This is the documentation for Enlighten.

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struct Enlighten::UE4::UnrealFalloffModel

Default Unreal radial falloff model.

Classes

Name Description
Enlighten::UE4::UnrealFalloffModel::CachedData

Cached data.

Variables

Name Description
const InputLightFalloffTable * FalloffTable

Use a regular falloff table for this to avoid the expensive pow.

const eLightType LightType = LIGHT_TYPE_UE4_UNREALFALLOFF

Light type.

Functions

Name Description
IsLineLight(const UE4InputLight< UnrealFalloffModel > &)

Is the given light a line-light?

UnrealFalloffModel()

Constructor.


static bool Enlighten::UE4::UnrealFalloffModel::IsLineLight


public: bool IsLineLight
(
    const UE4InputLight< UnrealFalloffModel > & light
)


Is the given light a line-light?


Enlighten::UE4::UnrealFalloffModel::UnrealFalloffModel


public: UnrealFalloffModel()


Constructor.

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