This is the documentation for Enlighten.
class Enlighten IBakeOutputSystemVisibility
class Enlighten::IBakeOutputSystemVisibility
  └>Geo::IGeoSerialisable
    └>Geo::IGeoReleasable
Baking output for per light visibility.
Functions
Name | Description |
---|---|
Create() | Create a new IBakeOutputSystemVisibility. |
GetFullName() | Get the lightmap name. |
GetOutputTexture() | Get the result of the baking into a Geo::GeoFp16Texture texture. |
Load(IGeoInputStream &, Geo::u32) | Load an instance of this class from an IGeoInputStream. |
Release() | Free this object that was created within the Enlighten libraries. |
Save(IGeoStream &, Geo::u32) | Save an instance of this class to an IGeoStream. |
static IBakeOutputSystemVisibility* Enlighten::IBakeOutputSystemVisibility::Create
public: IBakeOutputSystemVisibility * Create()
Create a new IBakeOutputSystemVisibility.
virtual const char* Enlighten::IBakeOutputSystemVisibility::GetFullName
public: const char * GetFullName() const
Get the lightmap name.
virtual Geo::GeoFp16Texture* Enlighten::IBakeOutputSystemVisibility::GetOutputTexture
public: Geo::GeoFp16Texture * GetOutputTexture() const
Get the result of the baking into a Geo::GeoFp16Texture texture.
virtual bool Geo::IGeoSerialisable::Load
public: bool Load
(
  IGeoInputStream & stream,
  Geo::u32 section
)
Load an instance of this class from an IGeoInputStream.
The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.
virtual void Geo::IGeoReleasable::Release
public: void Release()
Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
virtual bool Geo::IGeoSerialisable::Save
public: bool Save
(
  IGeoStream & stream,
  Geo::u32 section
) const
Save an instance of this class to an IGeoStream.
The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.