GeoKeyValueArray< Geo::GeoGuid, BaseEnvironment > m_EnvironmentArray | Environment GUID to data mapping. |
Geo::GeoEvent m_ExecuteCommandEvent | Handle to event trigger to execute commands. |
UpdateManagerWorkerProperties m_GlobalState | Global solver parameters. |
bool m_InputLightingListDirty | Regenerate the hash of the InputLightingList. |
Geo::u32 m_InputLightingListHash | Hash of the list of InputLightingBuffers. |
PrecisionHint::Value m_InputLightingPrecisionHint | Input lighting precision hint. |
Geo::u32 m_InterpolationInputChangeId | Counter incremented when the list of probe inputs is recreated. |
bool m_InterpolationInputListRecreated | Flag set when the list of probe inputs was recreated. |
Geo::GeoArray< InterpolationInputSet > m_InterpolationInputSets | List of interpolation inputs (ie probe sets with their output) |
Geo::GeoAtomic< Geo::u32 > m_InterpolationTimeUs | Interpolation times in microseconds. |
eOutputFormat m_IrradianceOutputFormat | Irradiance output format (immutable) |
Geo::s64 m_LastUpdateTick | The last time we started to update (used for stats computation). |
Geo::GeoMap< Geo::s32, Geo::s32 > m_LightBankMap | Light bank id to number of updates counter. |
LightMethodSelector * m_LightMethodSelector | Light method selector. |
Geo::GeoKeyValueArray< Geo::GeoGuid, UpdateManagerLight > m_LightsWithoutVisibility | Array of non-directional lights without visibility data. |
Geo::GeoKeyValueArray< Geo::GeoGuid, UpdateManagerLight > m_LightsWithVisibility | Array of non-directional lights with visibility data. |
ILimiter * m_Limiter | Interface to limit amount of Enlighten work performed. |
Geo::GeoAtomic< Geo::u32 > m_NumEnqueuedUpdates | Number of update calls currently in the command queue. |
Geo::GeoArray< Geo::IGeoReleasable * > m_ObjectsToDestroy | Array of objects which need to be destroyed by update manager. |
eOutputFormatByteOrder m_OutputFormatByteOrder | Byte order to output 8-bit textures (immutable) |
eProbeOutputFormat m_ProbeOutputFormat | Probe output format (immutable) |
Geo::GeoKeyValueArray< Geo::GeoGuid, BaseProbeSet > m_ProbeSetArray | ProbeSet GUID to data mapping. |
Enlighten::IProbeSetManager * m_ProbeSetManager | Probe Sets Manager object that can provide probe weights for interpolation. |
Geo::u32 m_PropertiesHash | Hash of the worker properties. |
bool m_QuitThread | Flag which tells the worker thread to quit the update loop. |
bool m_RecreateInterpolationInputList | Flag set when we need to regenerate the list of probe inputs. |
bool m_RegisterWithProfiler | Flag to indicate that all objects need to be registered with the profiler. |
bool m_SolvedRadiosity | Whether we have completed a solve since the last stats update. |
Geo::s32 m_SolverLightArraySize | Size of the solver light array allocation. |
SolveType m_SolveType | Whether to solve directional irradiance, directional irradiance separately for each colour channel or irradiance only) |
EnlightenProfile * m_StatsProfile | Optional pointer to a statistics profiler. |
Geo::GeoKeyValueArray< Geo::GeoGuid, BaseSystem > m_SystemArray | System GUID to data mapping. |
TaskProcessor * m_TaskProcessors | Multithreaded tasks to execute through the interface. |
Command * m_ThreadCreationCommand | Command to execute on the worker thread on creation. |
IThreadGroup * m_ThreadGroup | Interface to execute asynchronous multithreaded tasks. |
bool m_ThreadRunning | Is the command thread running. |
Geo::s32 m_TotalNumLights | Total number of lights in the current solver array. |
bool m_UseEntireProbeSetSolver | Should we use the EPSS? |
bool m_UseProbeSetLod | Use or not Probe Set LOD. |
Geo::v128 m_ViewOrigin | The position in world units used to determine which lights affect distant systems. This is usually the camera position. |
Geo::GeoArray< WorkerThreadData * > m_WorkerThreadData | Internal array of working data for each worker thread. |
Functions
Name | Description |
---|---|
AddCubeMap(BaseCubeMap *const &) | Add a cube map to the worker. |
AddCubeMap(BaseCubeMap *const &) | Add a cube map to the worker. |
AddCubeMap(BaseCubeMap *const &) | Add a cube map to the worker. |
AddDynamicObject(BaseDynamicObject *const &) | Add a dynamic object to the worker. |
AddDynamicObject(BaseDynamicObject *const &) | Add a dynamic object to the worker. |
AddProbeSet(BaseProbeSet *const &) | Add a probe set to the worker. |
AddProbeSet(BaseProbeSet *const &) | Add a probe set to the worker. |
AddProbeSet(BaseProbeSet *const &) | Add a probe set to the worker. |
AddSystem(BaseSystem *const &) | Add a system to the worker, and allocate any required auxiliary resources. |
AddSystem(BaseSystem *const &) | Add a system to the worker, and allocate any required auxiliary resources. |
AddSystem(BaseSystem *const &) | Add a system to the worker, and allocate any required auxiliary resources. |
AllocateVisibilityData(Geo::s32, Enlighten::eLightType) | Allocates/Frees memory for visibility data. |
BaseWorker(SolveType, eOutputFormat, eOutputFormat, eOutputFormatByteOrder, eProbeOutputFormat, PrecisionHint::Value, bool, bool, EnlightenProfile *) | Base class constructor. |
ClearCubeMapVolumeTransparency(Geo::GeoGuid const &) | Clears the cube map volume transparency. |
ClearCubeMapVolumeTransparency(Geo::GeoGuid const &) | Clears the cube map volume transparency. |
ClearSystemVolumeTransparency(Geo::GeoGuid const &) | Clears the system volume transparency. |
ClearSystemVolumeTransparency(Geo::GeoGuid const &) | Clears the system volume transparency. |
ComputeDirectionalVisibility(CpuSystem *) | Compute directional light visibility for the given system. |
CopyAlbedoBuffer(CopyAlbedoBufferInfo const &) | Allocate and make a copy of an albedo buffer. |
CopyAlbedoBuffer(CopyAlbedoBufferInfo const &) | Allocate and make a copy of an albedo buffer. |
CopyBounceBuffer(CopyBounceBufferInfo const &) | Allocate and make a copy of an emissive buffer. |
CopyBounceBuffer(CopyBounceBufferInfo const &) | Allocate and make a copy of an emissive buffer. |
CopyEmissiveBuffer(CopyEmissiveBufferInfo const &) | Allocate and make a copy of an emissive buffer. |
CopyEmissiveBuffer(CopyEmissiveBufferInfo const &) | Allocate and make a copy of an emissive buffer. |
CopyEmissiveEnvironment(CopyEmissiveEnvironmentInfo const &) | Allocate and make a copy of an emissive environment. |
CopyEmissiveEnvironment(CopyEmissiveEnvironmentInfo const &) | Allocate and make a copy of an emissive environment. |
CopyGeometryTransparencyBuffer(CopyTransparencyBufferInfo const &) | Allocate and make a copy of a geoemtry transparency buffer. |
CopyGeometryTransparencyBuffer(CopyTransparencyBufferInfo const &) | Copies the geometry transparency buffer. |
CopyInputLightingBuffer(CopyInputLightingBufferInfo const &) | Allocate and make a copy of an input lighting buffer. |
CopyInputLightingBuffer(CopyInputLightingBufferInfo const &) | Allocate and make a copy of an input lighting buffer. |
CopyLightsToSolverArray() | Convert UpdateManagerLights to Enlighten::InputLights in preparation for Enlighten work. |
CopyMaterialTransparencyBuffer(CopyTransparencyBufferInfo const &) | Allocate and make a copy of a material transparency buffer. |
CopyMaterialTransparencyBuffer(CopyTransparencyBufferInfo const &) | Allocate and make a copy of a material transparency buffer. |
CopyProbeOutput(CopyProbeOutputInfo const &) | Allocate and make a copy of Enlighten probe set output. |
CopyProbeOutput(CopyProbeOutputInfo const &) | Allocate and make a copy of Enlighten probe set output. |
CopyRawOutput(CopyRawOutputInfo const &) | Allocate and make a copy of raw Enlighten texture output. |
CopyRawOutput(CopyRawOutputInfo const &) | Allocate and make a copy of raw Enlighten texture output. |
CopyVisibilityBuffer(CopyVisibilityBufferInfo const &) | Allocate and make a copy of a visibility data block. |
CopyVisibilityBuffer(CopyVisibilityBufferInfo const &) | Allocate and make a copy of a visibility data block. |
CpuWorker(SolveType, eOutputFormat, eOutputFormat, eOutputFormatByteOrder, eProbeOutputFormat, PrecisionHint::Value, bool, bool, EnlightenProfile *, Command *) | Constructor, taking properties which are fixed at creation time. |
DecrementUpdateCounters() | Decrements the update counters for all systems, probe sets, cube maps and light banks. |
DestroyAllWorkerObjects() | Release all the objects this worker constructed. |
DoBounceSolverTask(Enlighten::SolveBounceTask, void *, Geo::u32 &, Geo::u32 &, CpuSystem *) | Call the bounce solver and trigger feedback updates if required. |
DoCubeMapSolve(BaseCubeMap *, WorkerThreadData *) | Do the solve task for a cube map using the working memory of the given thread index. |
DoDynamicObjectInterpolation(BaseDynamicObject *) | Do the interpolation for a single dynamic object, to allow multithreading. |
DoDynamicObjectUpdate() | Runs the probe interpolation tasks for all dynamic objects, non-multithreaded. |
DoEnvironmentUpdate() | Copies the environment values from the application-settable copy to the internal copy. |
DoNextTask(Geo::s32) | Do the next task on the queue using the working memory of the given thread index. |
DoSystemInputLighting(BaseSystem *, const Geo::v128 &, WorkerThreadData *) | Do the input lighting task for a system using the working memory of the given thread index. |
DoSystemSolutionSpaceFreeze(CpuSystemSolutionSpace *, Enlighten::InputLightingBuffer *, CpuSystem *, WorkerThreadData *, Geo::u32 &, bool) | Do a freeze of the solution space data. |
DoSystemSolutionSpaceSolve(CpuSystem *, CpuSystemSolutionSpace *, void *, const Enlighten::InputLightingBuffer *, float, bool, bool, Geo::u32 &, Geo::u32 &) | Do a solve of a particular system solution space for a given system and update bounce buffers. |
EnqueueCommand(CommandType &&) | Enqueues a command for later execution by the worker thread, if it is running. |
EnqueueQuitCommand() | Tell the update thread to quit. |
EnqueueRadiosityUpdate(const Geo::v128 &) | Enqueue a radiosity update on the worker thread. |
EnsureSolverLightBufferSize() | Ensure the solver light buffer is large enough to store all the lights. |
ExcludesEnvironmentInPrimaryBounce() | Have we requested to solve the environment in secondary bounce only. (ie skip primary bounce) |
ExcludesEnvironmentInPrimaryBounce() | Returns the value of the worker property m_ExcludeEnvrionmentInPrimaryBounce. |
ExecuteCommands() | Executes and destroys commands in the command ring buffer until the buffer is empty. |
FindObject(const Geo::GeoGuid &, BaseDynamicObject *&) | Finds the object with the given GUID. |
FindObject(const Geo::GeoGuid &, CpuSystem *&) | Specialise the BaseWorker::FindObject to deal with a concrete type here. |
FindObject(const Geo::GeoGuid &, BaseCubeMap *&) | Finds the object with the given GUID. |
FindObject(const Geo::GeoGuid &, BaseProbeSet *&) | Finds the object with the given GUID. |
FindObject(const Geo::GeoGuid &, ObjectType *&) | Finds the object with the given GUID. |
FindObject(ObjectType *, ObjectType *&) | Finds the object with the given address. |
FindObject(const Geo::GeoGuid &, BaseSystem *&) | Finds the object with the given GUID. |
FreeVisibilityData(Geo::s32, bool) | Allocates/Frees memory for visibility data. |
GetInputLightingPrecisionHint() | Gets the precision hint for the input lighting buffer,. |
GetLightMethodSelector() | Gets the light method selector. |
GetLightMethodSelector() | Gets the light method selector. |
GetSizeOfProbeInputWorkspaceMemory() | Get the total size of probe set output workspaces. |
GetSizeOfProbeInputWorkspaceMemory() | Get the total size of probe set output workspaces. |
GetSizeOfProbeOutputWorkspaceMemory() | Get the total size of probe set input workspaces. |
GetSizeOfProbeOutputWorkspaceMemory() | Get the total size of probe set input workspaces. |
GetSizeOfWorkingMemory() | Get the size of the working memory required for solving. |
GetSizeOfWorkingMemory() | Get the size of the working memory required for solving. |
GetSizeOfWorkingMemory() | Get the size of the working memory required for solving. |
GetSystemArray() | Returns the array of systems. Used by the GeoMaya plug in to work out when to trigger refreshes. |
InitThreadGroup() | One-time thread group initialisation. |
IsCommandThreadSafe() | Returns true if called on the worker thread, or if no worker thread is running. |
IsCommandThreadSafe() | Returns true if called on the worker thread, or if no worker thread is running. |
IsEnvOnlyUpdateRequired(CpuSystemSolutionSpace *, bool, const Enlighten::InputLightingBuffer *, Geo::s32) | Returns true if the EnvOnly feature is enabled and an update is required. |
IsUpdateLimited() | Are we at the limit of the number of allowed enqueued updates, and therefore the update rate is throttled? |
IsUpdateLimited() | Are we at the limit of the number of allowed enqueued updates, and therefore the update rate is throttled? |
IsWorkerThreadRunning() | Returns true if a separate worker thread is currently running, false if not. |
IsWorkerThreadRunning() | Whether the worker thread is currently running. |
LogProfiling(const ObjectType *, F) | Log stats with the profiler using an enclosure. |
MultithreadCpuWorkerCommon(SolveType, eOutputFormat, eOutputFormat, eOutputFormatByteOrder, eProbeOutputFormat, PrecisionHint::Value, bool, bool, EnlightenProfile *, Command *, IThreadGroup *, ILimiter *, Geo::u64) | Constructor. |
ProbeSetManagerSetMaxWeightForProbeSet(Geo::GeoGuid const &, float) | Set max interpolation weight for a given probe set. |
ProbeSetManagerSetMaxWeightForProbeSet(Geo::GeoGuid const &, float) | Set max interpolation weight for a given probe set. |
PushMultipleObjectsToDestroy(Geo::IGeoReleasable *const *, Geo::s32) | Push a list of objects which has been removed from the worker on to a list to be destroyed by the rendering thread. |
PushObjectToDestroy(Geo::IGeoReleasable *) | Push an object which has been removed from the worker on to a list to be destroyed by the rendering thread. |
ReadInputLightingBuffer(ReadInputLightingBufferInfo const &) | These functions are provided for debugging/visualisation purposes. |
ReadInputLightingBuffer(ReadInputLightingBufferInfo const &) | These functions are provided for debugging/visualisation purposes. |
RecreateInterpolationInputList() | Updates the probe interpolation inputs, if required. |
ReleaseSystemSolutionSpaces(ReleaseSystemSolutionSpacesInfo const &) | Release the solution spaces. |
ReleaseSystemSolutionSpaces(ReleaseSystemSolutionSpacesInfo const &) | Release system solution spaces. |
RemoveAllLights() | Remove all lights. |
RemoveAllLights() | Remove all lights. |
RemoveCubeMap(RemoveInfo const &) | Remove a cube map from the worker (either completely or partially) |
RemoveCubeMap(RemoveInfo const &) | Remove a cube map from the worker (either completely or partially) |
RemoveCubeMap(RemoveInfo const &) | Remove a cube map from the worker (either completely or partially) |
RemoveDirectionalLight(Geo::GeoGuid) | Removes a light with the given GUID from the list of directional lights (if one is found), and frees the associated memory. |
RemoveDynamicObject(RemoveInfo const &) | Remove a dynamic object from the worker. |
RemoveDynamicObject(RemoveInfo const &) | Remove a dynamic object from the worker. |
RemoveDynamicObject(RemoveInfo const &) | Remove a dynamic object from the worker. |
RemoveEmissiveEnvironment(Geo::GeoGuid const &) | Remove the environment with the given id. |
RemoveEmissiveEnvironment(Geo::GeoGuid const &) | Remove the environment with the given id. |
RemoveLight(Geo::GeoGuid const &) | Remove the light with the given id. |
RemoveLight(Geo::GeoGuid const &) | Remove the light with the given id. |
RemoveLightBank(Geo::s32 const &) | Remove a light bank. |
RemoveLightBank(Geo::s32 const &) | Remove a light bank. |
RemoveLightWithoutVisibility(Geo::GeoGuid) | Removes a light with the given GUID from the list of lights without visibility (if one is found), and frees the associated memory. |
RemoveLightWithVisibility(Geo::GeoGuid) | Removes a light with the given GUID from the list of lights with visibility (if one is found), and frees the associated memory. |
RemoveProbeSet(RemoveInfo const &) | Remove a probe set from the worker (either completely or partially) |
RemoveProbeSet(RemoveInfo const &) | Remove a probe set from the worker (either completely or partially) |
RemoveProbeSet(RemoveInfo const &) | Remove a probe set from the worker (either completely or partially) |
RemoveSystem(RemoveInfo const &) | Remove a system from the worker (either completely or partially) |
RemoveSystem(RemoveInfo const &) | Remove a system from the worker (either completely or partially) |
RemoveSystem(RemoveInfo const &) | Remove a system from the worker (either completely or partially) |
RemoveSystem(RemoveInfo const &) | Remove a system from the worker (either completely or partially) |
RemoveSystemFromDependencyLists(BaseSystem *) | Removes the given system from all cached dependency lists. |
RemoveSystemSolutionSpaces(Geo::GeoGuid const &) | Removes the solution spaces from the system. This function will not release the solution spaces. |
RemoveSystemSolutionSpaces(Geo::GeoGuid const &) | Removes the solution spaces from the system. This function will not release the solution spaces. |
ReRegisterObjectsWithProfiler() | Re-register all objects with the profiler. |
RunWorkerThread() | Start the worker thread if it is not already running. |
RunWorkerThread() | Start the worker thread if it is not already running. |
SetAllUpdateCounters(Geo::s32 const &) | Set all system and probe update counters to count. |
SetAllUpdateCounters(Geo::s32 const &) | Set all system and probe update counters to count. |
SetDoFullSolveNextFrame() | Disable temporal coherence so a full solve is performed next frame. |
SetDoFullSolveNextFrame() | Disable temporal coherence so a full solve is performed next frame. |
SetDoIndirectInputLightingNextFrame(Geo::GeoGuid const &) | Sets a flag to run indirect input lighting on the next frame. |
SetDoIndirectInputLightingNextFrame(Geo::GeoGuid const &) | Sets a flag to run indirect input lighting on the next frame. |
SetLightBankUpdateCounter(SetLightBankUpdateCounterInfo const &) | Set a light bank update counter. |
SetLightBankUpdateCounter(SetLightBankUpdateCounterInfo const &) | Set a light bank update counter. |
SetProbeSetManager(IProbeSetManager *const &) | Set a probe set manager. |
SetProbeSetTransform(SetProbeSetTransformInfo const &) | Set a probe set world-to-local-space transform. |
SetProbeSetTransform(SetProbeSetTransformInfo const &) | Set a probe set world-to-local-space transform. |
SetSystemSolutionSpaces(ISystemSolutionSpace *const *, const Geo::s32, const Geo::s32) | Set the solution spaces used by a system. |
SetSystemSolutionSpaces(ISystemSolutionSpace *const *, const Geo::s32, const Geo::s32) | Set the solution spaces used by a system. |
SetTransparencySamplePositionOffset(SetTransparencySamplePositionOffsetInfo const &) | Sets the transparency sample position offset. |
SetTransparencySamplePositionOffset(SetTransparencySamplePositionOffsetInfo const &) | Sets the transparency sample position offset. |
SetVisibilityBits(SetVisibilityBitsInfo const &) | Sets the visibility block for a (system, light) pair. |
SetVisibilityBits(SetVisibilityBitsInfo const &) | Sets the visibility block for a (system, light) pair. |
SetWorkerProperties(UpdateManagerWorkerProperties const &) | Set the worker global state. |
SetWorkerProperties(const UpdateManagerWorkerProperties &) | Set the worker global state. |
SetWorkerProperties(const UpdateManagerWorkerProperties &) | Set the worker global state. |
ShutdownThreadGroup() | One-time therad group shut down. |
StopWorkerThread() | Signal the worker thread to stop and wait until it quits. |
StopWorkerThread() | Signal the worker thread to stop and wait until it quits. |
TriggerTransparencyVolume(const Enlighten::SphereVolume &) | Triggers a transparency volume. |
TriggerTransparencyVolume(const Enlighten::BoxVolume &) | Triggers a transparency volume. |
TriggerTransparencyVolume(const Enlighten::SphereVolume &) | Triggers a transparency volume. |
TriggerTransparencyVolume(const Enlighten::BoxVolume &) | Triggers a transparency volume. |
UpdateCubeMapDependencyList(BaseCubeMap *) | Creates the cached dependency list for the given cube map. |
UpdateEmissiveEnvironment(UpdateEnvironmentInfo const &) | Update (or add) the environment with the given id. |
UpdateEmissiveEnvironment(UpdateEnvironmentInfo const &) | Update (or add) the environment with the given id. |
UpdateLight(UpdateLightInfo const &) | Update (or add) the light with the given id. |
UpdateLight(UpdateLightInfo const &) | Update (or add) the light with the given id. |
UpdateLightmapBounceBufferData(BaseSystem *) | Update the lightmap bounce buffer data. |
UpdateProbeDependencyList(BaseProbeSet *) | Creates the cached dependency list for the given probe set. |
UpdateRadiosity(const Geo::v128 &) | The main radiosity update function. |
UpdateRadiosity(const Geo::v128 &) | The main radiosity update function. |
UpdateRadiosity(const Geo::v128 &) | The main radiosity update function. |
UpdateSystemDependencyLists(BaseSystem *) | Creates the cached dependency list for the given system, and updates all other lists with the new system. |
WriteVisibilityPointers(void **, BaseSystem *, Geo::s32) | Write ordered list of visibility data pointers for the given system and light bank Returns TRUE if any of the light inputs have changed. |
ProcessingStage
protected: enum ProcessingStage
{
  STAGE_SETUP,
  STAGE_QUEUE_INPUT_LIGHTING,
  STAGE_INPUT_LIGHTING,
  STAGE_QUEUE_SOLVING,
  STAGE_SOLVING,
  STAGE_QUEUE_INTERPOLATION,
  STAGE_INTERPOLATION,
  STAGE_HOUSEKEEPING
}
Internal enumeration for keeping track of the update loop.
enumerators
STAGE_SETUP | |
STAGE_QUEUE_INPUT_LIGHTING | |
STAGE_INPUT_LIGHTING | |
STAGE_QUEUE_SOLVING | |
STAGE_SOLVING | |
STAGE_QUEUE_INTERPOLATION | |
STAGE_INTERPOLATION | |
STAGE_HOUSEKEEPING |
virtual void Enlighten::BaseWorker::AddCubeMap
public: virtual void AddCubeMap
(
  BaseCubeMap *const & cubeMap
)
Add a cube map to the worker.
virtual void Enlighten::CpuWorker::AddCubeMap
public: virtual void AddCubeMap
(
  BaseCubeMap *const & cubeMap
)
Add a cube map to the worker.
virtual void Enlighten::IUpdateManagerWorker::AddCubeMap
public: void AddCubeMap
(
  BaseCubeMap *const & cubeMap
)
Add a cube map to the worker.
virtual void Enlighten::IUpdateManagerWorker::AddDynamicObject
public: void AddDynamicObject
(
  BaseDynamicObject *const & dynamicObject
)
Add a dynamic object to the worker.
virtual void Enlighten::BaseWorker::AddDynamicObject
public: virtual void AddDynamicObject
(
  BaseDynamicObject *const & dynamicObject
)
Add a dynamic object to the worker.
virtual void Enlighten::CpuWorker::AddProbeSet
public: virtual void AddProbeSet
(
  BaseProbeSet *const & probeSet
)
Add a probe set to the worker.
virtual void Enlighten::BaseWorker::AddProbeSet
public: virtual void AddProbeSet
(
  BaseProbeSet *const & probeSet
)
Add a probe set to the worker.
virtual void Enlighten::IUpdateManagerWorker::AddProbeSet
public: void AddProbeSet
(
  BaseProbeSet *const & probeSet
)
Add a probe set to the worker.
virtual void Enlighten::BaseWorker::AddSystem
public: virtual void AddSystem
(
  BaseSystem *const & system
)
Add a system to the worker, and allocate any required auxiliary resources.
virtual void Enlighten::CpuWorker::AddSystem
public: virtual void AddSystem
(
  BaseSystem *const & system
)
Add a system to the worker, and allocate any required auxiliary resources.
virtual void Enlighten::IUpdateManagerWorker::AddSystem
public: void AddSystem
(
  BaseSystem *const & system
)
Add a system to the worker, and allocate any required auxiliary resources.
virtual void Enlighten::BaseWorker::AllocateVisibilityData
protected: virtual void AllocateVisibilityData
(
  Geo::s32 lightIndex,
  Enlighten::eLightType lightType
)
Allocates/Frees memory for visibility data.
Enlighten::BaseWorker::BaseWorker
public: BaseWorker
(
  SolveType solveType,
  eOutputFormat irradianceOutputFormat,
  eOutputFormat cubemapOutputFormat,
  eOutputFormatByteOrder byteOrder,
  eProbeOutputFormat probeOutputFormat,
  PrecisionHint::Value inputLightingPrecisionHint,
  bool useEntireProbeSetSolver,
  bool useProbeSetLod,
  EnlightenProfile * profile
)
Base class constructor.
Irradiance output format and optional stats profile are common to all worker implementations.
virtual void Enlighten::IUpdateManagerWorker::ClearCubeMapVolumeTransparency
public: void ClearCubeMapVolumeTransparency
(
  Geo::GeoGuid const & cubeMapId
)
Clears the cube map volume transparency.
virtual void Enlighten::BaseWorker::ClearCubeMapVolumeTransparency
public: virtual void ClearCubeMapVolumeTransparency
(
  Geo::GeoGuid const & cubeMapId
)
Clears the cube map volume transparency.
virtual void Enlighten::BaseWorker::ClearSystemVolumeTransparency
public: virtual void ClearSystemVolumeTransparency
(
  Geo::GeoGuid const & systemId
)
Clears the system volume transparency.
virtual void Enlighten::IUpdateManagerWorker::ClearSystemVolumeTransparency
public: void ClearSystemVolumeTransparency
(
  Geo::GeoGuid const & systemId
)
Clears the system volume transparency.
void Enlighten::MultithreadCpuWorkerCommon::ComputeDirectionalVisibility
protected: void ComputeDirectionalVisibility
(
  CpuSystem * system
)
Compute directional light visibility for the given system.
virtual void Enlighten::CpuWorker::CopyAlbedoBuffer
public: virtual void CopyAlbedoBuffer
(
  CopyAlbedoBufferInfo const & copyInfo
)
Allocate and make a copy of an albedo buffer.
virtual void Enlighten::IUpdateManagerWorker::CopyAlbedoBuffer
public: void CopyAlbedoBuffer
(
  CopyAlbedoBufferInfo const & copyInfo
)
Allocate and make a copy of an albedo buffer.
virtual void Enlighten::CpuWorker::CopyBounceBuffer
public: virtual void CopyBounceBuffer
(
  CopyBounceBufferInfo const & copyInfo
)
Allocate and make a copy of an emissive buffer.
virtual void Enlighten::IUpdateManagerWorker::CopyBounceBuffer
public: void CopyBounceBuffer
(
  CopyBounceBufferInfo const & copyInfo
)
Allocate and make a copy of an emissive buffer.
virtual void Enlighten::CpuWorker::CopyEmissiveBuffer
public: virtual void CopyEmissiveBuffer
(
  CopyEmissiveBufferInfo const & copyInfo
)
Allocate and make a copy of an emissive buffer.
virtual void Enlighten::IUpdateManagerWorker::CopyEmissiveBuffer
public: void CopyEmissiveBuffer
(
  CopyEmissiveBufferInfo const & copyInfo
)
Allocate and make a copy of an emissive buffer.
virtual void Enlighten::IUpdateManagerWorker::CopyEmissiveEnvironment
public: void CopyEmissiveEnvironment
(
  CopyEmissiveEnvironmentInfo const & copyEnvironmentInfo
)
Allocate and make a copy of an emissive environment.
virtual void Enlighten::BaseWorker::CopyEmissiveEnvironment
public: virtual void CopyEmissiveEnvironment
(
  CopyEmissiveEnvironmentInfo const & copyEnvironmentInfo
)
Allocate and make a copy of an emissive environment.
virtual void Enlighten::IUpdateManagerWorker::CopyGeometryTransparencyBuffer
public: void CopyGeometryTransparencyBuffer
(
  CopyTransparencyBufferInfo const & copyInfo
)
Allocate and make a copy of a geoemtry transparency buffer.
virtual void Enlighten::BaseWorker::CopyGeometryTransparencyBuffer
public: virtual void CopyGeometryTransparencyBuffer
(
  CopyTransparencyBufferInfo const & copyInfo
)
Copies the geometry transparency buffer.
virtual void Enlighten::IUpdateManagerWorker::CopyInputLightingBuffer
public: void CopyInputLightingBuffer
(
  CopyInputLightingBufferInfo const & copyInputLightingBufferInfo
)
Allocate and make a copy of an input lighting buffer.
virtual void Enlighten::CpuWorker::CopyInputLightingBuffer
public: virtual void CopyInputLightingBuffer
(
  CopyInputLightingBufferInfo const & copyInputLightingBufferInfo
)
Allocate and make a copy of an input lighting buffer.
virtual void Enlighten::MultithreadCpuWorkerCommon::CopyLightsToSolverArray
protected: void CopyLightsToSolverArray()
Convert UpdateManagerLights to Enlighten::InputLights in preparation for Enlighten work.
virtual void Enlighten::CpuWorker::CopyMaterialTransparencyBuffer
public: virtual void CopyMaterialTransparencyBuffer
(
  CopyTransparencyBufferInfo const & copyInfo
)
Allocate and make a copy of a material transparency buffer.
virtual void Enlighten::IUpdateManagerWorker::CopyMaterialTransparencyBuffer
public: void CopyMaterialTransparencyBuffer
(
  CopyTransparencyBufferInfo const & copyInfo
)
Allocate and make a copy of a material transparency buffer.
virtual void Enlighten::BaseWorker::CopyProbeOutput
public: virtual void CopyProbeOutput
(
  CopyProbeOutputInfo const & copyProbeOutputInfo
)
Allocate and make a copy of Enlighten probe set output.
virtual void Enlighten::IUpdateManagerWorker::CopyProbeOutput
public: void CopyProbeOutput
(
  CopyProbeOutputInfo const & copyProbeOutputInfo
)
Allocate and make a copy of Enlighten probe set output.
virtual void Enlighten::IUpdateManagerWorker::CopyRawOutput
public: void CopyRawOutput
(
  CopyRawOutputInfo const & copyRawOutputInfo
)
Allocate and make a copy of raw Enlighten texture output.
virtual void Enlighten::CpuWorker::CopyRawOutput
public: virtual void CopyRawOutput
(
  CopyRawOutputInfo const & copyRawOutputInfo
)
Allocate and make a copy of raw Enlighten texture output.
virtual void Enlighten::IUpdateManagerWorker::CopyVisibilityBuffer
public: void CopyVisibilityBuffer
(
  CopyVisibilityBufferInfo const & copyVisibilityBufferInfo
)
Allocate and make a copy of a visibility data block.
virtual void Enlighten::CpuWorker::CopyVisibilityBuffer
public: virtual void CopyVisibilityBuffer
(
  CopyVisibilityBufferInfo const & copyVisibilityBufferInfo
)
Allocate and make a copy of a visibility data block.
Enlighten::CpuWorker::CpuWorker
public: CpuWorker
(
  SolveType solveType,
  eOutputFormat irradianceOutputFormat,
  eOutputFormat cubemapOutputFormat,
  eOutputFormatByteOrder byteOrder,
  eProbeOutputFormat probeOutputFormat,
  PrecisionHint::Value inputLightingPrecisionHint,
  bool useEntireProbeSetSolver,
  bool useProbeSetLod,
  EnlightenProfile * profile,
  Command * threadCreationCommand
)
Constructor, taking properties which are fixed at creation time.
void Enlighten::BaseWorker::DecrementUpdateCounters
protected: void DecrementUpdateCounters()
Decrements the update counters for all systems, probe sets, cube maps and light banks.
void Enlighten::BaseWorker::DestroyAllWorkerObjects
protected: void DestroyAllWorkerObjects()
Release all the objects this worker constructed.
void Enlighten::MultithreadCpuWorkerCommon::DoBounceSolverTask
protected: void DoBounceSolverTask
(
  Enlighten::SolveBounceTask bounceSolverTask,
  void * threadWorkingMemory,
  Geo::u32 & numSolvedPixels,
  Geo::u32 & solveTimeUs,
  CpuSystem * system
)
Call the bounce solver and trigger feedback updates if required.
virtual void Enlighten::MultithreadCpuWorkerCommon::DoCubeMapSolve
protected: virtual void DoCubeMapSolve
(
  BaseCubeMap * cubeMap,
  WorkerThreadData * wtd
)
Do the solve task for a cube map using the working memory of the given thread index.
void Enlighten::BaseWorker::DoDynamicObjectInterpolation
protected: void DoDynamicObjectInterpolation
(
  BaseDynamicObject * object
)
Do the interpolation for a single dynamic object, to allow multithreading.
void Enlighten::CpuWorker::DoDynamicObjectUpdate
protected: void DoDynamicObjectUpdate()
Runs the probe interpolation tasks for all dynamic objects, non-multithreaded.
void Enlighten::CpuWorker::DoEnvironmentUpdate
protected: void DoEnvironmentUpdate()
Copies the environment values from the application-settable copy to the internal copy.
bool Enlighten::MultithreadCpuWorkerCommon::DoNextTask
public: bool DoNextTask
(
  Geo::s32 threadIdx
)
Do the next task on the queue using the working memory of the given thread index.
virtual void Enlighten::MultithreadCpuWorkerCommon::DoSystemInputLighting
protected: void DoSystemInputLighting
(
  BaseSystem * system,
  const Geo::v128 & viewOrigin,
  WorkerThreadData * wtd
)
Do the input lighting task for a system using the working memory of the given thread index.
void Enlighten::MultithreadCpuWorkerCommon::DoSystemSolutionSpaceFreeze
protected: void DoSystemSolutionSpaceFreeze
(
  CpuSystemSolutionSpace * solutionSpace,
  Enlighten::InputLightingBuffer * envBuffer,
  CpuSystem * system,
  WorkerThreadData * wtd,
  Geo::u32 & freezeTimeUs,
  bool isBounceLod
)
Do a freeze of the solution space data.
void Enlighten::MultithreadCpuWorkerCommon::DoSystemSolutionSpaceSolve
protected: void DoSystemSolutionSpaceSolve
(
  CpuSystem * system,
  CpuSystemSolutionSpace * systemSolutionSpace,
  void * threadWorkingMemory,
  const Enlighten::InputLightingBuffer * environment,
  float temporalCoherenceThreshold,
  bool updateAllBuckets,
  bool isBounceLod,
  Geo::u32 & numSolvedPixels,
  Geo::u32 & solveTimeUs
)
Do a solve of a particular system solution space for a given system and update bounce buffers.
void Enlighten::BaseWorker::EnqueueCommand
public: void EnqueueCommand
(
  CommandType && newCommand
)
Enqueues a command for later execution by the worker thread, if it is running.
If the worker thread isn't running, the command is executed immediately on the calling thread.
void Enlighten::CpuWorker::EnqueueQuitCommand
protected: void EnqueueQuitCommand()
Tell the update thread to quit.
void Enlighten::BaseWorker::EnqueueRadiosityUpdate
public: void EnqueueRadiosityUpdate
(
  const Geo::v128 & viewOrigin
)
Enqueue a radiosity update on the worker thread.
virtual void Enlighten::MultithreadCpuWorkerCommon::EnsureSolverLightBufferSize
protected: void EnsureSolverLightBufferSize()
Ensure the solver light buffer is large enough to store all the lights.
bool Enlighten::BaseWorker::ExcludesEnvironmentInPrimaryBounce
protected: virtual bool ExcludesEnvironmentInPrimaryBounce() const
Have we requested to solve the environment in secondary bounce only. (ie skip primary bounce)
virtual bool Enlighten::IUpdateManagerWorker::ExcludesEnvironmentInPrimaryBounce
public: bool ExcludesEnvironmentInPrimaryBounce() const
Returns the value of the worker property m_ExcludeEnvrionmentInPrimaryBounce.
void Enlighten::BaseWorker::ExecuteCommands
public: void ExecuteCommands()
Executes and destroys commands in the command ring buffer until the buffer is empty.
bool Enlighten::BaseWorker::FindObject
public: bool FindObject
(
  const Geo::GeoGuid & id,
  BaseDynamicObject *& dynamicObjectPtr
)
Finds the object with the given GUID.
bool Enlighten::BaseWorker::FindObject
public: bool FindObject
(
  const Geo::GeoGuid & id,
  CpuSystem *& systemObjectPtr
)
Specialise the BaseWorker::FindObject to deal with a concrete type here.
bool Enlighten::BaseWorker::FindObject
public: bool FindObject
(
  const Geo::GeoGuid & id,
  BaseCubeMap *& cubeMapPtr
)
Finds the object with the given GUID.
bool Enlighten::BaseWorker::FindObject
public: bool FindObject
(
  const Geo::GeoGuid & id,
  BaseProbeSet *& probeSetPtr
)
Finds the object with the given GUID.
bool Enlighten::BaseWorker::FindObject
public: bool FindObject
(
  const Geo::GeoGuid & id,
  ObjectType *& dynamicObjectPtr
)
Finds the object with the given GUID.
bool Enlighten::BaseWorker::FindObject
public: bool FindObject
(
  ObjectType * object,
  ObjectType *& result
)
Finds the object with the given address.
bool Enlighten::BaseWorker::FindObject
public: bool FindObject
(
  const Geo::GeoGuid & id,
  BaseSystem *& systemPtr
)
Finds the object with the given GUID.
virtual void Enlighten::BaseWorker::FreeVisibilityData
protected: virtual void FreeVisibilityData
(
  Geo::s32 lightIndex,
  bool isDirectional
)
Allocates/Frees memory for visibility data.
PrecisionHint::Value Enlighten::BaseWorker::GetInputLightingPrecisionHint
public: PrecisionHint::Value GetInputLightingPrecisionHint()
Gets the precision hint for the input lighting buffer,.
virtual LightMethodSelector* Enlighten::BaseWorker::GetLightMethodSelector
public: virtual LightMethodSelector * GetLightMethodSelector()
Gets the light method selector.
virtual LightMethodSelector* Enlighten::IUpdateManagerWorker::GetLightMethodSelector
public: LightMethodSelector * GetLightMethodSelector()
Gets the light method selector.
virtual Geo::u32 Enlighten::BaseWorker::GetSizeOfProbeInputWorkspaceMemory
public: virtual Geo::u32 GetSizeOfProbeInputWorkspaceMemory() const
Get the total size of probe set output workspaces.
virtual Geo::u32 Enlighten::IUpdateManagerWorker::GetSizeOfProbeInputWorkspaceMemory
public: Geo::u32 GetSizeOfProbeInputWorkspaceMemory() const
Get the total size of probe set output workspaces.
virtual Geo::u32 Enlighten::IUpdateManagerWorker::GetSizeOfProbeOutputWorkspaceMemory
public: Geo::u32 GetSizeOfProbeOutputWorkspaceMemory() const
Get the total size of probe set input workspaces.
virtual Geo::u32 Enlighten::BaseWorker::GetSizeOfProbeOutputWorkspaceMemory
public: virtual Geo::u32 GetSizeOfProbeOutputWorkspaceMemory() const
Get the total size of probe set input workspaces.
virtual Geo::u32 Enlighten::MultithreadCpuWorkerCommon::GetSizeOfWorkingMemory
public: virtual Geo::u32 GetSizeOfWorkingMemory() const
Get the size of the working memory required for solving.
virtual Geo::u32 Enlighten::IUpdateManagerWorker::GetSizeOfWorkingMemory
public: Geo::u32 GetSizeOfWorkingMemory() const
Get the size of the working memory required for solving.
virtual Geo::u32 Enlighten::BaseWorker::GetSizeOfWorkingMemory
public: virtual Geo::u32 GetSizeOfWorkingMemory() const
Get the size of the working memory required for solving.
Geo::GeoKeyValueArray<Geo::GeoGuid, BaseSystem>& Enlighten::BaseWorker::GetSystemArray
public: Geo::GeoKeyValueArray< Geo::GeoGuid, BaseSystem > & GetSystemArray()
Returns the array of systems. Used by the GeoMaya plug in to work out when to trigger refreshes.
void Enlighten::MultithreadCpuWorkerCommon::InitThreadGroup
public: void InitThreadGroup()
One-time thread group initialisation.
virtual bool Enlighten::BaseWorker::IsCommandThreadSafe
protected: bool IsCommandThreadSafe() const
Returns true if called on the worker thread, or if no worker thread is running.
Only used to assert thread safety in debug builds.
virtual bool Enlighten::MultithreadCpuWorkerCommon::IsCommandThreadSafe
protected: virtual bool IsCommandThreadSafe() const
Returns true if called on the worker thread, or if no worker thread is running.
Only used to assert thread safety in debug builds.
bool Enlighten::MultithreadCpuWorkerCommon::IsEnvOnlyUpdateRequired
protected: bool IsEnvOnlyUpdateRequired
(
  CpuSystemSolutionSpace * systemSolutionSpace,
  bool doFullSolve,
  const Enlighten::InputLightingBuffer * environment,
  Geo::s32 framesPerUpdate
) const
Returns true if the EnvOnly feature is enabled and an update is required.
virtual bool Enlighten::BaseWorker::IsUpdateLimited
public: virtual bool IsUpdateLimited() const
Are we at the limit of the number of allowed enqueued updates, and therefore the update rate is throttled?
virtual bool Enlighten::IUpdateManagerWorker::IsUpdateLimited
public: bool IsUpdateLimited() const
Are we at the limit of the number of allowed enqueued updates, and therefore the update rate is throttled?
virtual bool Enlighten::BaseWorker::IsWorkerThreadRunning
public: bool IsWorkerThreadRunning()
Returns true if a separate worker thread is currently running, false if not.
virtual bool Enlighten::CpuWorker::IsWorkerThreadRunning
public: virtual bool IsWorkerThreadRunning()
Whether the worker thread is currently running.
void Enlighten::MultithreadCpuWorkerCommon::LogProfiling
protected: void LogProfiling
(
  const ObjectType * object,
  F f
)
Log stats with the profiler using an enclosure.
Enlighten::MultithreadCpuWorkerCommon::MultithreadCpuWorkerCommon
public: MultithreadCpuWorkerCommon
(
  SolveType solveType,
  eOutputFormat irradianceOutputFormat,
  eOutputFormat cubemapOutputFormat,
  eOutputFormatByteOrder byteOrder,
  eProbeOutputFormat probeOutputFormat,
  PrecisionHint::Value inputLightingPrecisionHint,
  bool useEntireProbeSetSolver,
  bool useProbeSetLod,
  EnlightenProfile * profile,
  Command * threadCreationCommand,
  IThreadGroup * threadGroup,
  ILimiter * limiter,
  Geo::u64 workerThreadAffinity
)
Constructor.
virtual void Enlighten::IUpdateManagerWorker::ProbeSetManagerSetMaxWeightForProbeSet
public: void ProbeSetManagerSetMaxWeightForProbeSet
(
  Geo::GeoGuid const & probeSetGuid,
  float maxWeight
)
Set max interpolation weight for a given probe set.
virtual void Enlighten::BaseWorker::ProbeSetManagerSetMaxWeightForProbeSet
public: virtual void ProbeSetManagerSetMaxWeightForProbeSet
(
  Geo::GeoGuid const & probeSetGuid,
  float maxWeight
)
Set max interpolation weight for a given probe set.
void Enlighten::BaseWorker::PushMultipleObjectsToDestroy
protected: void PushMultipleObjectsToDestroy
(
  Geo::IGeoReleasable *const * objects,
  Geo::s32 count
)
Push a list of objects which has been removed from the worker on to a list to be destroyed by the rendering thread.
This is required since the objects may contain graphics resources which can only be destroyed by the rendering thread.
void Enlighten::BaseWorker::PushObjectToDestroy
protected: void PushObjectToDestroy
(
  Geo::IGeoReleasable * object
)
Push an object which has been removed from the worker on to a list to be destroyed by the rendering thread.
This is required since the object may contain graphics resources which can only be destroyed by the rendering thread.
virtual void Enlighten::IUpdateManagerWorker::ReadInputLightingBuffer
public: void ReadInputLightingBuffer
(
  ReadInputLightingBufferInfo const & parameters
)
These functions are provided for debugging/visualisation purposes.
Read back the contents of an input lighting buffer.
virtual void Enlighten::CpuWorker::ReadInputLightingBuffer
public: virtual void ReadInputLightingBuffer
(
  ReadInputLightingBufferInfo const & parameters
)
These functions are provided for debugging/visualisation purposes.
Read back the contents of an input lighting buffer.
void Enlighten::BaseWorker::RecreateInterpolationInputList
protected: void RecreateInterpolationInputList()
Updates the probe interpolation inputs, if required.
virtual void Enlighten::IUpdateManagerWorker::ReleaseSystemSolutionSpaces
public: void ReleaseSystemSolutionSpaces
(
  ReleaseSystemSolutionSpacesInfo const & releaseInfo
)
Release the solution spaces.
virtual void Enlighten::BaseWorker::ReleaseSystemSolutionSpaces
public: virtual void ReleaseSystemSolutionSpaces
(
  ReleaseSystemSolutionSpacesInfo const & releaseInfo
)
Release system solution spaces.
virtual void Enlighten::IUpdateManagerWorker::RemoveAllLights
public: void RemoveAllLights()
Remove all lights.
virtual void Enlighten::BaseWorker::RemoveAllLights
public: virtual void RemoveAllLights()
Remove all lights.
virtual void Enlighten::MultithreadCpuWorkerCommon::RemoveCubeMap
public: virtual void RemoveCubeMap
(
  RemoveInfo const & removeInfo
)
Remove a cube map from the worker (either completely or partially)
virtual void Enlighten::IUpdateManagerWorker::RemoveCubeMap
public: void RemoveCubeMap
(
  RemoveInfo const & removeInfo
)
Remove a cube map from the worker (either completely or partially)
virtual void Enlighten::BaseWorker::RemoveCubeMap
public: virtual void RemoveCubeMap
(
  RemoveInfo const & removeInfo
)
Remove a cube map from the worker (either completely or partially)
void Enlighten::BaseWorker::RemoveDirectionalLight
protected: void RemoveDirectionalLight
(
  Geo::GeoGuid lightId
)
Removes a light with the given GUID from the list of directional lights (if one is found), and frees the associated memory.
virtual void Enlighten::MultithreadCpuWorkerCommon::RemoveDynamicObject
public: virtual void RemoveDynamicObject
(
  RemoveInfo const & removeInfo
)
Remove a dynamic object from the worker.
virtual void Enlighten::BaseWorker::RemoveDynamicObject
public: virtual void RemoveDynamicObject
(
  RemoveInfo const & removeInfo
)
Remove a dynamic object from the worker.
virtual void Enlighten::IUpdateManagerWorker::RemoveDynamicObject
public: void RemoveDynamicObject
(
  RemoveInfo const & removeInfo
)
Remove a dynamic object from the worker.
virtual void Enlighten::BaseWorker::RemoveEmissiveEnvironment
public: virtual void RemoveEmissiveEnvironment
(
  Geo::GeoGuid const & environmentId
)
Remove the environment with the given id.
virtual void Enlighten::IUpdateManagerWorker::RemoveEmissiveEnvironment
public: void RemoveEmissiveEnvironment
(
  Geo::GeoGuid const & environmentId
)
Remove the environment with the given id.
virtual void Enlighten::IUpdateManagerWorker::RemoveLight
public: void RemoveLight
(
  Geo::GeoGuid const & lightId
)
Remove the light with the given id.
virtual void Enlighten::BaseWorker::RemoveLight
public: virtual void RemoveLight
(
  Geo::GeoGuid const & lightId
)
Remove the light with the given id.
virtual void Enlighten::IUpdateManagerWorker::RemoveLightBank
public: void RemoveLightBank
(
  Geo::s32 const & bankId
)
Remove a light bank.
virtual void Enlighten::BaseWorker::RemoveLightBank
public: virtual void RemoveLightBank
(
  Geo::s32 const & bankId
)
Remove a light bank.
void Enlighten::BaseWorker::RemoveLightWithoutVisibility
protected: void RemoveLightWithoutVisibility
(
  Geo::GeoGuid lightId
)
Removes a light with the given GUID from the list of lights without visibility (if one is found), and frees the associated memory.
void Enlighten::BaseWorker::RemoveLightWithVisibility
protected: void RemoveLightWithVisibility
(
  Geo::GeoGuid lightId
)
Removes a light with the given GUID from the list of lights with visibility (if one is found), and frees the associated memory.
virtual void Enlighten::BaseWorker::RemoveProbeSet
public: virtual void RemoveProbeSet
(
  RemoveInfo const & removeInfo
)
Remove a probe set from the worker (either completely or partially)
virtual void Enlighten::MultithreadCpuWorkerCommon::RemoveProbeSet
public: virtual void RemoveProbeSet
(
  RemoveInfo const & removeInfo
)
Remove a probe set from the worker (either completely or partially)
virtual void Enlighten::IUpdateManagerWorker::RemoveProbeSet
public: void RemoveProbeSet
(
  RemoveInfo const & removeInfo
)
Remove a probe set from the worker (either completely or partially)
virtual void Enlighten::IUpdateManagerWorker::RemoveSystem
public: void RemoveSystem
(
  RemoveInfo const & removeInfo
)
Remove a system from the worker (either completely or partially)
virtual void Enlighten::BaseWorker::RemoveSystem
public: virtual void RemoveSystem
(
  RemoveInfo const & removeInfo
)
Remove a system from the worker (either completely or partially)
virtual void Enlighten::MultithreadCpuWorkerCommon::RemoveSystem
public: virtual void RemoveSystem
(
  RemoveInfo const & removeInfo
)
Remove a system from the worker (either completely or partially)
virtual void Enlighten::CpuWorker::RemoveSystem
public: virtual void RemoveSystem
(
  RemoveInfo const & removeInfo
)
Remove a system from the worker (either completely or partially)
void Enlighten::CpuWorker::RemoveSystemFromDependencyLists
protected: void RemoveSystemFromDependencyLists
(
  BaseSystem * system
)
Removes the given system from all cached dependency lists.
virtual void Enlighten::BaseWorker::RemoveSystemSolutionSpaces
public: virtual void RemoveSystemSolutionSpaces
(
  Geo::GeoGuid const & systemId
)
Removes the solution spaces from the system. This function will not release the solution spaces.
virtual void Enlighten::IUpdateManagerWorker::RemoveSystemSolutionSpaces
public: void RemoveSystemSolutionSpaces
(
  Geo::GeoGuid const & systemId
)
Removes the solution spaces from the system. This function will not release the solution spaces.
void Enlighten::BaseWorker::ReRegisterObjectsWithProfiler
public: void ReRegisterObjectsWithProfiler()
Re-register all objects with the profiler.
virtual void Enlighten::CpuWorker::RunWorkerThread
public: void RunWorkerThread()
Start the worker thread if it is not already running.
virtual void Enlighten::MultithreadCpuWorkerCommon::RunWorkerThread
public: virtual void RunWorkerThread()
Start the worker thread if it is not already running.
virtual void Enlighten::IUpdateManagerWorker::SetAllUpdateCounters
public: void SetAllUpdateCounters
(
  Geo::s32 const & count
)
Set all system and probe update counters to count.
virtual void Enlighten::BaseWorker::SetAllUpdateCounters
public: virtual void SetAllUpdateCounters
(
  Geo::s32 const & count
)
Set all system and probe update counters to count.
virtual void Enlighten::BaseWorker::SetDoFullSolveNextFrame
public: virtual void SetDoFullSolveNextFrame()
Disable temporal coherence so a full solve is performed next frame.
virtual void Enlighten::IUpdateManagerWorker::SetDoFullSolveNextFrame
public: void SetDoFullSolveNextFrame()
Disable temporal coherence so a full solve is performed next frame.
virtual void Enlighten::IUpdateManagerWorker::SetDoIndirectInputLightingNextFrame
public: void SetDoIndirectInputLightingNextFrame
(
  Geo::GeoGuid const & systemId
)
Sets a flag to run indirect input lighting on the next frame.
virtual void Enlighten::BaseWorker::SetDoIndirectInputLightingNextFrame
public: virtual void SetDoIndirectInputLightingNextFrame
(
  Geo::GeoGuid const & systemId
)
Sets a flag to run indirect input lighting on the next frame.
virtual void Enlighten::BaseWorker::SetLightBankUpdateCounter
public: virtual void SetLightBankUpdateCounter
(
  SetLightBankUpdateCounterInfo const & updateCounterInfo
)
Set a light bank update counter.
virtual void Enlighten::IUpdateManagerWorker::SetLightBankUpdateCounter
public: void SetLightBankUpdateCounter
(
  SetLightBankUpdateCounterInfo const & updateCounterInfo
)
Set a light bank update counter.
virtual void Enlighten::BaseWorker::SetProbeSetManager
public: virtual void SetProbeSetManager
(
  IProbeSetManager *const & probeSetManager
)
Set a probe set manager.
virtual void Enlighten::IUpdateManagerWorker::SetProbeSetTransform
public: void SetProbeSetTransform
(
  SetProbeSetTransformInfo const & probeSetTransformInfo
)
Set a probe set world-to-local-space transform.
virtual void Enlighten::BaseWorker::SetProbeSetTransform
public: virtual void SetProbeSetTransform
(
  SetProbeSetTransformInfo const & probeSetTransformInfo
)
Set a probe set world-to-local-space transform.
virtual void Enlighten::IUpdateManagerWorker::SetSystemSolutionSpaces
public: void SetSystemSolutionSpaces
(
  ISystemSolutionSpace *const * solutionSpaces,
  const Geo::s32 solutionSpacesCount,
  const Geo::s32 indexForBounceResampling
)
Set the solution spaces used by a system.
Note that a system with a matching guid needs to already be added to the worker. This will only set the solution spaces if they all belong to the same system.
Parameters
solutionSpaces | Raw array of ISystemSolutionSpace pointers |
|
solutionSpacesCount | Number of elements in the solutionSpaces array. |
|
indexForBounceResampling | The index for the solution space to use for bounce resampling. Should be the index of the solution space with the smallest output pixel size. |
virtual void Enlighten::BaseWorker::SetSystemSolutionSpaces
public: virtual void SetSystemSolutionSpaces
(
  ISystemSolutionSpace *const * solutionSpaces,
  const Geo::s32 solutionSpacesCount,
  const Geo::s32 indexForBounceResampling
)
Set the solution spaces used by a system.
Note that a system with a matching guid needs to already be added to the worker. This will only set the solution spaces if they all belong to the same system.
virtual void Enlighten::IUpdateManagerWorker::SetTransparencySamplePositionOffset
public: void SetTransparencySamplePositionOffset
(
  SetTransparencySamplePositionOffsetInfo const & offsetInfo
)
Sets the transparency sample position offset.
virtual void Enlighten::BaseWorker::SetTransparencySamplePositionOffset
public: virtual void SetTransparencySamplePositionOffset
(
  SetTransparencySamplePositionOffsetInfo const & offsetInfo
)
Sets the transparency sample position offset.
virtual void Enlighten::CpuWorker::SetVisibilityBits
public: virtual void SetVisibilityBits
(
  SetVisibilityBitsInfo const & visibilityBitsInfo
)
Sets the visibility block for a (system, light) pair.
virtual void Enlighten::IUpdateManagerWorker::SetVisibilityBits
public: void SetVisibilityBits
(
  SetVisibilityBitsInfo const & visibilityBitsInfo
)
Sets the visibility block for a (system, light) pair.
virtual void Enlighten::IUpdateManagerWorker::SetWorkerProperties
public: void SetWorkerProperties
(
  UpdateManagerWorkerProperties const & properties
)
Set the worker global state.
virtual void Enlighten::MultithreadCpuWorkerCommon::SetWorkerProperties
public: virtual void SetWorkerProperties
(
  const UpdateManagerWorkerProperties & properties
)
Set the worker global state.
void Enlighten::BaseWorker::SetWorkerProperties
public: virtual void SetWorkerProperties
(
  const UpdateManagerWorkerProperties & properties
)
Set the worker global state.
void Enlighten::MultithreadCpuWorkerCommon::ShutdownThreadGroup
public: void ShutdownThreadGroup()
One-time therad group shut down.
virtual void Enlighten::CpuWorker::StopWorkerThread
public: void StopWorkerThread()
Signal the worker thread to stop and wait until it quits.
virtual void Enlighten::MultithreadCpuWorkerCommon::StopWorkerThread
public: virtual void StopWorkerThread()
Signal the worker thread to stop and wait until it quits.
virtual void Enlighten::BaseWorker::TriggerTransparencyVolume
public: virtual void TriggerTransparencyVolume
(
  const Enlighten::SphereVolume & volume
)
Triggers a transparency volume.
virtual void Enlighten::IUpdateManagerWorker::TriggerTransparencyVolume
public: void TriggerTransparencyVolume
(
  const Enlighten::BoxVolume & volume
)
Triggers a transparency volume.
virtual void Enlighten::IUpdateManagerWorker::TriggerTransparencyVolume
public: void TriggerTransparencyVolume
(
  const Enlighten::SphereVolume & volume
)
Triggers a transparency volume.
virtual void Enlighten::BaseWorker::TriggerTransparencyVolume
public: virtual void TriggerTransparencyVolume
(
  const Enlighten::BoxVolume & volume
)
Triggers a transparency volume.
void Enlighten::CpuWorker::UpdateCubeMapDependencyList
protected: void UpdateCubeMapDependencyList
(
  BaseCubeMap * cubeMap
)
Creates the cached dependency list for the given cube map.
virtual void Enlighten::CpuWorker::UpdateEmissiveEnvironment
public: virtual void UpdateEmissiveEnvironment
(
  UpdateEnvironmentInfo const & updateEnvironmentInfo
)
Update (or add) the environment with the given id.
virtual void Enlighten::IUpdateManagerWorker::UpdateEmissiveEnvironment
public: void UpdateEmissiveEnvironment
(
  UpdateEnvironmentInfo const & updateEnvironmentInfo
)
Update (or add) the environment with the given id.
virtual void Enlighten::IUpdateManagerWorker::UpdateLight
public: void UpdateLight
(
  UpdateLightInfo const & updateLightInfo
)
Update (or add) the light with the given id.
virtual void Enlighten::BaseWorker::UpdateLight
public: virtual void UpdateLight
(
  UpdateLightInfo const & updateLightInfo
)
Update (or add) the light with the given id.
virtual void Enlighten::MultithreadCpuWorkerCommon::UpdateLightmapBounceBufferData
protected: virtual void UpdateLightmapBounceBufferData
(
  BaseSystem * system
)
Update the lightmap bounce buffer data.
void Enlighten::CpuWorker::UpdateProbeDependencyList
protected: void UpdateProbeDependencyList
(
  BaseProbeSet * probeSet
)
Creates the cached dependency list for the given probe set.
virtual void Enlighten::MultithreadCpuWorkerCommon::UpdateRadiosity
public: virtual void UpdateRadiosity
(
  const Geo::v128 & viewOrigin
)
The main radiosity update function.
GEO_POP_IGNORE_DEPRECATION_WARNING void Enlighten::BaseWorker::UpdateRadiosity
public: virtual void UpdateRadiosity
(
  const Geo::v128 & viewOrigin
)
The main radiosity update function.
virtual void Enlighten::IUpdateManagerWorker::UpdateRadiosity
public: void UpdateRadiosity
(
  const Geo::v128 & viewOrigin
)
The main radiosity update function.
void Enlighten::CpuWorker::UpdateSystemDependencyLists
protected: void UpdateSystemDependencyLists
(
  BaseSystem * newSystem
)
Creates the cached dependency list for the given system, and updates all other lists with the new system.
bool Enlighten::BaseWorker::WriteVisibilityPointers
protected: bool WriteVisibilityPointers
(
  void ** writeAt,
  BaseSystem * system,
  Geo::s32 lightBank
)
Write ordered list of visibility data pointers for the given system and light bank Returns TRUE if any of the light inputs have changed.