This is the documentation for Enlighten.

Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

Version 1 Current »

class Geo::GeoFp16Texture

    └>Geo::IGeoSerialisable
        └>Geo::IGeoReleasable

A (16 bit) floating point texture for input and output.

Classes

Name Description
Geo::GeoFp16Texture::Pixel

A single pixel in a GeoFp16Texture.

Functions

Name Description
CopyRgbaWToRGB(const Pixel &)

Conversion function for std::transform and the like.

Create()

Create a new GeoFp16Texture.

ExtractFloatPixelData(float *)

Copies the data of this texture into the given buffer.

ExtractMonoFloatPixelData(float *, Geo::s32)

Copies the data from the given buffer into this texture.

GetData()

Gets the raw data of this texture.

GetData()

Gets the raw data of this texture.

GetHeight()

Gets the width/height of this texture.

GetWidth()

Gets the width/height of this texture.

Load(Geo::IGeoInputStream &, Geo::u32)

Geo::IGeoSerialisable implementation.

Load(IGeoInputStream &, Geo::u32)

Load an instance of this class from an IGeoInputStream.

Release()

Geo::IGeoSerialisable implementation.

Release()

Free this object that was created within the Enlighten libraries.

Save(Geo::IGeoStream &, Geo::u32)

Geo::IGeoSerialisable implementation.

Save(IGeoStream &, Geo::u32)

Save an instance of this class to an IGeoStream.

SetMonoPixelData(const float *)

Copies the data from the given buffer into this texture.

SetResolution(Geo::s32, Geo::s32)

Sets the resolution.

SetRgbaPixelData(const Geo::u32 *)

Copies the data from the given buffer into this texture.

SetRgbaPixelData(const float *)

Copies the data from the given buffer into this texture.

SetRgbaPixelDataFromRgbm(const Geo::GeoRGBXTextureElement *, float)

Copies the data from the given buffer into this texture.


static Pixel Geo::GeoFp16Texture::CopyRgbaWToRGB


public: Pixel CopyRgbaWToRGB
(
    const Pixel & rgba
)


Conversion function for std::transform and the like.


static GeoFp16Texture* Geo::GeoFp16Texture::Create


public: GeoFp16Texture * Create()


Create a new GeoFp16Texture.


bool Geo::GeoFp16Texture::ExtractFloatPixelData


public: bool ExtractFloatPixelData
(
    float * pDataOut
) const


Copies the data of this texture into the given buffer.


bool Geo::GeoFp16Texture::ExtractMonoFloatPixelData


public: bool ExtractMonoFloatPixelData
(
    float * pDataOut,
    Geo::s32 channelIdx
) const


Copies the data from the given buffer into this texture.


Pixel* Geo::GeoFp16Texture::GetData


public: Pixel * GetData()


Gets the raw data of this texture.


const Pixel* Geo::GeoFp16Texture::GetData


public: const Pixel * GetData() const


Gets the raw data of this texture.


Geo::s32 Geo::GeoFp16Texture::GetHeight


public: Geo::s32 GetHeight() const


Gets the width/height of this texture.


Geo::s32 Geo::GeoFp16Texture::GetWidth


public: Geo::s32 GetWidth() const


Gets the width/height of this texture.


virtual bool Geo::GeoFp16Texture::Load


public: virtual bool Load
(
    Geo::IGeoInputStream & stream,
    Geo::u32 section
)


Geo::IGeoSerialisable implementation.


virtual bool Geo::IGeoSerialisable::Load


public: bool Load
(
    IGeoInputStream & stream,
    Geo::u32 section
)


Load an instance of this class from an IGeoInputStream.

The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.


virtual void Geo::GeoFp16Texture::Release


public: virtual void Release()


Geo::IGeoSerialisable implementation.


virtual void Geo::IGeoReleasable::Release


public: void Release()


Free this object that was created within the Enlighten libraries.

Expect this to behave in a similar way to calling 'delete(this)'


virtual bool Geo::GeoFp16Texture::Save


public: virtual bool Save
(
    Geo::IGeoStream & stream,
    Geo::u32 section
) const


Geo::IGeoSerialisable implementation.


virtual bool Geo::IGeoSerialisable::Save


public: bool Save
(
    IGeoStream & stream,
    Geo::u32 section
) const


Save an instance of this class to an IGeoStream.

The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.


bool Geo::GeoFp16Texture::SetMonoPixelData


public: bool SetMonoPixelData
(
    const float * pData
)


Copies the data from the given buffer into this texture.


bool Geo::GeoFp16Texture::SetResolution


public: bool SetResolution
(
    Geo::s32 x,
    Geo::s32 y
)


Sets the resolution.


bool Geo::GeoFp16Texture::SetRgbaPixelData


public: bool SetRgbaPixelData
(
    const Geo::u32 * pData
)


Copies the data from the given buffer into this texture.


bool Geo::GeoFp16Texture::SetRgbaPixelData


public: bool SetRgbaPixelData
(
    const float * pData
)


Copies the data from the given buffer into this texture.


bool Geo::GeoFp16Texture::SetRgbaPixelDataFromRgbm


public: bool SetRgbaPixelDataFromRgbm
(
    const Geo::GeoRGBXTextureElement * pData,
    float maxM
)


Copies the data from the given buffer into this texture.

  • No labels