This is the documentation for Enlighten.
class Enlighten UE4 UE4InputLight
template<class RadialFalloffModelType>
class Enlighten::UE4::UE4InputLight
  └>Enlighten::InputLightBase  └>RadialFalloffModelType
A UE4 input light.
Classes
Name | Description |
---|---|
Enlighten::UE4::UE4InputLight::CachedData | Cached data for a UE4InputLight. |
Variables
Name | Description |
---|---|
bool bSpotlight | True if the light should use spotlight falloff. |
float CosOuterCone | Cosine of the outer cone half-angle. Used for spotlight falloff. |
float CullAngle | Cone half-angle to use for culling the light, in radians. |
Geo::v128 Direction | World space direction of the light. |
const float * IESProfileTable | Pointer to lookup table for evaluating IES light profile. |
Geo::v128 Intensity | RGB intensity of the light (linear space). |
float InvCosConeDifference | cos(InnerConeAngle) - cos(OuterConeAngle). Used for spotlight falloff. |
bool m_HasChanged | Whether the light has changed since it was last given to the extended direct lighting api. |
const eLightType m_LightType | Type of input light corresponding to an eLightType enum value. |
Geo::u64 m_Padding | Unused (this class is usually extended by one that starts with multiple v128s) |
Geo::v128 Position | World space position of the light. |
float Radius | Radius of the light. |
float SourceLength | Length of light source shape (i.e. tube light). |
Functions
Name | Description |
---|---|
InputLightBase(eLightType) | Constructor. |
InputLightBase(eLightType, bool) | Constructor. |
UE4InputLight() | Constructor. |
Enlighten::InputLightBase::InputLightBase
protected: InputLightBase
(
  eLightType lightType
)
Constructor.
Enlighten::InputLightBase::InputLightBase
protected: InputLightBase
(
  eLightType lightType,
  bool hasChanged
)
Constructor.
Enlighten::UE4::UE4InputLight< RadialFalloffModelType >::UE4InputLight
public: UE4InputLight()
Constructor.