This is the documentation for Enlighten.
Core Runtime Code
The following third party code is used in the Enlighten Runtime and therefore may be embedded in your final game engine.
- ZLib
- Intel Graphics Performance Analyzer
- Mersenne Twister
- 32bit Hashes
- Real-Time Collision Detection
An option exists to use the IntelTBB within the High Level Runtime, which provides a task system that can be used for efficient multithreading. It is not activated by default, but if you choose to use it you are bound by the following license agreements.