class Enlighten::IPrecompOutputCubeMap
└>Geo::IGeoSerialisable
└>Geo::IGeoReleasable
Handle to the precompute output data for cube maps.
This contains the result of the precompute, but not in a compressed form usable by the runtime.
Functions
Name | Description |
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Create() | Create a new empty IPrecompOutputCubeMap. |
GetBuildParameters() | Read only access to the build parameters for this cube map. |
GetId() | Return the unique ID of this cube map. |
GetLocation() | Access the cube map location. |
GetName() | Get the full name. |
Load(IGeoInputStream &, Geo::u32) | Load an instance of this class from an IGeoInputStream. |
NonCopyable(NonCopyable &&) | Defaulted to allow move. |
operator=(NonCopyable &&) | Defaulted to allow move. |
Release() | Free this object that was created within the Enlighten libraries. |
Save(IGeoStream &, Geo::u32) | Save an instance of this class to an IGeoStream. |
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static IPrecompOutputCubeMap* Enlighten::IPrecompOutputCubeMap::Create
...
public: IPrecompOutputCubeMap * Create()
...
Create a new empty IPrecompOutputCubeMap.
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virtual const IPrecompCubeMapBuildParameters* Enlighten::IPrecompOutputCubeMap::GetBuildParameters
...
public: const IPrecompCubeMapBuildParameters * GetBuildParameters() const
...
Read only access to the build parameters for this cube map.
Returns
A valid pointer or NULL if this class did not result from a precompute
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virtual Geo::GeoGuid Enlighten::IPrecompOutputCubeMap::GetId
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public: Geo::GeoGuid GetId() const
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Return the unique ID of this cube map.
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virtual const Geo::Matrix& Enlighten::IPrecompOutputCubeMap::GetLocation
...
public: const Geo::Matrix & GetLocation() const
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Access the cube map location.
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virtual const char* Enlighten::IPrecompOutputCubeMap::GetName
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public: const char * GetName() const
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Get the full name.
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virtual bool Geo::IGeoSerialisable::Load
...
public: bool Load
(
IGeoInputStream & stream,
Geo::u32 section
)
...
Load an instance of this class from an IGeoInputStream.
The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.
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Geo::NonCopyable::NonCopyable
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public: NonCopyable
(
NonCopyable &&
)
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Defaulted to allow move.
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NonCopyable& Geo::NonCopyable::operator=
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public: NonCopyable & operator=
(
NonCopyable &&
)
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Defaulted to allow move.
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virtual void Geo::IGeoReleasable::Release
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public: void Release()
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Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
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virtual bool Geo::IGeoSerialisable::Save
...
public: bool Save
(
IGeoStream & stream,
Geo::u32 section
) const
...
Save an instance of this class to an IGeoStream.
The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.