This is the documentation for Enlighten.

class Enlighten IBakeInputMaterial

class Enlighten::IBakeInputMaterial

    └>Geo::IGeoSerialisable
        └>Geo::IGeoReleasable

The material descriptions for a bake system. This will have a BakeMaterialInfo for each facegroup in each mesh in each geometry, with optional overrides per-instance.

Functions

Name Description
Create()

Create a new IBakeInputMaterial.

Load(IGeoInputStream &, Geo::u32)

Load an instance of this class from an IGeoInputStream.

Release()

Free this object that was created within the Enlighten libraries.

Save(IGeoStream &, Geo::u32)

Save an instance of this class to an IGeoStream.

SetMaterial(Geo::GeoGuid, Geo::s32, Geo::u64, const BakeMaterialInfo &)

Assign materials.

SetMaterial(Geo::GeoGuid, Geo::s32, Geo::GeoGuid, Geo::s32, Geo::u64, const BakeMaterialInfo &)

Set a material on all instances across all systems.


static IBakeInputMaterial* Enlighten::IBakeInputMaterial::Create


public: IBakeInputMaterial * Create()


Create a new IBakeInputMaterial.


virtual bool Geo::IGeoSerialisable::Load


public: bool Load
(
    IGeoInputStream & stream,
    Geo::u32 section
)


Load an instance of this class from an IGeoInputStream.

The stream must be ready to read from. You can load sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will load all sections. It is also safe to call this method on an object multiple times with different section arguments to load multiple parts.


virtual void Geo::IGeoReleasable::Release


public: void Release()


Free this object that was created within the Enlighten libraries.

Expect this to behave in a similar way to calling 'delete(this)'


virtual bool Geo::IGeoSerialisable::Save


public: bool Save
(
    IGeoStream & stream,
    Geo::u32 section
) const


Save an instance of this class to an IGeoStream.

The stream must be ready to write to. You can save sections of an object by passing a bitmask representing the desired sections rather than Iff::AllSectionsMask, which will save all sections that are available.


virtual bool Enlighten::IBakeInputMaterial::SetMaterial


public: bool SetMaterial
(
    Geo::GeoGuid geomId,
    Geo::s32 meshIdx,
    Geo::u64 materialId,
    const BakeMaterialInfo & material
)


Assign materials.

A material is identified by the system GUID (optional), instance ID (optional), geom GUID, mesh index and material id. If the system GUID and instance ID are specified it will override the material for that instance.


virtual bool Enlighten::IBakeInputMaterial::SetMaterial


public: bool SetMaterial
(
    Geo::GeoGuid systemGuid,
    Geo::s32 instId,
    Geo::GeoGuid geomId,
    Geo::s32 meshIdx,
    Geo::u64 materialId,
    const BakeMaterialInfo & material
)


Set a material on all instances across all systems.