This is the documentation for Enlighten.
class Enlighten IUpdateManager
class Enlighten::IUpdateManager
This class is the base interface for the singleton object which manages all of the Enlighten updates for the systems and lights in the world, according to the current update strategy, solve type and albedo type.
Functions
Name | Description |
---|---|
AllocateCubeMap(const RadCubeMapCore *, IGpuTexture *, Geo::u8) | Allocate a cube map object. |
AllocateDynamicObject(const Enlighten::DynamicObject &) | Allocate a dynamic object. |
AllocateProbeSet(const RadProbeSetCore *, Enlighten::eSHOrder, RawBuffer, Geo::u8) | Allocate a probe set object. |
AllocateProbeSet(const RadProbeSetCore *, bool, Enlighten::eSHOrder, RawBuffer, Geo::u8) | Allocate a probe set object. |
AllocateStaticProbeSet(const RadProbeSetCore *, Enlighten::eSHOrder, RawBuffer, Geo::u8) | Allocate a probe set object that is not solved at runtime. |
AllocateStaticProbeSet(const RadProbeSetCore *, bool, Enlighten::eSHOrder, RawBuffer, Geo::u8) | Allocate a probe set object that is not solved at runtime. |
AllocateStaticSystem(Geo::GeoGuid, InputLightingBuffer *, Geo::s32) | Allocate a radiosity system where the lighting does not change at runtime. |
AllocateSystem(const InputWorkspace *, const PrecomputedVisibilityData *, Geo::s32, Geo::u8) | Allocate a radiosity system. |
AllocateSystem(const RadSystemCore *, const InputWorkspace *, const PrecomputedVisibilityData *, IGpuTexture *, Geo::s32, Geo::u8) | Allocate a radiosity system. |
AllocateSystem(const RadSystemCore *, const InputWorkspace *, const PrecomputedVisibilityData *, Geo::s32, Geo::u8) | Allocate a radiosity system. |
AllocateSystemSolutionSpace(const RadSystemCore *) | Allocate the solution space, which contains the textures and memory for the output, for a system. |
AllocateSystemSolutionSpace(const RadSystemCore *, IGpuTexture *) | Allocate the solution space, which contains the textures and memory for the output, for a system. |
Clear() | Wait until asynchronous processing has finished, then remove all objects from the update manager. |
DetachCubeMap(Geo::GeoGuid) | Advanced: remove a cube map from the render thread-side list, prior to its removal. |
DetachDynamicObject(Geo::GeoGuid) | Advanced: remove a dynamic object from the render thread-side list, prior to its removal. |
DetachSystem(Geo::GeoGuid) | Advanced: remove a system from the render thread-side system list, prior to its removal. |
EnqueueAddCubeMap(BaseCubeMap *) | Add a previously allocated cube map to the worker's list. |
EnqueueAddDynamicObject(BaseDynamicObject *) | Add a previously allocated dynamic object to the worker's list. |
EnqueueAddProbeSet(BaseProbeSet *) | Add a previously allocated probe set to the worker's list. |
EnqueueAddSystem(BaseSystem *) | Add a previously allocated system to the worker's list. |
EnqueueReleaseSystemSolutionSpaces(ISystemSolutionSpace *const *, Geo::s32) | Enqueue system solution spaces release. |
EnqueueRemoveAllLights() | Removes all lights. |
EnqueueRemoveCubeMap(BaseCubeMap *) | Remove the previously added cube map. |
EnqueueRemoveDynamicObject(Geo::GeoGuid) | Removes a dynamic object. |
EnqueueRemoveEmissiveEnvironment(Geo::GeoGuid) | Removes an environment. |
EnqueueRemoveLight(Geo::GeoGuid) | Removes a light. |
EnqueueRemoveProbeSet(BaseProbeSet *) | Remove the previously added probe set. |
EnqueueRemoveSystem(BaseSystem *) | Remove the previously added system. |
EnqueueRemoveSystemSolutionSpaces(Geo::GeoGuid) | Enqueue system solution spaces remove. |
EnqueueSetAllUpdateCounters(Geo::s32) | Set the update counters for all systems, probe sets and cube maps in the update manager. |
EnqueueSetDoFullSolveNextFrame() | Set the flag which turns off temporal coherence for the next frame and performs a full solve from scratch. |
EnqueueSetLightBankUpdateCounter(Geo::s32, Geo::s32) | Set the light bank update counter for the given light bank. |
EnqueueSetProbeSetTransform(Geo::GeoGuid, const Geo::Matrix &) | Set the world-to-local-space transform for the given probe set. This will trigger a global recomputation of all probe interpolants. |
EnqueueSetVisibilityBits(Geo::GeoGuid, Geo::GeoGuid, void *) | Set the visibility data associated to a given (system/cube map, spotlight) pair. |
EnqueueSetWorkerProperties(const UpdateManagerWorkerProperties &) | Enqueue a change to the worker's global state. |
EnqueueUpdateEmissiveEnvironment(Geo::GeoGuid, Geo::s32, const Geo::v128 *) | Update the environment with the given GUID. If this environment hasn't been updated before it will be added to the update manager. |
EnqueueUpdateLight(const Geo::GeoGuid &, const LightType &, UpdateLightOptions) | Add the light. |
FlushCommands() | Wait for all commands to be executed before proceeding. This blocks the current thread, potentially for a long time. |
GetCubeMapTexture(Geo::GeoGuid) | Get the output texture for the cube map texture. |
GetDynamicObjectEnvironmentVisibilityShCoeff(Geo::GeoGuid, Geo::SHCoeff &) | Gets the environment visibility probe output for a given dynamic object. |
GetDynamicObjectShCoeff(Geo::GeoGuid, Geo::SHCoeff &, Geo::SHCoeff &, Geo::SHCoeff &) | Gets the probe output for a given dynamic object. |
GetNumCubeMaps() | Returns number of cube maps registered with the update manager. |
GetNumDynamicObjects() | Returns number of dynamic objects registered with the update manager. |
GetNumProbeSets() | Returns number of probe sets registered with the update manager. |
GetNumSystems() | Returns number of systems registered with the update manager. |
GetOutputTexture(Geo::GeoGuid, OutputTextureType) | Gets the output texture of the given type for the given system. |
GetProbeOutput(Geo::GeoGuid, Geo::s32) | Returns the probe output for the given probe set and probe index, or NULL if the probe set produces compressed output. |
GetU8ProbeOutput(Geo::GeoGuid, Geo::s32) | Returns the compressed probe output for the given probe set and probe index, or NULL if the probe set produces uncompressed output. |
GetWorldToUvwMatrix(Geo::GeoGuid) | Gets the matrix to transform world space to UVW texture space for a dynamic object. |
HasCubeMap(Geo::GeoGuid) | Returns true if the update manager has a cube map with this GUID; false if it doesn't. |
HasDynamicObject(Geo::GeoGuid) | Returns true if the update manager has a dynamic object with this GUID. |
HasProbeSet(Geo::GeoGuid) | Returns true if the update manager has a probe set with this GUID; false if it doesn't. |
HasSystem(Geo::GeoGuid) | Returns true if the update manager has a system with this GUID; false if it doesn't. |
IsUpdateLimited() | Are we at the limit of the number of allowed enqueued updates, and therefore the update rate is throttled? |
NonCopyable(NonCopyable &&) | Defaulted to allow move. |
operator=(NonCopyable &&) | Defaulted to allow move. |
Release() | Destroys the update manager and all the resources it owns. |
Release() | Free this object that was created within the Enlighten libraries. |
RequiresVisibilityDataOnCpu() | Returns true for Update Managers that require spotlight visibility to be copied to the CPU before it can be used. |
StopWorking() | Wait for all asynchronous processing to finish, then quit the worker thread(s), if any. |
Update(Geo::u8) | The main update function. |
Update(const Geo::v128 &, float, IPppiComputeUpdateHandler &, const PppiIrradiance16 *, Geo::u8) | The main update function. |
Update(const Geo::v128 &, float, const PppiIrradiance16 *, IPppiComputeUpdateHandler *, Geo::u8) | The main update function. |
virtual BaseCubeMap* Enlighten::IUpdateManager::AllocateCubeMap
public: BaseCubeMap * AllocateCubeMap
(
const RadCubeMapCore * coreData,
IGpuTexture * outputTexture,
Geo::u8 partition
)
Allocate a cube map object.
Pointer parameters that are are owned by the caller may be read any time after EnqueueAddCubeMap and before the completion of the async RemoveCubeMap command.
Parameters
[in] | coreData | The runtime data that represents the cube map. Owned by the caller. |
[in] | outputTexture | The cubemap output texture. Takes ownership. |
[in] | partition | The (optional) index of the partition containing this cube map. |
virtual BaseDynamicObject* Enlighten::IUpdateManager::AllocateDynamicObject
public: BaseDynamicObject * AllocateDynamicObject
(
const Enlighten::DynamicObject & dynamicObjectDesc
)
Allocate a dynamic object.
This will add the object to the update manager's list but it must be separately added to the worker's copy via EnqueueAddDynamicObject.
Parameters
[in] | dynamicObjectDesc | The dynamic object to add |
virtual BaseProbeSet* Enlighten::IUpdateManager::AllocateProbeSet
public: BaseProbeSet * AllocateProbeSet
(
const RadProbeSetCore * coreData,
Enlighten::eSHOrder shOrder,
RawBuffer output,
Geo::u8 partition
)
Allocate a probe set object.
Pointer parameters that are are owned by the caller may be read (and output may be written) any time after EnqueueAddProbeSet and before the completion of the async RemoveProbeSet command. Only one copy of a given probe set may be allocated/added at a time. Returns null if the same probe set is added a second time before being removed. In the case where two zones each contain the same probe set data (same GUID) allocate/add the probe set once when the first zone is loaded, and remove the probe set once after the last zone which contains the probe set is unloaded.
Parameters
[in] | coreData | The runtime data that represents the probe set. Owned by the caller. |
[in] | shOrder | The number of spherical harmonic coefficients in the solved output for this probe set. |
[in] | output | The (optional) output buffer. Owned by the caller. This buffer may be written to any time after AddProbeSet and before the completion of the async RemoveProbeSet command. |
[in] | partition | The (optional) index of the partition containing this probe set. |
virtual BaseProbeSet* Enlighten::IUpdateManager::AllocateProbeSet
public: BaseProbeSet * AllocateProbeSet
(
const RadProbeSetCore * coreData,
bool useU8Output,
Enlighten::eSHOrder shOrder,
RawBuffer output,
Geo::u8 partition
)
Allocate a probe set object.
Pointer parameters that are are owned by the caller may be read (and output may be written) any time after EnqueueAddProbeSet and before the completion of the async RemoveProbeSet command. Only one copy of a given probe set may be allocated/added at a time. Returns null if the same probe set is added a second time before being removed. In the case where two zones each contain the same probe set data (same GUID) allocate/add the probe set once when the first zone is loaded, and remove the probe set once after the last zone which contains the probe set is unloaded.
Parameters
[in] | coreData | The runtime data that represents the probe set. Owned by the caller. |
[in] | useU8Output | When true, this probe set is solved to compressed probe output format. This may reduce lighting quality and introduce artifacts. |
[in] | shOrder | The number of spherical harmonic coefficients in the solved output for this probe set. |
[in] | output | The (optional) output buffer. Owned by the caller. This buffer may be written to any time after AddProbeSet and before the completion of the async RemoveProbeSet command. |
[in] | partition | The (optional) index of the partition containing this probe set. |
virtual BaseProbeSet* Enlighten::IUpdateManager::AllocateStaticProbeSet
public: BaseProbeSet * AllocateStaticProbeSet
(
const RadProbeSetCore * coreData,
Enlighten::eSHOrder shOrder,
RawBuffer output,
Geo::u8 partition
)
Allocate a probe set object that is not solved at runtime.
Pointer parameters that are are owned by the caller may be read (and output may be written) any time after EnqueueAddProbeSet and before the completion of the async RemoveProbeSet command.
Parameters
[in] | coreData | The runtime data that represents the probe set. Owned by the caller. |
[in] | shOrder | The number of spherical harmonic coefficients in the solved output for this probe set. |
[in] | output | The (optional) output buffer. Owned by the caller. This buffer may be written to any time after AddProbeSet and before the completion of the async RemoveProbeSet command. |
[in] | partition | The (optional) index of the partition containing this probe set. |
virtual BaseProbeSet* Enlighten::IUpdateManager::AllocateStaticProbeSet
public: BaseProbeSet * AllocateStaticProbeSet
(
const RadProbeSetCore * coreData,
bool useU8Output,
Enlighten::eSHOrder shOrder,
RawBuffer output,
Geo::u8 partition
)
Allocate a probe set object that is not solved at runtime.
Pointer parameters that are are owned by the caller may be read (and output may be written) any time after EnqueueAddProbeSet and before the completion of the async RemoveProbeSet command.
Parameters
[in] | coreData | The runtime data that represents the probe set. Owned by the caller. |
[in] | useU8Output | When true, this probe set is solved to compressed probe output format. This may reduce lighting quality and introduce artifacts. |
[in] | shOrder | The number of spherical harmonic coefficients in the solved output for this probe set. |
[in] | output | The (optional) output buffer. Owned by the caller. This buffer may be written to any time after AddProbeSet and before the completion of the async RemoveProbeSet command. |
[in] | partition | The (optional) index of the partition containing this probe set. |
virtual BaseSystem* Enlighten::IUpdateManager::AllocateStaticSystem
public: BaseSystem * AllocateStaticSystem
(
Geo::GeoGuid systemId,
InputLightingBuffer * inputLightingBuffer,
Geo::s32 lightChannels
)
Allocate a radiosity system where the lighting does not change at runtime.
A saved InputLightingBuffer ensures that the lighting bounces into systems which depend on this system. Pointer parameters that are are owned by the caller may be read any time after EnqueueAddSystem and before the completion of the async RemoveSystem command.
Parameters
[in] | systemId | The unique ID of the system. Provide the same value to RemoveSystem. |
[in] | inputLightingBuffer | The (static) input lighting for the system. Owned by the caller. |
[in] | lightChannels | Only lights which have the same light channel bit set are used as input for this system. |
virtual BaseSystem* Enlighten::IUpdateManager::AllocateSystem
public: BaseSystem * AllocateSystem
(
const InputWorkspace * inputWorkspace,
const PrecomputedVisibilityData * visibilityData,
Geo::s32 lightChannels,
Geo::u8 partition
)
Allocate a radiosity system.
Pointer parameters that are are owned by the caller may be read any time after EnqueueAddSystem and before the completion of the async RemoveSystem command.
Parameters
[in] | inputWorkspace | The input workspace data for this system. Owned by the caller. |
[in] | visibilityData | The directional visibility data for this system. Owned by the caller. |
[in] | lightChannels | Only lights which have the same light channel bit set are used as input for this system. |
[in] | partition | The (optional) index of the partition containing this system. |
virtual BaseSystem* Enlighten::IUpdateManager::AllocateSystem
public: BaseSystem * AllocateSystem
(
const RadSystemCore * coreData,
const InputWorkspace * inputWorkspace,
const PrecomputedVisibilityData * visibilityData,
IGpuTexture * outputTextures,
Geo::s32 lightChannels,
Geo::u8 partition
)
Allocate a radiosity system.
Pointer parameters that are are owned by the caller may be read any time after EnqueueAddSystem and before the completion of the async RemoveSystem command. Takes ownership of the output textures.
virtual BaseSystem* Enlighten::IUpdateManager::AllocateSystem
public: BaseSystem * AllocateSystem
(
const RadSystemCore * coreData,
const InputWorkspace * inputWorkspace,
const PrecomputedVisibilityData * visibilityData,
Geo::s32 lightChannels,
Geo::u8 partition
)
Allocate a radiosity system.
Pointer parameters that are are owned by the caller may be read any time after EnqueueAddSystem and before the completion of the async RemoveSystem command.
virtual ISystemSolutionSpace* Enlighten::IUpdateManager::AllocateSystemSolutionSpace
public: ISystemSolutionSpace * AllocateSystemSolutionSpace
(
const RadSystemCore * coreData
)
Allocate the solution space, which contains the textures and memory for the output, for a system.
This version requires an IGpuTextureAllocator to have been set on the update manager properties.
virtual ISystemSolutionSpace* Enlighten::IUpdateManager::AllocateSystemSolutionSpace
public: ISystemSolutionSpace * AllocateSystemSolutionSpace
(
const RadSystemCore * coreData,
IGpuTexture * outputTextures
)
Allocate the solution space, which contains the textures and memory for the output, for a system.
This version requires the customer allocated textures to be provided.
virtual void Enlighten::IUpdateManager::Clear
public: void Clear()
Wait until asynchronous processing has finished, then remove all objects from the update manager.
virtual void Enlighten::IUpdateManager::DetachCubeMap
public: void DetachCubeMap
(
Geo::GeoGuid cubeMapId
)
Advanced: remove a cube map from the render thread-side list, prior to its removal.
This is automatically performed by EnqueueRemoveCubeMap, so only needs to be called if you are using a custom command to perform the removal.
virtual void Enlighten::IUpdateManager::DetachDynamicObject
public: void DetachDynamicObject
(
Geo::GeoGuid objectId
)
Advanced: remove a dynamic object from the render thread-side list, prior to its removal.
This is automatically performed by EnqueueRemoveDynamicObject, so only needs to be called if you are using a custom command to perform the removal.
virtual void Enlighten::IUpdateManager::DetachSystem
public: void DetachSystem
(
Geo::GeoGuid systemId
)
Advanced: remove a system from the render thread-side system list, prior to its removal.
This is automatically performed by EnqueueRemoveSystem, so only needs to be called if you are using a custom command to perform the removal.
virtual bool Enlighten::IUpdateManager::EnqueueAddCubeMap
public: bool EnqueueAddCubeMap
(
BaseCubeMap * cubeMap
)
Add a previously allocated cube map to the worker's list.
virtual bool Enlighten::IUpdateManager::EnqueueAddDynamicObject
public: bool EnqueueAddDynamicObject
(
BaseDynamicObject * object
)
Add a previously allocated dynamic object to the worker's list.
virtual bool Enlighten::IUpdateManager::EnqueueAddProbeSet
public: bool EnqueueAddProbeSet
(
BaseProbeSet * probeSet
)
Add a previously allocated probe set to the worker's list.
virtual bool Enlighten::IUpdateManager::EnqueueAddSystem
public: bool EnqueueAddSystem
(
BaseSystem * system
)
Add a previously allocated system to the worker's list.
virtual void Enlighten::IUpdateManager::EnqueueReleaseSystemSolutionSpaces
public: void EnqueueReleaseSystemSolutionSpaces
(
ISystemSolutionSpace *const * ,
Geo::s32 count
)
Enqueue system solution spaces release.
This will add the solution spaces to a list of objects to destroy on next update.
virtual void Enlighten::IUpdateManager::EnqueueRemoveAllLights
public: void EnqueueRemoveAllLights()
Removes all lights.
virtual void Enlighten::IUpdateManager::EnqueueRemoveCubeMap
public: void EnqueueRemoveCubeMap
(
BaseCubeMap * cubeMap
)
Remove the previously added cube map.
virtual void Enlighten::IUpdateManager::EnqueueRemoveDynamicObject
public: void EnqueueRemoveDynamicObject
(
Geo::GeoGuid objectId
)
Removes a dynamic object.
virtual void Enlighten::IUpdateManager::EnqueueRemoveEmissiveEnvironment
public: void EnqueueRemoveEmissiveEnvironment
(
Geo::GeoGuid environmentId
)
Removes an environment.
virtual void Enlighten::IUpdateManager::EnqueueRemoveLight
public: void EnqueueRemoveLight
(
Geo::GeoGuid lightId
)
Removes a light.
virtual void Enlighten::IUpdateManager::EnqueueRemoveProbeSet
public: void EnqueueRemoveProbeSet
(
BaseProbeSet * probeSet
)
Remove the previously added probe set.
virtual void Enlighten::IUpdateManager::EnqueueRemoveSystem
public: void EnqueueRemoveSystem
(
BaseSystem * system
)
Remove the previously added system.
virtual void Enlighten::IUpdateManager::EnqueueRemoveSystemSolutionSpaces
public: void EnqueueRemoveSystemSolutionSpaces
(
Geo::GeoGuid systemId
)
Enqueue system solution spaces remove.
This will remove all the solution spaces from a system.
virtual void Enlighten::IUpdateManager::EnqueueSetAllUpdateCounters
public: void EnqueueSetAllUpdateCounters
(
Geo::s32 count
)
Set the update counters for all systems, probe sets and cube maps in the update manager.
virtual void Enlighten::IUpdateManager::EnqueueSetDoFullSolveNextFrame
public: void EnqueueSetDoFullSolveNextFrame()
Set the flag which turns off temporal coherence for the next frame and performs a full solve from scratch.
virtual void Enlighten::IUpdateManager::EnqueueSetLightBankUpdateCounter
public: void EnqueueSetLightBankUpdateCounter
(
Geo::s32 lightBankId,
Geo::s32 count
)
Set the light bank update counter for the given light bank.
virtual void Enlighten::IUpdateManager::EnqueueSetProbeSetTransform
public: void EnqueueSetProbeSetTransform
(
Geo::GeoGuid probeSetId,
const Geo::Matrix & transform
)
Set the world-to-local-space transform for the given probe set. This will trigger a global recomputation of all probe interpolants.
virtual void Enlighten::IUpdateManager::EnqueueSetVisibilityBits
public: void EnqueueSetVisibilityBits
(
Geo::GeoGuid objectId,
Geo::GeoGuid lightId,
void * visibilityBits
)
Set the visibility data associated to a given (system/cube map, spotlight) pair.
Typically, this data will have been computed using the GPU (for instance, in GeoRadiosity by the GpuSpotlightVisibilityEngine).
virtual bool Enlighten::IUpdateManager::EnqueueSetWorkerProperties
public: bool EnqueueSetWorkerProperties
(
const UpdateManagerWorkerProperties & properties
)
Enqueue a change to the worker's global state.
virtual void Enlighten::IUpdateManager::EnqueueUpdateEmissiveEnvironment
public: void EnqueueUpdateEmissiveEnvironment
(
Geo::GeoGuid environmentId,
Geo::s32 resolution,
const Geo::v128 * values
)
Update the environment with the given GUID. If this environment hasn't been updated before it will be added to the update manager.
void Enlighten::IUpdateManager::EnqueueUpdateLight
public: void EnqueueUpdateLight
(
const Geo::GeoGuid & guid,
const LightType & light,
UpdateLightOptions options
)
Add the light.
Parameters
[in] | guid | The unique ID of the light source. |
[in] | light | The light object derived from Enlighten::InputLightBase |
[in] | options | Optional properties of the light. |
virtual void Enlighten::IUpdateManager::FlushCommands
public: void FlushCommands()
Wait for all commands to be executed before proceeding. This blocks the current thread, potentially for a long time.
virtual IGpuTexture* Enlighten::IUpdateManager::GetCubeMapTexture
public: IGpuTexture * GetCubeMapTexture
(
Geo::GeoGuid cubeMapId
) const
Get the output texture for the cube map texture.
Implemented with a binary search by GUID. To avoid calling this, keep a reference to the output texture you provide to AllocateCubeMap.
virtual bool Enlighten::IUpdateManager::GetDynamicObjectEnvironmentVisibilityShCoeff
public: bool GetDynamicObjectEnvironmentVisibilityShCoeff
(
Geo::GeoGuid objectId,
Geo::SHCoeff & envVisCoeff
) const
Gets the environment visibility probe output for a given dynamic object.
virtual bool Enlighten::IUpdateManager::GetDynamicObjectShCoeff
public: bool GetDynamicObjectShCoeff
(
Geo::GeoGuid objectId,
Geo::SHCoeff & redCoeff,
Geo::SHCoeff & greenCoeff,
Geo::SHCoeff & blueCoeff
) const
Gets the probe output for a given dynamic object.
virtual Geo::s32 Enlighten::IUpdateManager::GetNumCubeMaps
public: Geo::s32 GetNumCubeMaps() const
Returns number of cube maps registered with the update manager.
virtual Geo::s32 Enlighten::IUpdateManager::GetNumDynamicObjects
public: Geo::s32 GetNumDynamicObjects() const
Returns number of dynamic objects registered with the update manager.
virtual Geo::s32 Enlighten::IUpdateManager::GetNumProbeSets
public: Geo::s32 GetNumProbeSets() const
Returns number of probe sets registered with the update manager.
virtual Geo::s32 Enlighten::IUpdateManager::GetNumSystems
public: Geo::s32 GetNumSystems() const
Returns number of systems registered with the update manager.
virtual IGpuTexture* Enlighten::IUpdateManager::GetOutputTexture
public: IGpuTexture * GetOutputTexture
(
Geo::GeoGuid systemId,
OutputTextureType textureType
) const
Gets the output texture of the given type for the given system.
Implemented with a binary search by GUID. To avoid calling this, keep a reference to the output textures you provide to AllocateSystem or AllocateSystemSolutionSpace.
virtual const float* Enlighten::IUpdateManager::GetProbeOutput
public: const float * GetProbeOutput
(
Geo::GeoGuid probeSetId,
Geo::s32 probeIndex
) const
Returns the probe output for the given probe set and probe index, or NULL if the probe set produces compressed output.
virtual const Geo::u8* Enlighten::IUpdateManager::GetU8ProbeOutput
public: const Geo::u8 * GetU8ProbeOutput
(
Geo::GeoGuid probeSetId,
Geo::s32 probeIndex
) const
Returns the compressed probe output for the given probe set and probe index, or NULL if the probe set produces uncompressed output.
virtual Geo::Matrix Enlighten::IUpdateManager::GetWorldToUvwMatrix
public: Geo::Matrix GetWorldToUvwMatrix
(
Geo::GeoGuid objectId
) const
Gets the matrix to transform world space to UVW texture space for a dynamic object.
virtual bool Enlighten::IUpdateManager::HasCubeMap
public: bool HasCubeMap
(
Geo::GeoGuid cubeMapId
)
Returns true if the update manager has a cube map with this GUID; false if it doesn't.
virtual bool Enlighten::IUpdateManager::HasDynamicObject
public: bool HasDynamicObject
(
Geo::GeoGuid objectId
)
Returns true if the update manager has a dynamic object with this GUID.
virtual bool Enlighten::IUpdateManager::HasProbeSet
public: bool HasProbeSet
(
Geo::GeoGuid probeSetId
)
Returns true if the update manager has a probe set with this GUID; false if it doesn't.
virtual bool Enlighten::IUpdateManager::HasSystem
public: bool HasSystem
(
Geo::GeoGuid systemId
)
Returns true if the update manager has a system with this GUID; false if it doesn't.
virtual bool Enlighten::IUpdateManager::IsUpdateLimited
public: bool IsUpdateLimited() const
Are we at the limit of the number of allowed enqueued updates, and therefore the update rate is throttled?
Geo::NonCopyable::NonCopyable
public: NonCopyable
(
NonCopyable &&
)
Defaulted to allow move.
NonCopyable& Geo::NonCopyable::operator=
public: NonCopyable & operator=
(
NonCopyable &&
)
Defaulted to allow move.
virtual void Enlighten::IUpdateManager::Release
public: void Release()
Destroys the update manager and all the resources it owns.
virtual void Geo::IGeoReleasable::Release
public: void Release()
Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
virtual bool Enlighten::IUpdateManager::RequiresVisibilityDataOnCpu
public: bool RequiresVisibilityDataOnCpu() const
Returns true for Update Managers that require spotlight visibility to be copied to the CPU before it can be used.
virtual void Enlighten::IUpdateManager::StopWorking
public: void StopWorking()
Wait for all asynchronous processing to finish, then quit the worker thread(s), if any.
virtual void Enlighten::IUpdateManager::Update
public: void Update
(
Geo::u8 partition
)
The main update function.
This should be called once per frame from the rendering thread.
virtual PppiShaderParameters Enlighten::IUpdateManager::Update
public: PppiShaderParameters Update
(
const Geo::v128 & viewOrigin,
float lodDistance,
IPppiComputeUpdateHandler & computeUpdateHandler,
const PppiIrradiance16 * border,
Geo::u8 partition
)
The main update function.
This should be called once per frame from the rendering thread. Use this overload when per pixel probe lighting is enabled.
Parameters
[in] | viewOrigin | The position in world units at which the greatest level of detail is required. This is usually the camera position. |
[in] | lodDistance | The distance in voxel units from the view origin at which to begin reduction of the level of detail, zero for maximum. |
[in] | border | If non-null, is the lighting for areas not covered by any probe set. |
[in] | computeUpdateHandler | If non-null, will be called during Update. |
[in] | partition | The index of the partition for which lighting is required. |
virtual PppiShaderParameters Enlighten::IUpdateManager::Update
public: virtual PppiShaderParameters Update
(
const Geo::v128 & viewOrigin,
float lodDistance,
const PppiIrradiance16 * border,
IPppiComputeUpdateHandler * computeUpdateHandler,
Geo::u8 partition
)
The main update function.
This should be called once per frame from the rendering thread. Use this overload when per pixel probe lighting is enabled.
Parameters
[in] | viewOrigin | The position in world units at which the greatest level of detail is required. This is usually the camera position. |
[in] | lodDistance | The distance in voxel units from the view origin at which to begin reduction of the level of detail, zero for maximum. |
[in] | border | If non-null, is the lighting for areas not covered by any probe set. |
[in] | computeUpdateHandler | If non-null, will be called during Update. |
[in] | partition | The index of the partition for which lighting is required. |