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Core Runtime Code
This is the documentation for Enlighten.
Core Runtime Code
The following third party code is used in the Enlighten Runtime and therefore may be embedded in your final game engine.
- ZLib
- Intel Graphics Performance Analyzer
- Mersenne Twister
- 32bit Hashes
- Real-Time Collision Detection
An option exists to use the IntelTBB within the High Level Runtime, which provides a task system that can be used for efficient multithreading. It is not activated by default, but if you choose to use it you are bound by the following license agreements.