This is the documentation for Enlighten.
class Enlighten IBakeVisibilityBuffer
class Enlighten::IBakeVisibilityBuffer
└>Geo::IGeoSerialisable
└>Geo::IGeoReleasable
Visibility information for a light map.
Functions
Name | Description |
---|---|
Create() | Create a new IBakeVisibilityBuffer. |
GetFullName() | Get the name of this lightmap. |
Load(IGeoInputStream &, Geo::u32) | Load an instance of this class from an IGeoInputStream. |
Release() | Free this object that was created within the Enlighten libraries. |
Save(IGeoStream &, Geo::u32) | Save an instance of this class to an IGeoStream. |
SetCullingThreshold(float) | Sets culling threshold. |
static IBakeVisibilityBuffer* Enlighten::IBakeVisibilityBuffer::Create
public: IBakeVisibilityBuffer * Create()
Create a new IBakeVisibilityBuffer.
virtual const char* Enlighten::IBakeVisibilityBuffer::GetFullName
public: const char * GetFullName() const
Get the name of this lightmap.
virtual bool Geo::IGeoSerialisable::Load
public: bool Load
(
IGeoInputStream & stream,
Geo::u32 section
)
Load an instance of this class from an IGeoInputStream.
The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.
virtual void Geo::IGeoReleasable::Release
public: void Release()
Free this object that was created within the Enlighten libraries.
Expect this to behave in a similar way to calling 'delete(this)'
virtual bool Geo::IGeoSerialisable::Save
public: bool Save
(
IGeoStream & stream,
Geo::u32 section
) const
Save an instance of this class to an IGeoStream.
The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.
virtual void Enlighten::IBakeVisibilityBuffer::SetCullingThreshold
public: void SetCullingThreshold
(
float t
)
Sets culling threshold.