class Enlighten::IBakeInputMeshLightingNormals
└>Geo::IGeoSerialisable
└>Geo::IGeoReleasable
Interface for providing lighting normals for the mesh.
Functions
Name | Description |
---|---|
Create() | Create a new IBakeInputMeshLightingNormals object. |
Load(IGeoInputStream &, Geo::u32) | Load an instance of this class from an IGeoInputStream. |
Release() | Free this object that was created within the Enlighten libraries. |
Save(IGeoStream &, Geo::u32) | Save an instance of this class to an IGeoStream. |
SetNormals(Geo::s32, const Geo::GeoVector3 *, const Geo::GeoVector3 *) | Supply the normals for a given directionIndex. |
SetNumDirections(Geo::s32) | Set the number of additional lighting directions to calculate durung the baking. |
static IBakeInputMeshLightingNormals* Enlighten::IBakeInputMeshLightingNormals::Create
public: IBakeInputMeshLightingNormals * Create()
Create a new IBakeInputMeshLightingNormals object.
virtual bool Geo::IGeoSerialisable::Load
public: bool Load
(
IGeoInputStream & stream,
Geo::u32 section
)
Load an instance of this class from an IGeoInputStream.
The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.
virtual void Geo::IGeoReleasable::Release
public: void Release()
Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
virtual bool Geo::IGeoSerialisable::Save
public: bool Save
(
IGeoStream & stream,
Geo::u32 section
) const
Save an instance of this class to an IGeoStream.
The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.
virtual bool Enlighten::IBakeInputMeshLightingNormals::SetNormals
public: bool SetNormals
(
Geo::s32 directionIndex,
const Geo::GeoVector3 * begin,
const Geo::GeoVector3 * end
)
Supply the normals for a given directionIndex.
virtual bool Enlighten::IBakeInputMeshLightingNormals::SetNumDirections
public: bool SetNumDirections
(
Geo::s32 numDirections
)
Set the number of additional lighting directions to calculate durung the baking.