This is the documentation for Enlighten.

class Enlighten IPrecompSystemDependencies

class Enlighten::IPrecompSystemDependencies

    └>Geo::IGeoSerialisable
        └>Geo::IGeoReleasable

Handle to the SystemDependencies.

Functions

Name Description
AddSystemDependency(const char *, const Geo::GeoGuid &)

Adds a manual dependency on the specified system.

Create()

Create a new empty IPrecompSystemDependencies to load data into.

Create(const Geo::GeoGuid &)

Create a new IPrecompSystemDependencies for the specified system.

GetBoundingBoxDistance(Geo::s32)

Returns the distance from entity's bounding box to system at idx bounding box.

GetId()

Return the unique ID of this system.

GetMinimumDistance(Geo::s32)

Returns the minimum distance to system at idx. Determined by the shortest ray cast from this system that hit the target.

GetNumSystemDependencies()

Returns the number of systems known about in this class.

GetSystemId(Geo::s32)

Returns the system ID of entry idx.

GetSystemName(Geo::s32)

Returns the system name of entry idx.

GetVisibility(Geo::s32)

Returns the visibility of entry idx (as a proportion of the rays cast).

IsLocal(Geo::s32)

Returns the true is system at idx is physically close (used for locality based dependencies)

Load(IGeoInputStream &, Geo::u32)

Load an instance of this class from an IGeoInputStream.

Release()

Free this object that was created within the Enlighten libraries.

Save(IGeoStream &, Geo::u32)

Save an instance of this class to an IGeoStream.


virtual void Enlighten::IPrecompSystemDependencies::AddSystemDependency


public: void AddSystemDependency
(
    const char * name,
    const Geo::GeoGuid & id
)


Adds a manual dependency on the specified system.


static IPrecompSystemDependencies* Enlighten::IPrecompSystemDependencies::Create


public: IPrecompSystemDependencies * Create()


Create a new empty IPrecompSystemDependencies to load data into.


static IPrecompSystemDependencies* Enlighten::IPrecompSystemDependencies::Create


public: IPrecompSystemDependencies * Create
(
    const Geo::GeoGuid & id
)


Create a new IPrecompSystemDependencies for the specified system.


virtual float Enlighten::IPrecompSystemDependencies::GetBoundingBoxDistance


public: float GetBoundingBoxDistance
(
    Geo::s32 idx
) const


Returns the distance from entity's bounding box to system at idx bounding box.


virtual Geo::GeoGuid Enlighten::IPrecompSystemDependencies::GetId


public: Geo::GeoGuid GetId() const


Return the unique ID of this system.


virtual float Enlighten::IPrecompSystemDependencies::GetMinimumDistance


public: float GetMinimumDistance
(
    Geo::s32 idx
) const


Returns the minimum distance to system at idx. Determined by the shortest ray cast from this system that hit the target.


virtual Geo::s32 Enlighten::IPrecompSystemDependencies::GetNumSystemDependencies


public: Geo::s32 GetNumSystemDependencies() const


Returns the number of systems known about in this class.


virtual Geo::GeoGuid Enlighten::IPrecompSystemDependencies::GetSystemId


public: Geo::GeoGuid GetSystemId
(
    Geo::s32 idx
) const


Returns the system ID of entry idx.


virtual const char* Enlighten::IPrecompSystemDependencies::GetSystemName


public: const char * GetSystemName
(
    Geo::s32 idx
) const


Returns the system name of entry idx.


virtual float Enlighten::IPrecompSystemDependencies::GetVisibility


public: float GetVisibility
(
    Geo::s32 idx
) const


Returns the visibility of entry idx (as a proportion of the rays cast).


virtual bool Enlighten::IPrecompSystemDependencies::IsLocal


public: bool IsLocal
(
    Geo::s32 idx
) const


Returns the true is system at idx is physically close (used for locality based dependencies)


virtual bool Geo::IGeoSerialisable::Load


public: bool Load
(
    IGeoInputStream & stream,
    Geo::u32 section
)


Load an instance of this class from an IGeoInputStream.

The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.


virtual void Geo::IGeoReleasable::Release


public: void Release()


Free this object that was created within the Enlighten libraries.

Expect this to behave in a similar way to calling 'delete(this)'


virtual bool Geo::IGeoSerialisable::Save


public: bool Save
(
    IGeoStream & stream,
    Geo::u32 section
) const


Save an instance of this class to an IGeoStream.

The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.