class Enlighten::BaseEnvironment
Trivial base class used to lend a base type to environment maps.
This class is extended for use with the CPU manager.
Variables
Name | Description |
---|---|
InputLightingBuffer * m_EmissiveEnvironment | The underlying Enlighten object. |
PrecisionHint::Value m_InputLightingPrecisionHint | Precision hint of the input lighting buffer. |
Geo::s32 m_Resolution | Power-of-two face resolution of the environment cube map. |
Functions
Name | Description |
---|---|
BaseEnvironment(Geo::s32, PrecisionHint::Value) | Constructs an environment object of the given resolution. |
CreateInputLightingBuffer() | Creates the input lighting buffer. |
GetInputLightingPrecisionHint() | Gets the precision hint of the input lighting buffer. |
Release() | Free this object that was created within the Enlighten libraries. |
Release() | Free this object that was created within the Enlighten libraries. |
UpdateEnvironmentInputLighting() | Updates the input lighting buffer. |
Enlighten::BaseEnvironment::BaseEnvironment
public: BaseEnvironment
(
Geo::s32 resolution,
PrecisionHint::Value precision
)
Constructs an environment object of the given resolution.
virtual void Enlighten::BaseEnvironment::CreateInputLightingBuffer
public: virtual void CreateInputLightingBuffer()
Creates the input lighting buffer.
PrecisionHint::Value Enlighten::BaseEnvironment::GetInputLightingPrecisionHint
public: PrecisionHint::Value GetInputLightingPrecisionHint() const
Gets the precision hint of the input lighting buffer.
virtual void Enlighten::BaseEnvironment::Release
public: virtual void Release()
Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
virtual void Geo::IGeoReleasable::Release
public: void Release()
Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
virtual void Enlighten::BaseEnvironment::UpdateEnvironmentInputLighting
public: void UpdateEnvironmentInputLighting()
Updates the input lighting buffer.