This is the documentation for Enlighten.

Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Version History

« Previous Version 2 Current »

class Enlighten::UE4::UnrealDirectionalLight

    └>Enlighten::InputLightBase

A directional light for UE4.

It functions almost the same as enlighten directional light expect require visibility data from runtime

Classes

Variables

Name Description
Geo::v128 m_Direction

World space direction of light.

bool m_HasChanged

Whether the light has changed since it was last given to the extended direct lighting api.

Geo::v128 m_Intensity

RGB intensity of the light (linear space).

const eLightType m_LightType

Type of input light corresponding to an eLightType enum value.

float m_MaximumDistance

The maximum distance from the camera at which systems are affected by this light.

Geo::u64 m_Padding

Unused (this class is usually extended by one that starts with multiple v128s)

Functions

Name Description
DistanceFilter(float)

Return true if this light affects a system at the specified distance from the viewer.

InputLightBase(eLightType, bool)

Constructor.

InputLightBase(eLightType)

Constructor.


GEO_CONTROLLED_INLINE bool Enlighten::InputLightBase::DistanceFilter


public: GEO_CONTROLLED_INLINE bool DistanceFilter
(
    float viewDistance
) const


Return true if this light affects a system at the specified distance from the viewer.


Enlighten::InputLightBase::InputLightBase


protected: InputLightBase
(
    eLightType lightType,
    bool hasChanged
)


Constructor.


Enlighten::InputLightBase::InputLightBase


protected: InputLightBase
(
    eLightType lightType
)


Constructor.

  • No labels