This is the documentation for Enlighten.

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class Enlighten::IBakeInputLighting

    └>Geo::IGeoSerialisable
        └>Geo::IGeoReleasable

Input lighting for the offline baking; mainly a collection of EnlightenLight structures.

Functions

Name Description
AddLight(const BakeInputLight &)

Add an input light to the collection.

Create()

Create a new IBakeInputLighting.

GetLight(Geo::s32)

Retrieve a light.

GetNumLights()

Retrieve number of lights.

Load(IGeoInputStream &, Geo::u32)

Load an instance of this class from an IGeoInputStream.

Release()

Free this object that was created within the Enlighten libraries.

Save(IGeoStream &, Geo::u32)

Save an instance of this class to an IGeoStream.


virtual bool Enlighten::IBakeInputLighting::AddLight


public: bool AddLight
(
    const BakeInputLight & inputLight
)


Add an input light to the collection.


static IBakeInputLighting* Enlighten::IBakeInputLighting::Create


public: IBakeInputLighting * Create()


Create a new IBakeInputLighting.


virtual const BakeInputLight* Enlighten::IBakeInputLighting::GetLight


public: const BakeInputLight * GetLight
(
    Geo::s32 idx
) const


Retrieve a light.


virtual Geo::s32 Enlighten::IBakeInputLighting::GetNumLights


public: Geo::s32 GetNumLights() const


Retrieve number of lights.


virtual bool Geo::IGeoSerialisable::Load


public: bool Load
(
    IGeoInputStream & stream,
    Geo::u32 section
)


Load an instance of this class from an IGeoInputStream.

The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.


virtual void Geo::IGeoReleasable::Release


public: void Release()


Free this object that was created within the Enlighten libraries.

Expect this to behave in a similar way to calling 'delete(this)'


virtual bool Geo::IGeoSerialisable::Save


public: bool Save
(
    IGeoStream & stream,
    Geo::u32 section
) const


Save an instance of this class to an IGeoStream.

The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.

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